Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
That Nord pendant for example. It looks like i am unable to actually search for it again on my Nord character, because my Altmer scholar allready dig up all those pendants apparently. I would like to keep doing that stuff just for RP purpose on some other character who want to be somewhat scholarly too, but dont want to have all the skills.
For example, if i now create a new Nord toon for Greymoor, he/she can not dig anything on Western Skyrim as far as i know, because the maximum progress on that Nord Pendant is allready done. Sorry Nord, no pendant for you.
I think the monetary value in gold on these items should be less though so they could not be farmed for gold. All that free gold from various sources only tend to add up to price inflation on guild stores in the long run.
Perphaps farming of valuables would be better prevented by just adding an limit on how many of THAT item can on actually dig up in certain time for example or perphaps by limiting how many items can one have on account at any given time plus they should be character bound and not have gold value for example... Maybe..
All i know, is i want to keep digging stuff on alts just for RP/fun purposes without need to have that much skill. Leads do require skill and skillpoint investment do have any use for them. Option to opt-out from account wide progres on those skills and dig limits would be great for me.
Just to mention, right now i am hesitant to do any antiquity on any character, because i dont know what character wants to do what zone and what character actually want to do everything and whether that character will stay or be removed for some other idea only to find out no progress.
I
The system IS a promising start, but it lacks depth, though with roleplay added, one can do add depth with personal story and such and the only accout wide thing in this i like is clues, because some of my characters know eachother and thus, while someone with less education on the archeology can find something that looks interesting, he/she can then send in in package or deliver in person to the actual archeology/scholarly character who knows what to do with such item. Then the scholar can go and search for the artifact..The antiquities system in general is a bit of a missed opportunity. The idea of it is good, but the execution has a few too many flaws for me to overlook. What you point out here is one of them. Having the codex entries account-wide ruins the incentive I had to do this journey on any other character. The entire point of doing that would be to re-experience unlocking the codex entries and how that other character would react to the discoveries. As a hardcore roleplayer I can make it work anyway because I'm just that good, but... the system sure is fighting against me. In any case, they won't change it. Too late for that.
That Nord pendant for example. It looks like i am unable to actually search for it again on my Nord character, because my Altmer scholar allready dig up all those pendants apparently. I would like to keep doing that stuff just for RP purpose on some other character who want to be somewhat scholarly too, but dont want to have all the skills.
For example, if i now create a new Nord toon for Greymoor, he/she can not dig anything on Western Skyrim as far as i know, because the maximum progress on that Nord Pendant is allready done. Sorry Nord, no pendant for you.
I think the monetary value in gold on these items should be less though so they could not be farmed for gold. All that free gold from various sources only tend to add up to price inflation on guild stores in the long run.
Perphaps farming of valuables would be better prevented by just adding an limit on how many of THAT item can on actually dig up in certain time for example or perphaps by limiting how many items can one have on account at any given time plus they should be character bound and not have gold value for example... Maybe..
All i know, is i want to keep digging stuff on alts just for RP/fun purposes without need to have that much skill. Leads do require skill and skillpoint investment do have any use for them. Option to opt-out from account wide progres on those skills and dig limits would be great for me.
Just to mention, right now i am hesitant to do any antiquity on any character, because i dont know what character wants to do what zone and what character actually want to do everything and whether that character will stay or be removed for some other idea only to find out no progress.
I
That green lead is always available, provided you have opened the skill line and are standing in Western Skyrim. If you have unlocked the antiquities line on your other toon and the Nord pendant is not available to scry while you are in Western Skyrim, your character may be bugged. (Just double-check that you have excavated it since the last time you scried for it, as you can’t scry for the same thing again without digging it up first.)
For repeatable leads other than the basic green treasures, you will need to find the lead again. The map furnishing leads can be bought directly from merchants, so you can always check there if you want more of those. Alternatively, any lead you find on any character is available to be scried on any other character, if you have the requisite level.
barney2525 wrote: »
I can - somewhat - understand the CPs
But why would anyone want to Have to redo the achievements that give Dyes on Every character?
That one makes no sense to me
IMHO
Hmm.. Well all i could see there is that it has maximum progress, but indeed that might refer to scrying progress, not the actual pendant and how many times one can take it. maybe i have done scrying to the max with some of the character while helping to get the house and it has bugged out somehow or i have just missed the digsite or something.. I must look through all my character tomorrow to see what is the case there..
