Elwendryll wrote: »I see a few posts complaining about werewolves in PvP, should I try it? Sure it has no range, kinda low mobility, no snare immunity, it's weak to poison and fighters guild abilities, the self heal is inferior to other options, and the ultimate is very expensive, but otherwise it's not too bad.
I think the one good thing about it is that it has a decent bar, with access to some of the most essential buffs/debuffs, and maybe it "carries" player that way by forcing them to play with an actually decent set of abilities?
Elwendryll wrote: »I see a few posts complaining about werewolves in PvP, should I try it? Sure it has no range, kinda low mobility, no snare immunity, it's weak to poison and fighters guild abilities, the self heal is inferior to other options, and the ultimate is very expensive, but otherwise it's not too bad.
I think the one good thing about it is that it has a decent bar, with access to some of the most essential buffs/debuffs, and maybe it "carries" player that way by forcing them to play with an actually decent set of abilities?
The self heal is one of the most ridiculous skills in the entire game.
Not to mention the bleed it has access to puts dots from scalebreaker to shame, not to mention access to major and minor defile from a single skill.
You don't have access to:
- a second set of skills
- an ultimate
- major resistance buff
- no snare immunity
- no ranged damage
- no weapon passives
GoodFella146 wrote: »Little bit of an update after talking with a few people:
-Ring of the WIld Hunt (+15% speed)
-Buffer of the Swift (-10% damage)
-Fortified Brass pre-nerf (+5k resistance)
-Fortified Brass x2 (+another 5k resistance)
-Draugur, sort of (+15% stamina)
- Dreugh King Slayer, mostly (+20% weapon damage)
- Leviathan set, actually better than (+10% crit)
And of course this all has an infinite duration which is apparently completely ok. Spell power cure is a major courage buff and werewolf gives you a minor courage buff so it's close.
GoodFella146 wrote: »Little bit of an update after talking with a few people:
-Ring of the WIld Hunt (+15% speed)
-Buffer of the Swift (-10% damage)
-Fortified Brass pre-nerf (+5k resistance)
-Fortified Brass x2 (+another 5k resistance)
-Draugur, sort of (+15% stamina)
- Dreugh King Slayer, mostly (+20% weapon damage)
- Leviathan set, actually better than (+10% crit)
And of course this all has an infinite duration which is apparently completely ok. Spell power cure is a major courage buff and werewolf gives you a minor courage buff so it's close.
How does a WW get to wear 5 different 5-piece sets and a Mythic? How does this work?
The self heal is one of the most ridiculous skills in the entire game.
Not to mention the bleed it has access to puts dots from scalebreaker to shame, not to mention access to major and minor defile from a single skill.
You don't have access to:
- a second set of skills
- an ultimate
- major resistance buff
- no snare immunity
- no ranged damage
- no weapon passives
[snip] Stun the creature, dawnbreaker, poison arrow in the face and dead.
BalticBlues wrote: »Yes, WWs now are almost god mode, while Vamps now are junk.
On top of that, WWs now got Stamina proc sets mag players only can dream about...
PVP currently means Elder Stamina Online.
Stack your DoTs they have no purge, stun them on cooldown consuming their stamina, dodge roll or block their heavies it's incredibly slow with a super obvious telegraph, burst them once at half health, they'll die.
All these 'free' and 'op' buffs, yet you also don't mention their weaknesses or how many passives and abilities that they lose. You can make anything sound broken in a void alone.
Just, why shouldn't a werewolf hurt in melee?
MentalxHammer wrote: »Werewolf is blatantly overpowered. All other ultimate transformations allow you to keep 10-20 sec uptime on the transform, werewolf can be kept up indefinitely. Major berserk is an on demand buff for werewolf, no class can access major berserk in this way. That is just one of many ways that werewolf outclasses any other option in the game.
MentalxHammer wrote: »Werewolf is blatantly overpowered. All other ultimate transformations allow you to keep 10-20 sec uptime on the transform, werewolf can be kept up indefinitely. Major berserk is an on demand buff for werewolf, no class can access major berserk in this way. That is just one of many ways that werewolf outclasses any other option in the game.
Except no one [snip] will ever use that morph you reffer to (Hircines Rage) outside of a PvE dummy parse.