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We need a 2v2, 3v3 and 4v4 Arena

Artorias24
Artorias24
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Would be really nice to have those type of arenas. Without any nonsense like capture the flag or so.

Some really nice fights with leaderboard maybe and good rewards+Titels. Give PvP some more love pls.
  • MincVinyl
    MincVinyl
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    I'm fairly certain there is less than 50 players that even play bgs currently daily, and due to cyrodil being neglected for 5 years there is little to no player retention for newer players wanting to try pvp. Even if zos somehow dropped a perfect fix that brought the game to less than 30 ACTUAL ping it would take another 2 or 3 years to rebuild the pvp community.
  • Flaaklypa
    Flaaklypa
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    If this becomes a thing, a dmg mitigation cap, health cap, no cp, and a maximum timer must be added, or else it will come to a point where ppl just specc into 60k harbinger builds resulting in forever lasting fights
  • Grianasteri
    Grianasteri
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    It would be nice, but the main issue is splitting the player base in the matchmakers. All Q times would likely increase.

    I'm not that fussed for 3v3, may as well just play 4v4. But 2v2 would be great fun, this feature was in Destiny I seem to recall and my friends and I really enjoyed it, its high pressure, intense game play.

    With 2v2 I would like to see an 8v8 option, or a 6v6. Play BG with more players rather than less, would be just as good fun.
  • Vanagrand
    Vanagrand
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    Yes please. And that would make the leaderboards make fair fights. This should be added.
  • lozq
    lozq
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    To follow on from your idea...I'd like to see a 1v1 option as well. You queue up, get matched with someone of similar calibre and it's best of three rounds. Throw in some annoying environmental hazards as well just to keep things interesting - imagine Maelstrom arena with no mobs, just you and one other player.

    Each round has a time limit of five minutes - if neither party is dead the person who dealt the most damage wins the round by default, this to discourage the aforementioned 60k Harbinger approach to duelling.
    Quinnine | Tankblade | PC NA
  • Flaaklypa
    Flaaklypa
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    lozq wrote: »
    To follow on from your idea...I'd like to see a 1v1 option as well. You queue up, get matched with someone of similar calibre and it's best of three rounds. Throw in some annoying environmental hazards as well just to keep things interesting - imagine Maelstrom arena with no mobs, just you and one other player.

    Each round has a time limit of five minutes - if neither party is dead the person who dealt the most damage wins the round by default, this to discourage the aforementioned 60k Harbinger approach to duelling.

    Yes this could work, but even more precautions needs to be taken. Or else we could have situations where 3k mag recov NB does one or two attacks on you and stealthes indefinetly. I use detect pots, but for someone who doesnt this is extremely annoying and an UNFUN experience, and is something that should not happen in 1v1 or 2v2 fights.

    The same goes for sorc and streak 1-2 attacks and roll dodge x10 then streak 10x then repeat and u will never be able to counter attack, resulting in extremely frustrating fights.
    Edited by Flaaklypa on October 5, 2020 11:22AM
  • idk
    idk
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    That much variability is not needed. We merely need either 4v4 or 8v8 and all objective-based.
    Edited by idk on October 5, 2020 11:29AM
  • Luckylancer
    Luckylancer
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    frontend wrote: »
    If this becomes a thing, a dmg mitigation cap, health cap, no cp, and a maximum timer must be added, or else it will come to a point where ppl just specc into 60k harbinger builds resulting in forever lasting fights

    "if it is draw, team who does more damage wins" done

    Timer will be 2-3 minutes. Anything longer than that in a non cp small scale fight is toxic or cheesy
  • BigBragg
    BigBragg
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    I'd like a 6v6 or 8v8 sport PvP. Something like Hutt Ball.
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