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Antiquities disappointment due account wide progress. How about option to opt out from account wide?

Tapio75
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Been having quite a bit of fun digging up antiquities on my scholarly character though most items being just treasure was disappointing.. But what really gives me annoyance, is that i cant seem to do anything i allready did on my first character.. Feels like im just slowly doing the antiquity system to extinction, because each item has a maximum progress.... I was really hoping i could just keep doing it again on some alt in the future or do some areas on few characters while the one scholarly does all areas... Maybe do some racial archeology on other toons on aproriate areas but it feels like a let down that i seem to slowly just maxing everything out from current and coming characters.

So how about giving an option on the setting-->Gameplay, where those of us that dont care about "Quality of life" one time stuff but would rather do stuff again for immersion and for fun.

I really really dislike account wide stuff, but i dont want to deny it from those who feel need to have such stuff, but at least option to turn it off alltogether should always be there.
>>PC-EU Mostly PVE. Played since BETA<<
  • Linaleah
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    the main reason its account-wide is to prevent people from farming up purple treasures indefinitely. if you will notice, achievements are NOT account-wide (outfits and dyes are, but that is standard regardless of the system - but other achievements like titles etc are per character for antiquities as they are for other similar achievements) secondary reason is that if you get a high level lead on an alt - you do not have to level the skill line on that alt from scratch in order to dig it up, you can get it on already leveled up main.

    I would imagine most if not all people who are into this system would absolutely LOVE it if they could keep digging up those purple treasures over and over.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • virtus753
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    There are many items that are unlimited. The green and blue treasure leads, the furnishings, and the mythic gear can all be farmed multiple times.

    The Ebon Wolf parts are one-time only because the mount is server-wide, and the purple treasure leads are limited, as is the Ascension coin, for economic reasons.
  • dazee
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    Someone who dislikes account wide stuff? Call the men in white coats!
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Tandor
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    dazee wrote: »
    Someone who dislikes account wide stuff? Call the men in white coats!

    They'd better send in a lot of them, there are plenty of us who dislike account-wide stuff - and yes, that does include dyes and CPs.
  • Tapio75
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    That Nord pendant for example. It looks like i am unable to actually search for it again on my Nord character, because my Altmer scholar allready dig up all those pendants apparently. I would like to keep doing that stuff just for RP purpose on some other character who want to be somewhat scholarly too, but dont want to have all the skills.

    For example, if i now create a new Nord toon for Greymoor, he/she can not dig anything on Western Skyrim as far as i know, because the maximum progress on that Nord Pendant is allready done. Sorry Nord, no pendant for you.


    I think the monetary value in gold on these items should be less though so they could not be farmed for gold. All that free gold from various sources only tend to add up to price inflation on guild stores in the long run.

    Perphaps farming of valuables would be better prevented by just adding an limit on how many of THAT item can on actually dig up in certain time for example or perphaps by limiting how many items can one have on account at any given time plus they should be character bound and not have gold value for example... Maybe..

    All i know, is i want to keep digging stuff on alts just for RP/fun purposes without need to have that much skill. Leads do require skill and skillpoint investment do have any use for them. Option to opt-out from account wide progres on those skills and dig limits would be great for me.

    Just to mention, right now i am hesitant to do any antiquity on any character, because i dont know what character wants to do what zone and what character actually want to do everything and whether that character will stay or be removed for some other idea only to find out no progress.

    I
    >>PC-EU Mostly PVE. Played since BETA<<
  • Starlock
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    The antiquities system in general is a bit of a missed opportunity. The idea of it is good, but the execution has a few too many flaws for me to overlook. What you point out here is one of them. Having the codex entries account-wide ruins the incentive I had to do this journey on any other character. The entire point of doing that would be to re-experience unlocking the codex entries and how that other character would react to the discoveries. As a hardcore roleplayer I can make it work anyway because I'm just that good, but... the system sure is fighting against me. In any case, they won't change it. Too late for that.
  • Linaleah
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    green and blue treasures CAN be farmed indefinitely though. even if you completed codex entries, you can keep digging up those leads. only purple treasures, collectibles like outfits/skin markings/ pets/ mount/ music box are one time only. furnishings are also indefinite as well as gear and motifs
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Tandor
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    Allow unlimited antiquity gathering, with all items after green and blue being character-bound and with no intrinsic gold value. If people want an item they have to gather it (Hint ZOS: and buy Greymoor) while anyone who wants to develop Antiquities fully on more than one character can do so.
  • virtus753
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    Tapio75 wrote: »
    That Nord pendant for example. It looks like i am unable to actually search for it again on my Nord character, because my Altmer scholar allready dig up all those pendants apparently. I would like to keep doing that stuff just for RP purpose on some other character who want to be somewhat scholarly too, but dont want to have all the skills.

