Regarding the following change from the patch notes:
Reduced the damage from all ranged Light and Medium Attacks by 10% to ensure they meet ranged damage standards. Heavy Attacks already meet these standards.
While I understand that it conceptually makes sense that there be a disadvantage to ranged attacks vs melee attacks, I would like to highlight the following:
1) Ranged dps weapons already have a lower base damage than melee dps equivalents, instead only having the base damage of a single one-handed weapon. As such, all damage when using a ranged weapon is already lower. So now we have reduction based on the weapon type in terms of base damage of the weapon as well as a reduction from the skill/LA/HA scaling.
2) Several magicka classes have primarily melee based magicka skills, ie: dk, templar. As such it seems likely the magicka versions of these want to operate in melee range anyway but even though they are effectively using their staff as a melee weapon, they will still suffer from a LA/HA reduction while still suffering the risks of being melee. While they could use stamina weapons now with the change to LA/HA scaling, this will still be less damage due to lack of Crit, Pen, and CP boosts.
My initial thoughts are that for 1) we probably only need one of the reduction methods (to me it makes more sense for the reduction to be on the skill/LA/HA scaling only and make staves and bows have the same base damage as 2H, but this may require other balancing changes on some skills), and that 2) would be alleviated by having a proper melee option for magicka builds.
Interested in others thoughts. Is this going to be an issue? Are there other alternatives?