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zos why u hiding this

Xologamer
Xologamer
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zos did hide a few very important changes in a spoiler tag...

Spoiler
Minor Expedition: Increased to 15%, up from 10%.
Major Savagery and Prophecy: Increased to 12%, up from 10%.
Minor Breach: Increased to 2974, up from 1320.
Major Breach:
Increased to 5948, up from 5280.
Major Breach now affects both Physical and Spell Resistance equally.
Minor and Major Fracture: Yeeted from this plane of existence to embrace its missing other half, Minor and Major Ward.
Minor Resolve: Increased to 2974, up from 1320.
Major Resolve: Increased to 5948, up from 5280.
Minor Fortitude/Endurance/Intellect: Increased to 20%, up from 10%
Major Fortitude/Endurance/Intellect: Increased to 40%, up from 20%.
Minor Defile: Decreased to 8%, down from 15%.
Major Defile: Decreased to 16%, down from 30%.
Major Mending: Decreased to 16%, down from 25%.
Major Vitality: Decreased to 16%, down from 30%.
Major Evasion: Decreased to 20%, down from 25%
Minor Berserk: Decreased to 5%, down from 8%.
Major Berserk: Decreased to 10%, down from 25%.
Minor Protection: Decreased to 5%, down from 8%.
Major Protection: Decreased to 10%, down from 30%.
Minor Maim: Decreased to 5%, down from 15%.
Major Maim: Decreased to 10%, down from 25%.
Minor Vulnerability: Decreased to 5%, down from 8%.
Major Vulnerability: Decreased to 10%, down from 25%.
Minor Magickasteal: Decreased to 168 per hit, down from 300.
Major Aegis and Slayer:
Decreased to 10%, down from 15%.
Fixed an issue where Aegis was additive rather than multiplicative.
Minor Courage: Increased to 215, up from 129.
Major Courage: Increased to 430, up from 258.
Major Force: Increased to 20%, up from 15%.
[NEW] Minor Brittle: Increases the target’s Critical Damage taken by 10%
Major Brittle: Increases the target’s Critical Damage taken by 20%. Not yet sourced.
Minor Cowardice: This debuff has been reworked, and now reduces the target’s Weapon and Spell Damage by 215, rather than increasing their Ultimate cost abilities by 60%.
[NEW] Major Cowardice: Reduces a target’s Weapon and Spell Damage by 430.
Empower:
This buff now applies to all Light, Medium, and Heavy Attacks for its duration, and is no longer consumed on use.
The following sources of Empower now last 3 seconds, down from 5 to reflect the change that Empower is no longer consumed:
Aegis of Galenwae
Might of the Guild
Empowering Grip
Wrecking Blow
Ambush
  • JinMori
    JinMori
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    Oh no, this is looking worse than i thought originally. Some are nice, but i'm not liking this over standardization, because some of these buffs were meant to be considerably stronger, for example, why did they nerf berserk and vulnerability? Especially the minor? I don't get it. What about magickasteal? Just why.

    For major vuln they increased the duration of the buff, but what about major berserk? Don't think they did anything to that.
    Edited by JinMori on September 23, 2020 1:09PM
  • Tolino
    Tolino
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    Hiding in Official Patch Notes ... :D
    Magsorc: Tôlino (Wardless)
    Magden: Wa-Uller
    Stamsorc: Tolino Sturmfalke
  • Everstorm
    Everstorm
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    Putting it behind a clearly named spoiler tag is not hiding.
  • Banana
    Banana
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    Minor magickasteal NERF is a bit ***. :|
    Edited by Banana on September 23, 2020 10:26AM
  • VaranisArano
    VaranisArano
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    Do you avoid Spoilers or something? Otherwise, how is that hidden?
  • hakan
    hakan
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    they put it behind the spoiler because a looong and ugly looking list. some of these are even horrible to read on mobile.

    nobody hiding anything lol. what a joke of a thread.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    hakan wrote: »
    they put it behind the spoiler because a looong and ugly looking list. some of these are even horrible to read on mobile.

    This is the main reason. It was just a very long list, and felt it would serve better as a drop down. The sentence just above the drop down even says "The new values can be found below", so there was no intention to hide this information.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Jodynn
    Jodynn
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    hakan wrote: »
    they put it behind the spoiler because a looong and ugly looking list. some of these are even horrible to read on mobile.

    This is the main reason. It was just a very long list, and felt it would serve better as a drop down. The sentence just above the drop down even says "The new values can be found below", so there was no intention to hide this information.

