Soundinfinite wrote: »It's not about it being strong...it's about it being a unneeded.....
You all need to zoom out for a moment and look at all the changes they made gamewide and see why they did this.
1) there is no major magicsteal and no minor/major stamina steal
2) It's main source Elemental Suceptibility is now a moot skill that will NOT be used in PVE and will be dropped in groups from healers. The skill is now a PVP only Mag DPS skill to strip armor on oponents...and there, the magicka steal isn't that important....it's not why you use the skill.
With Breach now penetrating both stats your tank will have it covered...combine that with the new ARENA Resto stave that turns a weak heal into a weak heal with stamina/magicka return (both stats not just 1 like magicka steal) this skill will now replace both the magicka return and Elemental Suceptibility.
3) Minor/Major Intellect and Endurance BOTH got buffed for 10/20 more regeneration for a new total of 30% more return....that's effing huge..they doubled them. And the major you can get popping a potion. Thus everyone will net a higher regeneration even without major magicka steal.
This seems like a lot of guffaw over a redundant stat that is mostly pointless for group content players and the game now with the other changes made....which I think is why they did it...to push these others sources that benifit both sides of the table (mag/Stam) and push the skill specifically for solo content players and PvP where the weidler would be magicka and the magicka steal would mean something. (And they don't have healers with resto staves that make-up the same stat)
The regeneration buffs go from 10%/20% to 20%/40%. This easily makes up for the change and seems to be largely ignored. The other part is that stamina does not have a similar skill which makes it a one sided thing to begin with.
brandoncoffmannub18_ESO wrote: »Soundinfinite wrote: »It's not about it being strong...it's about it being a unneeded.....
You all need to zoom out for a moment and look at all the changes they made gamewide and see why they did this.
1) there is no major magicsteal and no minor/major stamina steal
2) It's main source Elemental Suceptibility is now a moot skill that will NOT be used in PVE and will be dropped in groups from healers. The skill is now a PVP only Mag DPS skill to strip armor on oponents...and there, the magicka steal isn't that important....it's not why you use the skill.
With Breach now penetrating both stats your tank will have it covered...combine that with the new ARENA Resto stave that turns a weak heal into a weak heal with stamina/magicka return (both stats not just 1 like magicka steal) this skill will now replace both the magicka return and Elemental Suceptibility.
3) Minor/Major Intellect and Endurance BOTH got buffed for 10/20 more regeneration for a new total of 30% more return....that's effing huge..they doubled them. And the major you can get popping a potion. Thus everyone will net a higher regeneration even without major magicka steal.
This seems like a lot of guffaw over a redundant stat that is mostly pointless for group content players and the game now with the other changes made....which I think is why they did it...to push these others sources that benifit both sides of the table (mag/Stam) and push the skill specifically for solo content players and PvP where the weidler would be magicka and the magicka steal would mean something. (And they don't have healers with resto staves that make-up the same stat)
1.) Stamina skills cost less, and sustaining as a stamina toon is just easier due to quicker heavy attacks and a better sustain food option.
2.) Ele drain was very important for magicka sustain for magDK in PvP, while I'm okay with it being transferred else where for using force siphon for healers, it is very incorrect to say it wasn't important. Also Force siphon has a morph for magickasteal as well.
3.) For intellect changes
You don't use sustain food for mag in trial context, you use Artaeum fish or bistat if you're using wal-mart food, minor intellect is few and far between, you'd need a warden healer to use spores or a sorc to shield every 10 seconds, so it's usually not existent at least not consistently, for major, before you have 20% now 40%.
So let's look at how much recovery we have for a magDK because frankly that's all I play
704 with the new major intellect, 910, the old was 694 and then 797 ( mystery where the 10 came from without the buff ), so every 2 seconds you gain 113, but from minor magickasteal you lose 132 * 2 = 264.. now that's if it's only one one enemy, if on multiple enemies you lose multiplicative based on how many there are.
It's magblade sustain that is a little strong right now, not minor magicka steal.DocFrost72 wrote: »My main mag toon is a magblade. It's in my kit, and I like it. That said, it is a little strong right now.
Tank with Pierce Armor already had it covered.Soundinfinite wrote:...With Breach now penetrating both stats your tank will have it covered...
Soundinfinite wrote: »brandoncoffmannub18_ESO wrote: »Soundinfinite wrote: »It's not about it being strong...it's about it being a unneeded.....
You all need to zoom out for a moment and look at all the changes they made gamewide and see why they did this.
1) there is no major magicsteal and no minor/major stamina steal
2) It's main source Elemental Suceptibility is now a moot skill that will NOT be used in PVE and will be dropped in groups from healers. The skill is now a PVP only Mag DPS skill to strip armor on oponents...and there, the magicka steal isn't that important....it's not why you use the skill.
With Breach now penetrating both stats your tank will have it covered...combine that with the new ARENA Resto stave that turns a weak heal into a weak heal with stamina/magicka return (both stats not just 1 like magicka steal) this skill will now replace both the magicka return and Elemental Suceptibility.
3) Minor/Major Intellect and Endurance BOTH got buffed for 10/20 more regeneration for a new total of 30% more return....that's effing huge..they doubled them. And the major you can get popping a potion. Thus everyone will net a higher regeneration even without major magicka steal.