    For example, if i now create a new Nord toon for Greymoor, he/she can not dig anything on Western Skyrim as far as i know, because the maximum progress on that Nord Pendant is allready done. Sorry Nord, no pendant for you.


    I think the monetary value in gold on these items should be less though so they could not be farmed for gold. All that free gold from various sources only tend to add up to price inflation on guild stores in the long run.

    Perphaps farming of valuables would be better prevented by just adding an limit on how many of THAT item can on actually dig up in certain time for example or perphaps by limiting how many items can one have on account at any given time plus they should be character bound and not have gold value for example... Maybe..

    All i know, is i want to keep digging stuff on alts just for RP/fun purposes without need to have that much skill. Leads do require skill and skillpoint investment do have any use for them. Option to opt-out from account wide progres on those skills and dig limits would be great for me.

    Just to mention, right now i am hesitant to do any antiquity on any character, because i dont know what character wants to do what zone and what character actually want to do everything and whether that character will stay or be removed for some other idea only to find out no progress.

    I

    That green lead is always available, provided you have opened the skill line and are standing in Western Skyrim. If you have unlocked the antiquities line on your other toon and the Nord pendant is not available to scry while you are in Western Skyrim, your character may be bugged. (Just double-check that you have excavated it since the last time you scried for it, as you can’t scry for the same thing again without digging it up first.)

    For repeatable leads other than the basic green treasures, you will need to find the lead again. The map furnishing leads can be bought directly from merchants, so you can always check there if you want more of those. Alternatively, any lead you find on any character is available to be scried on any other character, if you have the requisite level.
  • barney2525
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    Tandor wrote: »
    dazee wrote: »
    Someone who dislikes account wide stuff? Call the men in white coats!

    They'd better send in a lot of them, there are plenty of us who dislike account-wide stuff - and yes, that does include dyes and CPs.


    I can - somewhat - understand the CPs

    But why would anyone want to Have to redo the achievements that give Dyes on Every character?

    That one makes no sense to me

    IMHO
    :#
  • MrGhosty
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    I think Antiquities should be opened up even more, the furnishings should be able to be sold after the chapter enters ESO plus/purchasable via crowns to give those who like digging for antiquities something to do with the two thousand thrones of the snow prince they've collected.

    It would also be cool if they would have added an unlockable personality geared towards antiquarians as well. As far as the codex entries/account wide stuff I wouldn't mind if they made a toggle, As long as stuff like this isn't forced on players who don't want it I say more options all the better.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Tapio75
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    Starlock wrote: »
    The antiquities system in general is a bit of a missed opportunity. The idea of it is good, but the execution has a few too many flaws for me to overlook. What you point out here is one of them. Having the codex entries account-wide ruins the incentive I had to do this journey on any other character. The entire point of doing that would be to re-experience unlocking the codex entries and how that other character would react to the discoveries. As a hardcore roleplayer I can make it work anyway because I'm just that good, but... the system sure is fighting against me. In any case, they won't change it. Too late for that.
    The system IS a promising start, but it lacks depth, though with roleplay added, one can do add depth with personal story and such and the only accout wide thing in this i like is clues, because some of my characters know eachother and thus, while someone with less education on the archeology can find something that looks interesting, he/she can then send in in package or deliver in person to the actual archeology/scholarly character who knows what to do with such item. Then the scholar can go and search for the artifact..

    Though i would prefer to be able to send clues through mail to my other characyter as items or books or package or give them to friend, but since there are item that are not only treasure but have valuable use, i can understand some rrestrictions.

    It would be better to be developed more and have options to turn vertain things in the system character based like the codex for example.
    virtus753 wrote: »
    Tapio75 wrote: »
    That Nord pendant for example. It looks like i am unable to actually search for it again on my Nord character, because my Altmer scholar allready dig up all those pendants apparently. I would like to keep doing that stuff just for RP purpose on some other character who want to be somewhat scholarly too, but dont want to have all the skills.

    For example, if i now create a new Nord toon for Greymoor, he/she can not dig anything on Western Skyrim as far as i know, because the maximum progress on that Nord Pendant is allready done. Sorry Nord, no pendant for you.


    I think the monetary value in gold on these items should be less though so they could not be farmed for gold. All that free gold from various sources only tend to add up to price inflation on guild stores in the long run.

    Perphaps farming of valuables would be better prevented by just adding an limit on how many of THAT item can on actually dig up in certain time for example or perphaps by limiting how many items can one have on account at any given time plus they should be character bound and not have gold value for example... Maybe..

