This is 90% rant, I know, but am I the only one who is really bothered that more and more aspects of combat blend together and classes, as well as playstyles, feel less unique? (At least PvE, I don't play PvP).
One example: Physical and Spell Resistance Buffs are combined this patch. Before that, Phys. and Spell Res. Bonus on Gear was combined into 'Armor'. Before that, the respective Debuffs were combined. I mean, why even have two Resistances anymore when there are so very few sources of only one resistance?
Similar example: "Damage is based on your highest offensive stats." - I f*cking hate reading this! I always get the impression that the developers are too lazy or incompetent to improve the dozens of less used skills to make them feel unique and fun, and rather just make some skills that seem most used 'work' for both stamina and magicka.
Another example: Abilities from different skill lines that fulfill the same function (like spammables) seem to be designed to also feel the same. Dive from the warden, Flame Skull from Necro, Surprise Attack from Nightblade, Force shock, and more... IMO adding some small debuff to a skill doesn't make the skill feel more unique.
I would really like to see a few more unique skills, maybe with unique debuffs/buffs, some unique stats idk, I'm not the most creative type, but then again, I'm not getting paid for ideas.
There are a few more things, but first I wanted to see if I'm alone in this opinion or if you guys have similar views, what do you think? Is it even important to you that not everything becomes one big... mush..? Do you think that this is what balance looks like?