Many thanks for the tip
Hmm.. Well all i could see there is that it has maximum progress, but indeed that might refer to scrying progress, not the actual pendant and how many times one can take it. maybe i have done scrying to the max with some of the character while helping to get the house and it has bugged out somehow or i have just missed the digsite or something.. I must look through all my character tomorrow to see what is the case there..
Many thanks for the tip
Yes, you will see the phrase "maximum progress" when you have scried a lead and gotten all the nodes. That means you have only one dig site to search, but you will need to dig it up before you can scry that lead again on any character.
Good luck! Let us know how it goes.
barney2525 wrote: »
I can - somewhat - understand the CPs
But why would anyone want to Have to redo the achievements that give Dyes on Every character?
That one makes no sense to me
IMHO
Yes, but it make it an nightmare to farm for the treasure chest glow. Simply keep the purple but make them 0 gold worth on second go.the main reason its account-wide is to prevent people from farming up purple treasures indefinitely. if you will notice, achievements are NOT account-wide (outfits and dyes are, but that is standard regardless of the system - but other achievements like titles etc are per character for antiquities as they are for other similar achievements) secondary reason is that if you get a high level lead on an alt - you do not have to level the skill line on that alt from scratch in order to dig it up, you can get it on already leveled up main.
I would imagine most if not all people who are into this system would absolutely LOVE it if they could keep digging up those purple treasures over and over.
Yes, but it make it an nightmare to farm for the treasure chest glow. Simply keep the purple but make them 0 gold worth on second go.the main reason its account-wide is to prevent people from farming up purple treasures indefinitely. if you will notice, achievements are NOT account-wide (outfits and dyes are, but that is standard regardless of the system - but other achievements like titles etc are per character for antiquities as they are for other similar achievements) secondary reason is that if you get a high level lead on an alt - you do not have to level the skill line on that alt from scratch in order to dig it up, you can get it on already leveled up main.
I would imagine most if not all people who are into this system would absolutely LOVE it if they could keep digging up those purple treasures over and over.
DarknessShallFall wrote: »It would be nice to dig up purple items on new leveling antiquities toons, but make them worth the same amount as a blue item or worthless, maybe even extra XP gain.
DarknessShallFall wrote: »It would be nice to dig up purple items on new leveling antiquities toons, but make them worth the same amount as a blue item or worthless, maybe even extra XP gain.
In any profession, i would actually preferr to gain XP for level to level up characters by who they are. Like my blacksmith who "Should" spend his days around the forge, would just do his job as a blacksmith and gain level with that. Why does he need to go fight montsters and do hero stuff when he is not a hero type at all.. Though i would RP it as a being in service for his alliance during war or somesuch, but id rather keep doing blacksmithing. Same with gathering. A master of herblore gathering plants all day and doing alchemy, should be able to level up characters by that profession.
In any case. My main issue is fixed. It was my own mistake actually which led me to believe i eventually end up with nothing to scry or dig. One of my characters reall had scried a for a Nord pendant and i had also accidentally turned digsite tracking off so i did not see anything on maps. After some character jumping, i was able to return to do scrying and digging like i previously had.
Now im happy agin for that, though i would prefer these irtems i found being furniture items i could put on a display on my museum. Sad they are not. Would not have been that hard at all.
In any case, the antiwuities system really is a good start in my opinion, but needs more development and expansing its variety and also to make the finds displayable in our homes would be nice. Id like people keep giving suggestions in any way due ingame for that or in forums. I would be happy to see more possibilities to use it as an rp addition to add stuff to my character like the painting and to my home like the furniture, but i would also love to see those small pieces of jewellery and all other treasures and monster trophies to be displayable in homes for posterity.
Thanks for help in this matter
Yes, but it make it an nightmare to farm for the treasure chest glow. Simply keep the purple but make them 0 gold worth on second go.the main reason its account-wide is to prevent people from farming up purple treasures indefinitely. if you will notice, achievements are NOT account-wide (outfits and dyes are, but that is standard regardless of the system - but other achievements like titles etc are per character for antiquities as they are for other similar achievements) secondary reason is that if you get a high level lead on an alt - you do not have to level the skill line on that alt from scratch in order to dig it up, you can get it on already leveled up main.
I would imagine most if not all people who are into this system would absolutely LOVE it if they could keep digging up those purple treasures over and over.
i actually found this to be a good feature since you can get leads on any character but theres no need to grind out the line on them so this doesnt make any sense to me lol.
Now im happy agin for that, though i would prefer these irtems i found being furniture items i could put on a display on my museum. Sad they are not. Would not have been that hard at all.