Probably has something to do with the Bangkorai garrison zone quest, that stops you from accessing the southern half of Bangkorai, until you do the quest or you get a teleport to unlock a wayshrine in the south or buy the house in the south.
Probably has something to do with the Bangkorai garrison zone quest, that stops you from accessing the southern half of Bangkorai, until you do the quest or you get a teleport to unlock a wayshrine in the south or buy the house in the south.
Just left over zone design back when they wanted you to do the quests in order not much they will do about it now.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
SeaGtGruff wrote: »Probably has something to do with the Bangkorai garrison zone quest, that stops you from accessing the southern half of Bangkorai, until you do the quest or you get a teleport to unlock a wayshrine in the south or buy the house in the south.
How does that zone quest prevent you from accessing the southern half of Bangkorai? I'm 51% sure that I was able to access the southern half of Bangkorai before doing that quest, because my recollection is that I did the quests in the southern half of the zone before the northern half. But then, I had innocently taken a wagon from Wayrest to Craglorn, then trekked westward across Craglorn and entered eastern Bangkorai that way. Or does that gate between Craglorn and Bangkorai take you to the northern half of Bangkorai? But I'm pretty sure I did the quest at Hallin's Stand before the quest for Bangkorai Garrison, and then after I "unlocked" northern Bangkorai I was finally able to take the bridge from Evermore back into Stormhaven.
SeaGtGruff wrote: »If I remember correctly, one or both of the base-game Skyrim zones (Eastmarch and/or The Rift) are similarly locked by a zone quest that prevents you from accessing the next zone until you've completed that quest. But as with this northern/southern Bangkorai lockout, there are easy ways to get around the lockout, such as taking a boat to the main city in the zone, having a house you can travel to, or bumming a teleport to a wayshrine.
Oh yeah, the trip to the sewers was great. When Imperial City was new, you had to be cautious in your approach lest you get ambushed. It was great fun. It would have been nice if you could still enter your Imperial City campaign from those sewer entrances, though I understand there are a lot of logistical challenges to that.SeaGtGruff wrote: »I actually kind of miss the days when you had to travel to central Cyrodiil and the shores of Lake Rumare to use a sewer gate to enter the Imperial City Sewers. Things like being able to take a road, bridge, or even a boat to get from one zone to another helps give the game added "realism," even if it's a lot more convenient to just use the wayshrines and queues to travel around.
Oh yeah, the trip to the sewers was great. When Imperial City was new, you had to be cautious in your approach lest you get ambushed. It was great fun. It would have been nice if you could still enter your Imperial City campaign from those sewer entrances, though I understand there are a lot of logistical challenges to that.SeaGtGruff wrote: »I actually kind of miss the days when you had to travel to central Cyrodiil and the shores of Lake Rumare to use a sewer gate to enter the Imperial City Sewers. Things like being able to take a road, bridge, or even a boat to get from one zone to another helps give the game added "realism," even if it's a lot more convenient to just use the wayshrines and queues to travel around.
In a game like this, the journey is just as important as the destination. It's a shame that you can't actually make the journey yourself in some of these places.
Oh yes, come to think of it, I did that quite a lot--using the sewers to quickly get back to base. It wasn't a perfectly realistic system after all, hahaha.SeaGtGruff wrote: »The sewer entrances were also handy for returning to the safety of your home base after completing a scouting or resource mission deep in enemy territory, because Lake Rumare was almost always halfway or less as far to reach as home base. But that relied on the fact that exiting the sewers magically transported you to your home base in the corner of the map, rather than taking you back out to the shores of Lake Rumare, so it wasn't entirely realistic. Plus, any of the three sewer entrances magically took you to your base in the sewers, rather than to some point near-- but not in-- one of the three bases depending on which of the three entrances you'd gone through, which would have been more realistic. But it was still an extra bit of fun.
You're referring to the gate between Bangkorai and the Reach, right? Removing Bangkorai Gate would work, but it would also signal that they never plan to connect these two zones with a land route--and that would be a serious bummer.Integral1900 wrote: »I so hope they connect the roads, or at least get rid of the bangkori Gate, it’s gonna look really odd if there is a gate on one side of the mountain but not the other.
Kalik_Gold wrote: »Bangkoria is a central zone and should have all the roads opened...
I do think all zones that connect should have roads, tunnels, or some way to zone back and forth without a wayshrine/boat/carriage.