This seems like a lot of guffaw over a redundant stat that is mostly pointless for group content players and the game now with the other changes made....which I think is why they did it...to push these others sources that benifit both sides of the table (mag/Stam) and push the skill specifically for solo content players and PvP where the weidler would be magicka and the magicka steal would mean something. (And they don't have healers with resto staves that make-up the same stat)
1.) Stamina skills cost less, and sustaining as a stamina toon is just easier due to quicker heavy attacks and a better sustain food option.
2.) Ele drain was very important for magicka sustain for magDK in PvP, while I'm okay with it being transferred else where for using force siphon for healers, it is very incorrect to say it wasn't important. Also Force siphon has a morph for magickasteal as well.
3.) For intellect changes
You don't use sustain food for mag in trial context, you use Artaeum fish or bistat if you're using wal-mart food, minor intellect is few and far between, you'd need a warden healer to use spores or a sorc to shield every 10 seconds, so it's usually not existent at least not consistently, for major, before you have 20% now 40%.
So let's look at how much recovery we have for a magDK because frankly that's all I play
704 with the new major intellect, 910, the old was 694 and then 797 ( mystery where the 10 came from without the buff ), so every 2 seconds you gain 113, but from minor magickasteal you lose 132 * 2 = 264.. now that's if it's only one one enemy, if on multiple enemies you lose multiplicative based on how many there are.
So,
So I stated that it is a PVP skill..and can be used as such to strip armor and provide the magicka steal in that situation where it works. In PVP you DO build for sustain or should be...and thus your magicka regeneration pool should be much larger than in a PVE setting, you should also be using a potion that grants Major Intellect and the 20% more magiakc regeneration on a considerably larger pool of magicka regeneration plus the nerfed magicka steal will likely equal the same results if not net a likely higher magicka regeneration return .....it's systems working together...instead of 1 skill alone.
Stamina sustain is not as simple as their skills cost less....and magicka steal was the magicka give to compensate for it....1) stamina is used for all stamina toons defensive maneuvers...block/roll dodge/ break free/ bash etc....this is why their skills cost is less and is the built in difference...2) in PVE they get better sustain becuase of 2 factors. A) they go 7 pieces medium...compared to 5-1-1 on magicka...why because they get more offensive stats (weapon crit) in doing so...magicka does not. Thus, they have more regeneration boost and more reduction of cost....if you put 7 prices all light on a magicka toon it turns a high elf into ALMOST a Breton's sustain. But you lose 4% max Magicka which is an offensive stat magicka uses.... most Stam races have health...and the main or "meta" Orc race for stam is one of them...this allows them to use regeneration food over bi-stat and still reach their health needed minimums....or use a race like redgaurd or wood elf wich have tons of sustain built in and go bi-stat. Also stamina has the same food options as magicka ( lava is marginally better than eye bowl but only marginally all other food sources are equal)
Again it is a system of factors comming together. Which is now what is happening on the magicka side as well.
You are also not factoring in Worm which is 145 magicka regeneration, that will now be buffed the additional 20% of major intellect as well + master resto staves regenerarion, the new ARENA weapon regeneration....etc...you will be covered in properly made groups to which the loss will be neglegable to none at all.
Or you could try going 6-1 or 7-0 in armor if you just feel you need that much sustain. Or go breton...you have many options. But likely you are not going to need them.
BlackMadara wrote: »@brandoncoffmannub18_ESO iirc, magicka steal regen only applies once, no matter the amount of targets affected by it. Having it on 1 or 5 enemies doesn't matter, you will only get the regen per second as if you only had one target.
brandoncoffmannub18_ESO wrote: »The regeneration buffs go from 10%/20% to 20%/40%. This easily makes up for the change and seems to be largely ignored. The other part is that stamina does not have a similar skill which makes it a one sided thing to begin with.
Refer to my above comment for a reasonable argument to this.
Soundinfinite wrote: »It's not about it being strong...it's about it being a unneeded.....
You all need to zoom out for a moment and look at all the changes they made gamewide and see why they did this.
1) there is no major magicsteal and no minor/major stamina steal
2) It's main source Elemental Suceptibility is now a moot skill that will NOT be used in PVE and will be dropped in groups from healers. The skill is now a PVP only Mag DPS skill to strip armor on oponents...and there, the magicka steal isn't that important....it's not why you use the skill.
With Breach now penetrating both stats your tank will have it covered...combine that with the new ARENA Resto stave that turns a weak heal into a weak heal with stamina/magicka return (both stats not just 1 like magicka steal) this skill will now replace both the magicka return and Elemental Suceptibility.
3) Minor/Major Intellect and Endurance BOTH got buffed for 10/20 more regeneration for a new total of 30% more return....that's effing huge..they doubled them. And the major you can get popping a potion. Thus everyone will net a higher regeneration even without major magicka steal.
This seems like a lot of guffaw over a redundant stat that is mostly pointless for group content players and the game now with the other changes made....which I think is why they did it...to push these others sources that benifit both sides of the table (mag/Stam) and push the skill specifically for solo content players and PvP where the weidler would be magicka and the magicka steal would mean something. (And they don't have healers with resto staves that make-up the same stat)
Soundinfinite wrote: »1) stamina is used for all stamina toons defensive maneuvers...block/roll dodge/ break free/ bash etc....this is why their skills cost is less and is the built in difference...
Stamina skills are cheaper because the resource is also used for sprinting and every other defensive move. So the skills have to be cheaper, especially when counting in that most stam builds are melee heavy.