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I am seriously disappointed in the week 3 PTS Patch Notes

Jierdanit
Jierdanit
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https://forums.elderscrollsonline.com/en/discussion/548259/pts-patch-notes-v6-2-2#latest

Usually the 3rd PTS Patch Notes contain the biggest changes during the PTS cycle, but this time there were hardly any changes at all. The only real change was (in my opinion) buffing a set that was already too strong and should have simply been nerfed instead.
Frenzied Momentum:

Decreased the damage on the Heavy Attack explosion to 9132, down from 10384.
while generating stacks, you now gain 38 Weapon Damage per stack, which is lost after the proc the explosion.

Increased the duration of the stacks and the window your fully charged stacks last to 20 seconds each, up from 10 seconds each. This should help grant the set less binary performance, where you were immediately punished for not constantly spamming Stamina abilities and activating a Heavy Attack every 5-6 seconds.

The lack of changes would be okay if the state of the game would be decent how it is on the current PTS.
That simply is not the case though. Proc sets are way too strong and definitely need to be looked at.
At this point youre hardly going to spend more than 2 duels in a row (if youre lucky) without facing a player who is using proc sets as his main source of damage.
It is possible to make stamina builds which have really high hp and are pretty tanky in general and still have a burst of 20k+ in pvp with one heavy attack.

Please just tone down the proc sets. It is completely ridiculous that players can have insane amounts of damage without having to use a lot of skills, without having to invest anything into weapon/spell damage or other offensive stats and without actually having to be good at the game outside of choosing the strong proc sets for their builds.

It is really going to be sad when we are going to have to go into the next patch with another meta where procs are way out of control. They should be a viable addition to builds to fill gaps in them, but they should not enable completely new players to get dmg on par with a good player who spend time to learn how to really deal that damage without proc sets.
PC/EU, StamSorc Main
  • Firstmep
    Firstmep
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    They have stopped doing massive changes in later pts patches within the same cycle for a while now.

    Theyll tweak(nerf) some stuff, but expect to see whatever is in the first patch notes to go live as is.

    Most of the feedback we give gets ignored anyway.
  • Canned_Apples
    Canned_Apples
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    Firstmep wrote: »
    They have stopped doing massive changes in later pts patches within the same cycle for a while now.

    Theyll tweak(nerf) some stuff, but expect to see whatever is in the first patch notes to go live as is.

    Most of the feedback we give gets ignored anyway.

    most or ALL feedback?
    Edited by Canned_Apples on October 5, 2020 5:41PM
  • Firstmep
    Firstmep
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    Firstmep wrote: »
    They have stopped doing massive changes in later pts patches within the same cycle for a while now.

    Theyll tweak(nerf) some stuff, but expect to see whatever is in the first patch notes to go live as is.

    Most of the feedback we give gets ignored anyway.

    most or ALL feedback?

    They did nerf pale order based on pve feedback, same for Vateshran 2h for pvp feedback.

    Of course, a huge part of the community has been asking to reign procsets in, but alas.
  • Recapitated
    Recapitated
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    Firstmep wrote: »
    Firstmep wrote: »
    They have stopped doing massive changes in later pts patches within the same cycle for a while now.

    Theyll tweak(nerf) some stuff, but expect to see whatever is in the first patch notes to go live as is.

    Most of the feedback we give gets ignored anyway.

    most or ALL feedback?

    They did nerf pale order based on pve feedback, same for Vateshran 2h for pvp feedback.

    Of course, a huge part of the community has been asking to reign procsets in, but alas.

    The WD increase was player suggested. But it was meant to replace the proc lol.
  • Strider__Roshin
    Strider__Roshin
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    I would rather the proc damage get removed entirely and have the wd increase be 100 per stack.
  • React
    React
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    Pretty mind numbing that they buffed one of the stronger proc sets and didn't nerf any of the ones people have been complaining about for months, and that they're completely neglecting a huge part of the issue being malacath affecting proc sets.

    Like, why can't we have sets that increase your damage done or your stats instead of just dealing X damage for doing X? Didn't we learn 3 years ago that having proc sets be the best offensive option is very bad for the balance and health of the game? PVP is terrible right now as an outnumbered player because you're literally dying to DOTS and PROCS from people that are BARELY interacting with the combat system. They aren't weaving, they aren't doing anything fancy, but they're still out-DPSing your healing even when you're LOS'ing them because of the sets they choose to equip.

    PVP should reward players that spend time practicing the finer mechanics of combat, that spend time learning all the facets of every class and skill mechanic in the game, who spend THOUSANDS of hours practicing their skills in actual PVP scenarios. Right now, it's rewarding the players that choose to equip sets that deal damage for them, and players that choose to outnumber others.
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  • Jierdanit
    Jierdanit
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    Firstmep wrote: »
    Firstmep wrote: »
    They have stopped doing massive changes in later pts patches within the same cycle for a while now.

    Theyll tweak(nerf) some stuff, but expect to see whatever is in the first patch notes to go live as is.

    Most of the feedback we give gets ignored anyway.

    most or ALL feedback?

    They did nerf pale order based on pve feedback, same for Vateshran 2h for pvp feedback.

    Of course, a huge part of the community has been asking to reign procsets in, but alas.

    The Vateshran 2h change is rather a buff though lol
    you loose 1k proc dmg (500 in pvp) but get 200 WD on your heavy attack and more wd on the other stam abilities as well and it is now gonna be easier to set up a full heavy attack proc combo because the 2h is not gonna run out.
    PC/EU, StamSorc Main
  • relentless_turnip
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    Why haven't they done anything about proc sets yet 😂

  • Jierdanit
    Jierdanit
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    Why haven't they done anything about proc sets yet 😂

    probably because they want that new players dont have to learn the game anymore but can now just slap on 3 proc sets and perform way better than they should
    PC/EU, StamSorc Main
  • MurderMostFoul
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    Jierdanit wrote: »
    Why haven't they done anything about proc sets yet 😂

    probably because they want that new players dont have to learn the game anymore but can now just slap on 3 proc sets and perform way better than they should

    I don't think it's about helping new players. Rather, it's more about pushing established players to meta chase. They want players to feel to need to respec, and do all the gameplay involved in doing so. More total playtime is ZOS's objective.

    The proc meta isn't about achieving balance, it's about shifting the locus of power.
    Edited by MurderMostFoul on October 5, 2020 7:16PM
    “There is nothing either good or bad, but thinking makes it so.”
  • sabresandiego_ESO
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    They should allow dual wield to double this set like it does for Seargent’s/Undaunted Infiltrator so that you can one shot groups with it
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
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