Oreyn_Bearclaw wrote: »Well that earns an insightful. How is the difficulty on veteran compared to VMA?
Oreyn_Bearclaw wrote: »Well that earns an insightful. How is the difficulty on veteran compared to VMA?
Oreyn_Bearclaw wrote: »Well that earns an insightful. How is the difficulty on veteran compared to VMA?
vMA is outdated so the content in this trial is technically harder because the adds have higher HP, but vMA is way more intuitive than this.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Well that earns an insightful. How is the difficulty on veteran compared to VMA?
vMA is outdated so the content in this trial is technically harder because the adds have higher HP, but vMA is way more intuitive than this.
VMA is certainly outdated. What I should have perhaps said, is how does this compare to VMA at launch? Haha. A blind 90 minute playthrough, even from Alcast, doesn't suggest a ton of difficulty. When VMA launched, any clear was considered an accomplishment for a good 6 months. Sounds like we will have flawless runs on patch day.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Well that earns an insightful. How is the difficulty on veteran compared to VMA?
vMA is outdated so the content in this trial is technically harder because the adds have higher HP, but vMA is way more intuitive than this.
VMA is certainly outdated. What I should have perhaps said, is how does this compare to VMA at launch? Haha. A blind 90 minute playthrough, even from Alcast, doesn't suggest a ton of difficulty. When VMA launched, any clear was considered an accomplishment for a good 6 months. Sounds like we will have flawless runs on patch day.
Oreyn_Bearclaw wrote: »VMA is certainly outdated. What I should have perhaps said, is how does this compare to VMA at launch? Haha. A blind 90 minute playthrough, even from Alcast, doesn't suggest a ton of difficulty. When VMA launched, any clear was considered an accomplishment for a good 6 months. Sounds like we will have flawless runs on patch day.
Oreyn_Bearclaw wrote: »VMA is certainly outdated. What I should have perhaps said, is how does this compare to VMA at launch? Haha. A blind 90 minute playthrough, even from Alcast, doesn't suggest a ton of difficulty. When VMA launched, any clear was considered an accomplishment for a good 6 months. Sounds like we will have flawless runs on patch day.
The player base has evolved so much since vMA first released that it would be next to impossible to release something that was as difficult to clear now as vMA was then without having mechanics that border on or even flat out cross the line into cheating.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Well that earns an insightful. How is the difficulty on veteran compared to VMA?
vMA is outdated so the content in this trial is technically harder because the adds have higher HP, but vMA is way more intuitive than this.
VMA is certainly outdated. What I should have perhaps said, is how does this compare to VMA at launch? Haha. A blind 90 minute playthrough, even from Alcast, doesn't suggest a ton of difficulty. When VMA launched, any clear was considered an accomplishment for a good 6 months. Sounds like we will have flawless runs on patch day.
Already a no death/no sigil/speed run posted in dungeons/trials section of the forums.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »VMA is certainly outdated. What I should have perhaps said, is how does this compare to VMA at launch? Haha. A blind 90 minute playthrough, even from Alcast, doesn't suggest a ton of difficulty. When VMA launched, any clear was considered an accomplishment for a good 6 months. Sounds like we will have flawless runs on patch day.
The player base has evolved so much since vMA first released that it would be next to impossible to release something that was as difficult to clear now as vMA was then without having mechanics that border on or even flat out cross the line into cheating.
You are probably right. Last content to be released that required true progression from the top guilds was VMOL HM. Unfortunately, I think the pendulum has swung too far the other direction. I get ZOS doesnt want content that requires months to complete, but patch day nukes are getting old.Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Well that earns an insightful. How is the difficulty on veteran compared to VMA?
vMA is outdated so the content in this trial is technically harder because the adds have higher HP, but vMA is way more intuitive than this.
VMA is certainly outdated. What I should have perhaps said, is how does this compare to VMA at launch? Haha. A blind 90 minute playthrough, even from Alcast, doesn't suggest a ton of difficulty. When VMA launched, any clear was considered an accomplishment for a good 6 months. Sounds like we will have flawless runs on patch day.
Already a no death/no sigil/speed run posted in dungeons/trials section of the forums.
Of course there is. LOL
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »VMA is certainly outdated. What I should have perhaps said, is how does this compare to VMA at launch? Haha. A blind 90 minute playthrough, even from Alcast, doesn't suggest a ton of difficulty. When VMA launched, any clear was considered an accomplishment for a good 6 months. Sounds like we will have flawless runs on patch day.
The player base has evolved so much since vMA first released that it would be next to impossible to release something that was as difficult to clear now as vMA was then without having mechanics that border on or even flat out cross the line into cheating.
You are probably right. Last content to be released that required true progression from the top guilds was VMOL HM. Unfortunately, I think the pendulum has swung too far the other direction. I get ZOS doesnt want content that requires months to complete, but patch day nukes are getting old.Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Well that earns an insightful. How is the difficulty on veteran compared to VMA?
vMA is outdated so the content in this trial is technically harder because the adds have higher HP, but vMA is way more intuitive than this.
VMA is certainly outdated. What I should have perhaps said, is how does this compare to VMA at launch? Haha. A blind 90 minute playthrough, even from Alcast, doesn't suggest a ton of difficulty. When VMA launched, any clear was considered an accomplishment for a good 6 months. Sounds like we will have flawless runs on patch day.
Already a no death/no sigil/speed run posted in dungeons/trials section of the forums.
Of course there is. LOL
vHoF took a few months before somebody (Hodor?) got Tick-Tock Tormenter I believe...
But I agree, I'd like to see things take a little more progression than a day-1 Trifecta clear out of the top groups.
But we also can't really balance the game around those groups... when a while back they were talking about the fact that Vet Darkshade II had over a 30% failure rate for groups formed from the activity finder... and that's 6-year-old content
Your goal is to have enough penetration to nullify the resistances anyway. This means that stamina and magicka have to distribute their CP a bit differently, or stamina using a set with a line of pen.
It's not harder per se.