    All i know, is i want to keep digging stuff on alts just for RP/fun purposes without need to have that much skill. Leads do require skill and skillpoint investment do have any use for them. Option to opt-out from account wide progres on those skills and dig limits would be great for me.

    Just to mention, right now i am hesitant to do any antiquity on any character, because i dont know what character wants to do what zone and what character actually want to do everything and whether that character will stay or be removed for some other idea only to find out no progress.

    I

    That green lead is always available, provided you have opened the skill line and are standing in Western Skyrim. If you have unlocked the antiquities line on your other toon and the Nord pendant is not available to scry while you are in Western Skyrim, your character may be bugged. (Just double-check that you have excavated it since the last time you scried for it, as you can’t scry for the same thing again without digging it up first.)

    For repeatable leads other than the basic green treasures, you will need to find the lead again. The map furnishing leads can be bought directly from merchants, so you can always check there if you want more of those. Alternatively, any lead you find on any character is available to be scried on any other character, if you have the requisite level.

    Hmm.. Well all i could see there is that it has maximum progress, but indeed that might refer to scrying progress, not the actual pendant and how many times one can take it. maybe i have done scrying to the max with some of the character while helping to get the house and it has bugged out somehow or i have just missed the digsite or something.. I must look through all my character tomorrow to see what is the case there..

    Many thanks for the tip :)
    barney2525 wrote: »
    Tandor wrote: »
    dazee wrote: »
    Someone who dislikes account wide stuff? Call the men in white coats!

    They'd better send in a lot of them, there are plenty of us who dislike account-wide stuff - and yes, that does include dyes and CPs.


    I can - somewhat - understand the CPs

    But why would anyone want to Have to redo the achievements that give Dyes on Every character?

    That one makes no sense to me

    IMHO
    :#

    My opinion pon those, is that the basic levels should be taken out as a measure to get gear and stuff like that completely and CP system is the only character progression that will never end. That way characters can be upgraded indefinitely though there arre some balance concerns there.. In any case i would love to have CP as character based in all characters too, but not dyes.

    I do understand how someone would like to do achievments for those again as characters story progression for example, but my aproach to dyes would be different.

    My idea of dyes, would not be having them as achievment rewards, but instead as something you do with stuff you gather like flowers, plants, resins, anima parts and stuff like that which then you use as a material to use on outfit stations to get the colors the immersive way. All the colors would be available to all and all people need is to know what to gather and how much and where. With right ingredient, al colors could be used. This would also give more market options for gatheresr, but that is topic for other discussion though :)
    >>PC-EU Mostly PVE. Played since BETA<<
  • virtus753
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    Tapio75 wrote: »

    Hmm.. Well all i could see there is that it has maximum progress, but indeed that might refer to scrying progress, not the actual pendant and how many times one can take it. maybe i have done scrying to the max with some of the character while helping to get the house and it has bugged out somehow or i have just missed the digsite or something.. I must look through all my character tomorrow to see what is the case there..

    Many thanks for the tip :)

    Yes, you will see the phrase "maximum progress" when you have scried a lead and gotten all the nodes. That means you have only one dig site to search, but you will need to dig it up before you can scry that lead again on any character.

    Good luck! Let us know how it goes.
  • Tapio75
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    virtus753 wrote: »
    Tapio75 wrote: »

    Hmm.. Well all i could see there is that it has maximum progress, but indeed that might refer to scrying progress, not the actual pendant and how many times one can take it. maybe i have done scrying to the max with some of the character while helping to get the house and it has bugged out somehow or i have just missed the digsite or something.. I must look through all my character tomorrow to see what is the case there..

    Many thanks for the tip :)

    Yes, you will see the phrase "maximum progress" when you have scried a lead and gotten all the nodes. That means you have only one dig site to search, but you will need to dig it up before you can scry that lead again on any character.

    Good luck! Let us know how it goes.

    Im sure its just that but will see tomorrow. I often miss the blue digsite on the map due my visual impairment. Especially light blue colors tend to vanish to backround for me. Wish i could change the color of that things.
    >>PC-EU Mostly PVE. Played since BETA<<
  • eso_lags
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    barney2525 wrote: »
    Tandor wrote: »
    dazee wrote: »
    Someone who dislikes account wide stuff? Call the men in white coats!

    They'd better send in a lot of them, there are plenty of us who dislike account-wide stuff - and yes, that does include dyes and CPs.


    I can - somewhat - understand the CPs

    But why would anyone want to Have to redo the achievements that give Dyes on Every character?

