There are 4 issues with proc sets at the moment:
1. Pve players want proc sets to be a viable option to stat sets. So proc sets got adjusted to a point where they are viable in pve but not really competetive.
2. Because of the tooltip increase and the reduce in proc conditions, its now easier than ever to deal huge amounts of damage by only using one skill in PvP. It doesent reward learning PvP anymore, when 3 proc sets combined deal more damage to your oponent then your entire attack rotation including ults.
3. Proc sets can't crit and they are not affected by your max stats, but they are buffed by penetration and multipliers, the most notorious one is Malacath which cant crit anyways. This allows to build a heavy tank without spending ressources in max stats and still deal insane proc damage.
4. Proc sets create an inbalance in non-Cp PvP, where getting good stats is significantly harder then in CP, whereas Proc sets deal around the same damage in CP and No-CP.
Its hard to find a Solution that satisfies everyone or is it?
All 4 of these Problems could be fixed by allowing proc sets to crit again but reducing their tooltip by around 30-40%. This would:
1. Make them very viable in PVE espacially for newer players or people that love the visuals of a specific proc set.
2. Make proc sets a good addition to your build in PVP, but doesent hard carry you anymore, so you still benefit of learning how to PVP and it rewards you for putting ressources into crit/crit damage
3. Fixes the problem with malacath and doesent reward building a pure tank anymore like it does now.
4. Helps balance proc sets for CP and no-CP. The CPs buff crit chance and crit damage of the sets to make them more powerfull in CP, where offence and defence are much more powerfull in general.
class representative for the working class, non-cp, bwb and Trolling