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Deconstructing should activate collection

richo262
richo262
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The reason, which I agree with, for bound items to activate the collection is to prevent people just passing overworld items around. Having them bound means they cannot be passed around. Deconstructing them also ensures that is the case, but it does not trigger the collection.

My crystal ball tells me two things.

1. There is going to be a lot of complaints about people cleaning out their inventory after a dungeon run only to have forgotten to quickly put it on, take it off, then decon it. Overland sets are not bound until equipped, dungeon/trial sets are not actually bound until the timer has expired.
2. An addon will appear that will scan any uncollected sets, force a put on, then restore the prior item.

Given the items made by this process are called 'Reconstructed' it implies the item was once 'Deconstructed'.

If the purpose of 'bound' is to ensure they don't get passed around (which I agree with), deconstructing an item will satisfy this, as it no longer exists.

TL;DR - Have deconstructing an item activate the collection the same as having a Bound item would.
Equip = nobody but me can have it
Deconstruct = nobody can have it
  • Xebov
    Xebov
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    Im not sure about this. Dungeon and Trials items are bound the moment they are picked up. They just have a special trade allowance to them. The question that interests me more is: Can i trade Dungeon and Trial pieces around so every group member can get an unlock.
    Edited by Xebov on September 26, 2020 3:00PM
  • richo262
    richo262
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    Xebov wrote: »
    Im not sure about this. Dungeon and Trials items are bound the moment they are picked up. They just have a special trade allowance to them. The question that interests me more is: Can i trade Dungeon and Trial pieces around so every group member can get an unlock.

    They are not fully bound. They are limited, they are Bind on Equip for a set time, only tradeable with a set group of people. Once timer expires or worn, only then is it deemed properly bound.
  • zaria
    zaria
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    richo262 wrote: »
    Xebov wrote: »
    Im not sure about this. Dungeon and Trials items are bound the moment they are picked up. They just have a special trade allowance to them. The question that interests me more is: Can i trade Dungeon and Trial pieces around so every group member can get an unlock.

    They are not fully bound. They are limited, they are Bind on Equip for a set time, only tradeable with a set group of people. Once timer expires or worn, only then is it deemed properly bound.
    Yes you see the trade symbol on left of item, you can trade after group disbanding. Had people PM me after leaving dungeon as I posted gear in chat.

    As I understand deconstructing an item add it to your collection, so does selling it to npc traders once items passes the buy back barrier.
    Equipping an item also add it to collection. System sounds very smart in that the only way to miss out is to destroy item or sell/ give to another player.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • richo262
    richo262
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    zaria wrote: »
    richo262 wrote: »
    Xebov wrote: »
    Im not sure about this. Dungeon and Trials items are bound the moment they are picked up. They just have a special trade allowance to them. The question that interests me more is: Can i trade Dungeon and Trial pieces around so every group member can get an unlock.

    They are not fully bound. They are limited, they are Bind on Equip for a set time, only tradeable with a set group of people. Once timer expires or worn, only then is it deemed properly bound.
    Yes you see the trade symbol on left of item, you can trade after group disbanding. Had people PM me after leaving dungeon as I posted gear in chat.

    As I understand deconstructing an item add it to your collection, so does selling it to npc traders once items passes the buy back barrier.
    Equipping an item also add it to collection. System sounds very smart in that the only way to miss out is to destroy item or sell/ give to another player.

    Deconstructing an item does not add it to your collection. That is why I made this thread. I have not tried vendoring. The only way an item gets collected is if it has a 'Bound' in the top right corner. Overworld items - BOE. Trials and Dungeon items are in a state of limbo until a timer ends or are worn, until then they state nothing in the top right corner.
  • Elvenheart
    Elvenheart
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    Items you get in dungeons definitely do not go into your sticker book until they are fully bound to you and untradable. Don’t let anyone tell you otherwise. Imagine this senario:

    Me: “Yeay, after six years of grinding City of Ash I finally just got a BSW inferno staff!”

    Evil Group Member: “Hey, that’s in your sticker book now...mind trading it to me so I can have it too?”

    Gullible Me: “Sure, why not?” <trades staff to Evil Group Member>

    Evil Group Member: <runs away laughing after equipping staff>

    Me: <cries>
    Edited by Elvenheart on September 26, 2020 5:36PM
  • richo262
    richo262
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    Elvenheart wrote: »
    Items you get in dungeons definitely do not go into your sticker book until they are fully bound to you and untradable. Imagine this senario:

    Me: “Yeay, after six years of grinding City of Ash I finally just got a BSW inferno staff!”

    Evil Group Member: “Hey, that’s in your sticker book now...mind trading it to me so I can have it too?”

    Gullible Me: “Sure, why not?” <trades staff to Evil Group Member>

    Evil Group Member: <runs away laughing after equipping staff>

    Yes, as I said in OP, the logic as to why bound is essential is sound and I agree with it, to prevent 1 item being collected by 2 or more people. The purpose is to prevent double collecting, no better way to ensure it doesn't end up in somebody elses hands if it is deconstructed, it's in nobodies hands. Furthermore 'Reconstructing' it now makes sense given you actually deconstructed it.

    By allowing deconstructing something to also be the trigger for the collection system, not only does it make more sense as your character learns something about it, but people won't have to rummage through their inventory equiping things after every run. Well, PC users will no doubt get an addon to overcome this.

    BTW, slightly off topic, I made an alt a few weeks ago and leveled him all the way to 50. In that time he found a Medusa Inferno Staff, and a BSW Inferno staff, all under level 50. I was fuming, I spent years trying to farm BSW, and now Medusa is the new Inferno to get... aaah. I deconned the Medusa, kept the BSW for the lol's. Then the U28 presentation, wish I had kept the Medusa staff. :( . Chances of first run on both Arx and COH2 getting Medusa inferno and BSW inferno. Cruel ZOS, cruel. U28 ZOS will be forgiven, half at least.
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