    That one makes no sense to me

    IMHO
    :#

    people with way too much time
  • x48rph
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    So many people would love to opt into account wide progress for lots of things as well. Lots of rp reasons why you'd only want to do something on one character and not any other but yet to maximize achievements, your pretty much forced to do most things on a "main" character whether it fits or not. For what it's worth I think ZOS does a decent job of balancing the two.
  • AlnilamE
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    There are 6 leads you can dig up in Western Skyrim over and over. There are 5 more leads that drop in "All zones" and therefore you can find them there as well (though you will dig them up in a different zone).

    I'm leveling my alts to 7 so they can see glowy chests, and I'm not even done with the codex entries for the blues and greens yet, and there are a ton of leads I have not found yet.
    The Moot Councillor
  • rpa
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    Having levelled scying & excavating to 7 on one char, I feel as a grind it's even more boring than psijic. IMO would have been great if it had been implemented as levelless "hobby" activity like fishing, with no granted zone grinding leads required. Also granting purple leads once per account but needing to level each character is either a desing fault or intentional attempt to annoy altholics.
    I'd suggest granting the 5k zone lead once per account and a purple zone RNG furnishing with no value per character after that, to make the grind with alts more bearable. But this is ESO, so qol has to be medieval.


    Edited by rpa on October 2, 2020 4:08AM
  • DarknessShallFall
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    It would be nice to dig up purple items on new leveling antiquities toons, but make them worth the same amount as a blue item or worthless, maybe even extra XP gain.
    I have been a member of ESO since April 4th 2014 but didn't get a code until recently when I asked.
    My @ name on ESO is the same as on here.

  • volkeswagon
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    They'd better send in a lot of them, there are plenty of us who dislike account-wide stuff - and yes, that does include dyes and CPs.[/quote]

    why would you dislike account wide dyes? I would freak if they weren't since I dye all my alts costumes to match their skins and mounts using dyes I've collected on my main
  • ArchMikem
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    I've been making a pretty penny doing the freebie digs in every zone plus their purples and it's been very easy to do. I can see how this being per character would be a problem.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • zaria
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    Linaleah wrote: »
    the main reason its account-wide is to prevent people from farming up purple treasures indefinitely. if you will notice, achievements are NOT account-wide (outfits and dyes are, but that is standard regardless of the system - but other achievements like titles etc are per character for antiquities as they are for other similar achievements) secondary reason is that if you get a high level lead on an alt - you do not have to level the skill line on that alt from scratch in order to dig it up, you can get it on already leveled up main.

    I would imagine most if not all people who are into this system would absolutely LOVE it if they could keep digging up those purple treasures over and over.
    Yes, but it make it an nightmare to farm for the treasure chest glow. Simply keep the purple but make them 0 gold worth on second go.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • x48rph
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    zaria wrote: »
    Linaleah wrote: »
    the main reason its account-wide is to prevent people from farming up purple treasures indefinitely. if you will notice, achievements are NOT account-wide (outfits and dyes are, but that is standard regardless of the system - but other achievements like titles etc are per character for antiquities as they are for other similar achievements) secondary reason is that if you get a high level lead on an alt - you do not have to level the skill line on that alt from scratch in order to dig it up, you can get it on already leveled up main.

    I would imagine most if not all people who are into this system would absolutely LOVE it if they could keep digging up those purple treasures over and over.
    Yes, but it make it an nightmare to farm for the treasure chest glow. Simply keep the purple but make them 0 gold worth on second go.

    I'm sure they will offer to let you buy the skill line in the crown store eventually. It seems to be par for the course. Think I'd rather buy it on an alt then go through that boring grind all over (I know, it's a horrible solution to your problem but still...)
  • Hallothiel
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    Op, you do need to check as I have dug up the green & blue leads in skyrim & artaeum so many times without any problems or limits on what I can dig!

    On char max level, one halfway, one starting.

    (And yes, I also have been known to do the psijic grind multiple times 🤣)
  • Rungar
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    i actually found this to be a good feature since you can get leads on any character but theres no need to grind out the line on them so this doesnt make any sense to me lol.
  • Tapio75
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    It would be nice to dig up purple items on new leveling antiquities toons, but make them worth the same amount as a blue item or worthless, maybe even extra XP gain.

    In any profession, i would actually preferr to gain XP for level to level up characters by who they are. Like my blacksmith who "Should" spend his days around the forge, would just do his job as a blacksmith and gain level with that. Why does he need to go fight montsters and do hero stuff when he is not a hero type at all.. Though i would RP it as a being in service for his alliance during war or somesuch, but id rather keep doing blacksmithing. Same with gathering. A master of herblore gathering plants all day and doing alchemy, should be able to level up characters by that profession.


