BalticBlues wrote: »+1
Elder Stamina Online with the latest patches...
- Mag got butchered again and again, especially Sorc (pets) and Templars (damage)
- in PvP, WWs (Stam) became almost god mode, while Vamps (Mag) became junk
- there now are auto-killing Stamina proc sets which mag players only can dream about
Accordingly, I had to cure my two sucking mag Vamps to make them two rocking Stam WWs. But...
WHY IS PVP Mag/Stam BALANCING TO BAD LATELY?
BalticBlues wrote: »+1
Elder Stamina Online with the latest patches...
- Mag got butchered again and again, especially Sorc (pets) and Templars (damage)
- in PvP, WWs (Stam) became almost god mode, while Vamps (Mag) became junk
- there now are auto-killing Stamina proc sets which mag players only can dream about
Accordingly, I had to cure my two sucking mag Vamps to make them two rocking Stam WWs. But...
WHY IS PVP Mag/Stam BALANCING TO BAD LATELY?
I look at combat metrix and see overwhelming surge + grothdarr doing the most damage of malacath band wearing magdks.
Calurions + zaan magblade [snip]?
Both magicka and stamina templars damage were butchered btw.
Werewolf is a xv1 group build anyway, strong in group, but average to weak playing solo.
[edited for inappropriate content]
Atherakhia wrote: »BalticBlues wrote: »+1
Elder Stamina Online with the latest patches...
- Mag got butchered again and again, especially Sorc (pets) and Templars (damage)
- in PvP, WWs (Stam) became almost god mode, while Vamps (Mag) became junk
- there now are auto-killing Stamina proc sets which mag players only can dream about
Accordingly, I had to cure my two sucking mag Vamps to make them two rocking Stam WWs. But...
WHY IS PVP Mag/Stam BALANCING TO BAD LATELY?
I look at combat metrix and see overwhelming surge + grothdarr doing the most damage of malacath band wearing magdks.
Calurions + zaan magblade [snip]?
Both magicka and stamina templars damage were butchered btw.
Werewolf is a xv1 group build anyway, strong in group, but average to weak playing solo.
[edited for inappropriate content]
I didn't see a /s. I assume it was censored by ZOS.
But yea, Overwhelming + Grothdar + Malacath and Caluurions are high damage. I'd argue only Overwhelming + Grothdarr + Malacath is a problem (and only a problem when all 3 used together). But this is nothing compared to things like Sheer Venom, Venomous Smite, Unleashed, Crimson, Maelstrom 2h, etc. And it's only getting worse with this patch and the sets they're adding.
This game has literally been Elder Stamina Online for PvP as long as I've been playing it. PvE, it's not the classes holding things back it's the support sets.
Just wondering if all this changes will affect hardly all magickas gameplay and we will facing again a stammeta. All nerfs and some buffs in gameplay are hitting hard magickas users and I would like to understand what ZoS are expecting with it, since changing gear, toons, upgrading, jewelry cost its really heavy in game. Could we have a balancing team working on it to avoid the gap between magickas and staminas classes?
I would to hear some opinions about what have u being testing in PTS.
Just wondering if all this changes will affect hardly all magickas gameplay and we will facing again a stammeta. All nerfs and some buffs in gameplay are hitting hard magickas users and I would like to understand what ZoS are expecting with it, since changing gear, toons, upgrading, jewelry cost its really heavy in game. Could we have a balancing team working on it to avoid the gap between magickas and staminas classes?
I would to hear some opinions about what have u being testing in PTS.
Imo mag should be nerfed even more. Currently stam is only viable in pvp. In pve 99% of endgame groups are all mag. Mag is even favored in 4 man content and soloing because better survivability heals, shields etc, better cleave and aoe dmg.
Stam can only see higher dummy parse numbers and in some static fights. Even with mag nerfs and 10k less dps on dummy, they still gonna be more viable for majority of the content.