I understand the intention of reconstruction is to cut down on grind and reduce inventory space being bogged down by gear not being used. But at the same time the game has for years rewarded players, particularly PVE players, with better gear for their achievements. I speak of course of gold jewelry for vet trial completions prior to Summerset and Perfected Sets since Clockwork City.
Now as I understand it (please correct me if wrong) if a player has a single set piece of any of this gear they can now reconstruct the entire set, albeit at a higher transmute cost than if all pieces were collected.
This means Perfect VSS weapons and jewelry without a clear, Perfect VCR body and jewelry without +1 and above. Shouldn’t there at least be a minimum lock on this as not to diminish the achievement and minimize partial carries?
I mean if this is the case can the reconstruction of a set at least be locked until the content is fully cleared and the corresponding achievement earned? No dungeon sets unless cleared on normal or vet. No trial sets unless cleared on normal. No perfected unless cleared on vet. Some of these are already innately built in (can’t get perfect arenas without a clear anyways) but it just seems like a fair, albeit small hurdle to ensure that sets are worked for.
Transmutation costs of just 75 seem high for most but then I just consider how many players have mails filled with 50 gem geodes from PVP rewards that have sat for years.