    In any case. My main issue is fixed. It was my own mistake actually which led me to believe i eventually end up with nothing to scry or dig. One of my characters reall had scried a for a Nord pendant and i had also accidentally turned digsite tracking off so i did not see anything on maps. After some character jumping, i was able to return to do scrying and digging like i previously had. Now im happy agin for that, though i would prefer these irtems i found being furniture items i could put on a display on my museum. Sad they are not. Would not have been that hard at all.

    In any case, the antiwuities system really is a good start in my opinion, but needs more development and expansing its variety and also to make the finds displayable in our homes would be nice. Id like people keep giving suggestions in any way due ingame for that or in forums. I would be happy to see more possibilities to use it as an rp addition to add stuff to my character like the painting and to my home like the furniture, but i would also love to see those small pieces of jewellery and all other treasures and monster trophies to be displayable in homes for posterity.

    Thanks for help in this matter :)
    >>PC-EU Mostly PVE. Played since BETA<<
  • AlnilamE
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    Tapio75 wrote: »
    It would be nice to dig up purple items on new leveling antiquities toons, but make them worth the same amount as a blue item or worthless, maybe even extra XP gain.

    In any profession, i would actually preferr to gain XP for level to level up characters by who they are. Like my blacksmith who "Should" spend his days around the forge, would just do his job as a blacksmith and gain level with that. Why does he need to go fight montsters and do hero stuff when he is not a hero type at all.. Though i would RP it as a being in service for his alliance during war or somesuch, but id rather keep doing blacksmithing. Same with gathering. A master of herblore gathering plants all day and doing alchemy, should be able to level up characters by that profession.

    Some games do that. But for your alchemist, even if you strictly used them to gather ingredients and make potions/do writs, they would level, because some ingredients can only be gotten from wildlifre, like mudcrab chitin.
    In any case. My main issue is fixed. It was my own mistake actually which led me to believe i eventually end up with nothing to scry or dig. One of my characters reall had scried a for a Nord pendant and i had also accidentally turned digsite tracking off so i did not see anything on maps. After some character jumping, i was able to return to do scrying and digging like i previously had.

    I'm happy to hear that!
    Now im happy agin for that, though i would prefer these irtems i found being furniture items i could put on a display on my museum. Sad they are not. Would not have been that hard at all.

    In any case, the antiwuities system really is a good start in my opinion, but needs more development and expansing its variety and also to make the finds displayable in our homes would be nice. Id like people keep giving suggestions in any way due ingame for that or in forums. I would be happy to see more possibilities to use it as an rp addition to add stuff to my character like the painting and to my home like the furniture, but i would also love to see those small pieces of jewellery and all other treasures and monster trophies to be displayable in homes for posterity.

    Thanks for help in this matter :)

    There are A LOT of furnishings you can put in your house. The new house we got is pretty awesome for that, but for now I have all my furnishings at Pariah Pinnacle, and I'm running out of room.
    zaria wrote: »
    Linaleah wrote: »
    the main reason its account-wide is to prevent people from farming up purple treasures indefinitely. if you will notice, achievements are NOT account-wide (outfits and dyes are, but that is standard regardless of the system - but other achievements like titles etc are per character for antiquities as they are for other similar achievements) secondary reason is that if you get a high level lead on an alt - you do not have to level the skill line on that alt from scratch in order to dig it up, you can get it on already leveled up main.

    I would imagine most if not all people who are into this system would absolutely LOVE it if they could keep digging up those purple treasures over and over.
    Yes, but it make it an nightmare to farm for the treasure chest glow. Simply keep the purple but make them 0 gold worth on second go.

    Depends on how you do it and how much of a hurry you are in. I leveled a character to 7 during the Antiquity event, and now I have 3 characters with the glowy chest achievement. I'm going to start on my 4th and hopefully by the time she gets to level 4, I'll have a couple of purple leads she can dig up, since I still need some of the motif pages and there are a number of purple leads that are not too hard to find.
    The Moot Councillor
  • LadyNalcarya
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    Rungar wrote: »
    i actually found this to be a good feature since you can get leads on any character but theres no need to grind out the line on them so this doesnt make any sense to me lol.

    Agreed. Some people don't have time to grind everything on every char, that would be a colossal waste of time.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Deter1UK
    Deter1UK
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    Tapio75 wrote: »
    Now im happy agin for that, though i would prefer these irtems i found being furniture items i could put on a display on my museum. Sad they are not. Would not have been that hard at all.

    There are around 78 (I think) displayable antiquities (though many are rare drops) so that is quite a lot to be going on with but I do agree that it would be nice for the basic sellables to have a display option to get you going.

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