Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Please stop skills uniformization !
With the last PTS patch note 6.2 comes another kill of skill specificity.
Power Extraction (morph):
This morph now applies Minor Cowardice to enemies hit, rather than reducing their Weapon and Spell Damage by a unique amount. This will result in a larger decrease in Weapon and Spell Damage, but one that cannot be stacked with other sources.
This is so bad in so many ways :
- modifying skills to give a generic buff/debuff instead of a skill specific effect is just basicly killing every class specificity even more (classes already all have toolkits to tank/dps/heal but now they start to all get generic buff/debuff without proper ones).
- why in a MMO where we are supposed to play together would you prevent stacking of effect when it's so easy to get generic buffs/debuffs ? What's the point of removing the specific benefits of a class against another in group when it stricly bring nothing in solo ?
Everytime I see this kind of change I just realize that classes are getting even closer to just visual differences.
Just rollback this change and let us get our pros and cons when it comes to select our classes !
Edited by GodlikeC on September 25, 2020 8:45AM