Frenzied Momentum (Momentum)
1 – Adds 877 Maximum Stamina (Perfected Only)
1 – While Momentum is active, casting Stamina abilities generates a stack of Frenzied Momentum for 10 seconds, up to 5 times. Upon reaching max stacks, your next Heavy Attack will consume all stacks and release a violent explosion of energy around your target, dealing 9028 Physical Damage to them and all enemies within 8 meters of them.
Recapitated wrote: »Doesn't having to slot Momentum on top of Executioner negate the benefit, namely that you don't have to waste a slot on a spammable?
Skjaldbjorn wrote: »Recapitated wrote: »Doesn't having to slot Momentum on top of Executioner negate the benefit, namely that you don't have to waste a slot on a spammable?
True. Fair point. I...kinda of forgot about that, actually. Welp.
Skjaldbjorn wrote: »Frenzied Momentum (Momentum)
1 – Adds 877 Maximum Stamina (Perfected Only)
1 – While Momentum is active, casting Stamina abilities generates a stack of Frenzied Momentum for 10 seconds, up to 5 times. Upon reaching max stacks, your next Heavy Attack will consume all stacks and release a violent explosion of energy around your target, dealing 9028 Physical Damage to them and all enemies within 8 meters of them.
Within days of this item's design and PTS release, two things have happened.
1. PVP players hate it, seeing it as just more proc meta where people get one-shotted.
2. PVE players hate it because....it's effectively worthless.
This is, by far, the wonkiest, most unpleasant and weirdly balanced item from the new arena. With that in mind, i'd like to propose a wholesale redesign that actually kind of fits the "Frenzied Momentum" title a bit better. Hear me out.
Frenzied Momentum (Momentum)
1 – Adds 877 Maximum Stamina (Perfected Only)
1 – While Momentum is active, Reverse Slash's damage vs targets above 50% health is increased by 100%.
Or 80%, or 50%, or whatever you want to stick to it, really. The point is, this would open build diversity. It makes the Executioner/Reverse Slice skill line much more open-ended. Do you want to bring a spammable with your execute, or do you want one skill to be both? Keep in mind, you're surrendering a monster set and potential for a Mythic (still want 5/5) to wear this in PVE. That's a hefty cost, but it's way, waaaaaaaaaaaaay more useful in PVE. I can think of a few classes that would strongly consider this item, especially since it isn't a damn channeled spammable, so it opens up options, particularly in niche situations.
It also plays into previous arena weapons removing weaknesses in a skill, such as the BRP 2h making Uppercut effectively have a cleave at the cost of your monster set. It also adds in the idea of Stam having a "cleave" spammable that isn't Brawler, which would be very effective on specific fights and open up more options, since this would effect Reverse Slice.
Generally, I also feel this would be less...controversial in PVP. Thoughts?
Hard to understand why they wouldn't focus on making the arena weapons make the intended skill more powerful instead of some random effect that is no different than slotting any other proc set.
Just seems really uncreative at this point.
Hard to understand why they wouldn't focus on making the arena weapons make the intended skill more powerful instead of some random effect that is no different than slotting any other proc set.
Just seems really uncreative at this point.
Skjaldbjorn wrote: »
Strider__Roshin wrote: »If ZOS wants to keep blatantly ignoring feedback, enraging PvPers, and keep causing players to quit the game then they can keep doing what they've been doing. They're great at keeping PvPers away from their game.
JohnOfMarkarth wrote: »Strider__Roshin wrote: »If ZOS wants to keep blatantly ignoring feedback, enraging PvPers, and keep causing players to quit the game then they can keep doing what they've been doing. They're great at keeping PvPers away from their game.
I agree whole-heartedly... but there is a limit to set creativity
After you added all possible stat boosting set recombinations... There is nothing to add. No more new sets etc. That sounds fun for some... but would make much of the content... have no reason to be played.
Its a wicked catch... Unless one offers new 5th set bonuses to all the proc sets out there. All of them. Entirely new bonuses... that dont end up repeating themselves.
I agree with you as much as i can. But at the same time... I would like to see specific examples to most sets to believe it possible. And offer possibilities for new sets... without repetition. Else... its just howling at the moon.
JohnOfMarkarth wrote: »Strider__Roshin wrote: »If ZOS wants to keep blatantly ignoring feedback, enraging PvPers, and keep causing players to quit the game then they can keep doing what they've been doing. They're great at keeping PvPers away from their game.
I agree whole-heartedly... but there is a limit to set creativity
After you added all possible stat boosting set recombinations... There is nothing to add. No more new sets etc. That sounds fun for some... but would make much of the content... have no reason to be played.
Its a wicked catch... Unless one offers new 5th set bonuses to all the proc sets out there. All of them. Entirely new bonuses... that dont end up repeating themselves.
I agree with you as much as i can. But at the same time... I would like to see specific examples to most sets to believe it possible. And offer possibilities for new sets... without repetition. Else... its just howling at the moon.
They could just give up on trying to fill a unnecessary quota each patch.
OlumoGarbag wrote: »Or they just implement perfected versions of old sets in new contend. I really want perfected adept rider!
JohnOfMarkarth wrote: »Skjaldbjorn wrote: »
Its not gonna stop, my friend. Not until they are useless and then... finally, they clean their hands, and say "Its done. The Wardens are no more. We won, entire class playerbase lost. And moved on to different classes, or... games"
SshadowSscale wrote: »Am I the only one that was hoping to get the dot heal of rally back with this weapon?