People complain being a healer is too easy. People complain being a tank is too demanding on block and get one shotted a lot in more recent content.
Neither of these things would be an issue if healers and tanks were designed to actually do damage on top of their main roles. The one game I've had easily the most fun in endgame challenging content, dps is expected from -everybody- Tanks and Healers were expected to do roughly half the damage of dps while doing their primary roles. it was accepted that encounters were designed with tank and healer damage in mind as well as the rest of the group.
Why is there such resistance to this? Why do people continue to insist that Tanks and healers in this game be confined to a no damage role? it's silly. if tanks could do more damage without constant gear swapping, if they werent always forced into S&B (which has *** for damage options) or if S&B was reworked to something more fun, we wouldn't be waiting so long for a rare endangered species known as a tank in this game.
The issue isnt as bad with healers but it is there.
People complain being a healer is too easy. People complain being a tank is too demanding on block and get one shotted a lot in more recent content.
Neither of these things would be an issue if healers and tanks were designed to actually do damage on top of their main roles.The one game I've had easily the most fun in endgame challenging content, dps is expected from -everybody- Tanks and Healers were expected to do roughly half the damage of dps while doing their primary roles. it was accepted that encounters were designed with tank and healer damage in mind as well as the rest of the group.
Why is there such resistance to this? Why do people continue to insist that Tanks and healers in this game be confined to a no damage role? it's silly. if tanks could do more damage without constant gear swapping, if they werent always forced into S&B (which has *** for damage options) or if S&B was reworked to something more fun, we wouldn't be waiting so long for a rare endangered species known as a tank in this game.
The issue isn't as bad with healers but it is there.
I like tanking in ESO more than tanking in games that dealing damage generates agro when your class is a tank.
First off, Tanks need to do more damage. However I agree that, all other factors remaining the same would make it a bad idea due to how endgame content has been designed around a no damage turtle tank for so long.
First off, Tanks need to do more damage. However I agree that, all other factors remaining the same would make it a bad idea due to how endgame content has been designed around a no damage turtle tank for so long.
Secondly, I know healers can do okish damage, thats why I said the problem is much more significant with tanks.
VaranisArano wrote: »First off, Tanks need to do more damage. However I agree that, all other factors remaining the same would make it a bad idea due to how endgame content has been designed around a no damage turtle tank for so long.
Rebalancing end game content has its own issues. I believe idk already pointed out the problems that tanky players who can deal damage cause in PVP. Plus more damage often equals more power creep which leads back to ZOS nerfing other stuff because they don't want old content becoming obsolete.
VaranisArano wrote: »First off, Tanks need to do more damage. However I agree that, all other factors remaining the same would make it a bad idea due to how endgame content has been designed around a no damage turtle tank for so long.
Rebalancing end game content has its own issues. I believe idk already pointed out the problems that tanky players who can deal damage cause in PVP. Plus more damage often equals more power creep which leads back to ZOS nerfing other stuff because they don't want old content becoming obsolete.
The pvp issue is not an issue about tank damage it's an issue about the core way pvp works in ESO being flawed. until skills can work differently in pvp it will never be balanced and pvp concerns will end up ruining pve balance.
You clearly don't understand the way MMO balancing works when the goal is making each role fun on its own -and- in a group.
it's true tanks CAN do decent damage but the fact is endgame content forces them into turtle gear and builds that can't. the game has no build swap feature built in and the add ons are very unreliable and often buggy and must be updated each patch with a short period of simply not working.
If you still don't want tanks to do damage, you arent thinking about balance or fun but yourself, and probably don't tank often.
I mean, I knew from the start theres no point asking for decent rational changes to ESO, when they cant even fix bugs we've had for years but I had hoped the community would have more sense than to tell me I'm wrong on this.
You clearly don't understand the way MMO balancing works when the goal is making each role fun on its own -and- in a group.
If you still don't want tanks to do damage, you arent thinking about balance or fun but yourself, and probably don't tank often.
the fact is endgame content forces them into turtle gear
I knew from the start theres no point asking for decent rational changes to ESO,
I had hoped the community would have more sense than to tell me I'm wrong on this.
You clearly don't understand the way MMO balancing works when the goal is making each role fun on its own -and- in a group.
What non group content? overland is the most joke of joke. In addition if tanking is not fun for you, don't do it. Others enjoy it. Tanking in ESO is more dynamic and more fun than brainless"I am another dd, but the boss hits me" kind of tanking. Not your cup of tea? Don't tank.
You clearly don't understand the way MMO balancing works when the goal is making each role fun on its own -and- in a group.
it's true tanks CAN do decent damage but the fact is endgame content forces them into turtle gear and builds that can't. the game has no build swap feature built in and the add ons are very unreliable and often buggy and must be updated each patch with a short period of simply not working.
If you still don't want tanks to do damage, you arent thinking about balance or fun but yourself, and probably don't tank often.
I mean, I knew from the start theres no point asking for decent rational changes to ESO, when they cant even fix bugs we've had for years but I had hoped the community would have more sense than to tell me I'm wrong on this.
You clearly don't understand the way MMO balancing works when the goal is making each role fun on its own -and- in a group.
it's true tanks CAN do decent damage but the fact is endgame content forces them into turtle gear and builds that can't. the game has no build swap feature built in and the add ons are very unreliable and often buggy and must be updated each patch with a short period of simply not working.
If you still don't want tanks to do damage, you arent thinking about balance or fun but yourself, and probably don't tank often.
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It's more like: Healers and Tanks enable DDs to do more damage.
I play a healer because I like healing and buffing my allies. I don't want to be a Heal/DD hybrid. I also know I am way more valuable doing this.
It depends on the content you do and the group you're playing with. .
VaranisArano wrote: »
Yes. Healers and tanks enable good DDs to do more damage.
Unfortunately, when we end up with low DPS DDs, most of the buffs, debuffs, and boss/crowd positioning that would normally maximize DPS in a better group are effectively wasted.