    Wasn't hiding, no worries.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Alentarlixia
    Alentarlixia
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    Banana wrote: »
    Minor magickasteal NERF is a bit ***. :|

    Minor Fortitude/Endurance/Intellect: Increased to 20%, up from 10%
    Major Fortitude/Endurance/Intellect: Increased to 40%, up from 20%.

    If you do the math, you'll see that there is no nerf to the overall sustain.
  • Jodynn
    Jodynn
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    Aegeides wrote: »
    Banana wrote: »
    Minor magickasteal NERF is a bit ***. :|

    Minor Fortitude/Endurance/Intellect: Increased to 20%, up from 10%
    Major Fortitude/Endurance/Intellect: Increased to 40%, up from 20%.

    If you do the math, you'll see that there is no nerf to the overall sustain.

    Not true, you don't use sustain food for mag in trial context, you use Artaeum fish or bistat if you're using wal-mart food, minor intellect is few and far between, you'd need a warden healer to use spores or a sorc to shield every 10 seconds, so it's usually not existent at least not consistently, for major, before you have 20% now 40%.

    So let's look at how much recovery we have for a magDK because frankly that's all I play

    704 with the new major intellect, 910, the old was 694 and then 797 ( mystery where the 10 came from without the buff ), so every 2 seconds you gain 113, but from minor magickasteal you lose 132 * 2 = 264.. now that's if it's only one one enemy, if on multiple enemies you lose multiplicative based on how many there are.
    Edited by Jodynn on September 23, 2020 6:41PM
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    What's BS is the Minor Beserk Nerf. So in addition to losing half of magicka Warden's ability to proc chilled for more damage...we're losing 3% from Minor Beserk, because every Warden DPS front bar uses Bird of Prey because read Wardne's passives, we have nothing else to boost damage.

    Before you whine about stamden, go read Sorc's Passives, or DK, or Necro, or Templar, and count how many passives grant damage boosts they can actually use with a reasonable meta rotation, then compare to how many warden has. Edit: oh yeah, NB just got more adamage ADDED in class passives. Warden got nerfed to hell. WHY DEVS??????
    Edited by CaffeinatedMayhem on September 23, 2020 3:00PM
  • Firstmep
    Firstmep
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    What's BS is the Minor Beserk Nerf. So in addition to losing half of magicka Warden's ability to proc chilled for more damage...we're losing 3% from Minor Beserk, because every Warden DPS front bar uses Bird of Prey because read Wardne's passives, we have nothing else to boost damage.

    Before you whine about stamden, go read Sorc's Passives, or DK, or Necro, or Templar, and count how many passives grant damage boosts they can actually use with a reasonable meta rotation, then compare to how many warden has. Edit: oh yeah, NB just got more adamage ADDED in class passives. Warden got nerfed to hell. WHY DEVS??????

    Templar? We have burning light, heavily nerfed last patch, 10% crit dmg and a little bit of weapon damage(only relevant for Stam).
    Warden gets the 10% crit dmg from chilled passive, minor berserk, extra damage based on animal companion abilities slotted, minor vuln, built in breach/fracture(getting nerfed for stamden on pts).
    Heck stamplar doesn't even have a class based heal, dot, major brutality buff.
    No health based heal that also acts as an undodgeable/unblockable stun, minor lifesteal, PASSIVE and freely spammable purge(ours cost 5k Magicka), stamina based burst heal, and the list goes on.
    Please don't compare Templar to warden, there is no comparison xD.
  • hakan
    hakan
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    What's BS is the Minor Beserk Nerf. So in addition to losing half of magicka Warden's ability to proc chilled for more damage...we're losing 3% from Minor Beserk, because every Warden DPS front bar uses Bird of Prey because read Wardne's passives, we have nothing else to boost damage.

    Before you whine about stamden, go read Sorc's Passives, or DK, or Necro, or Templar, and count how many passives grant damage boosts they can actually use with a reasonable meta rotation, then compare to how many warden has. Edit: oh yeah, NB just got more adamage ADDED in class passives. Warden got nerfed to hell. WHY DEVS??????

    nb got what?? this thread is alone proves people dont read. nb got nerfed since pen cap at pve. in pvp pen almost same with wd but doesnt affect healing. worse for magicka.
  • paulychan
    paulychan
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    Magblade looks at the zerk nerf and laughs. We lost that ages ago
  • Auldjohn
    Auldjohn
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    :s Too many L33t acronyms in this thread to be intelligible.

    :# No need to mash - spam here or aggro overused acros.

    Try communicating in English using full words and sentences with proper grammar.
    Edited by Auldjohn on September 23, 2020 4:07PM
    @AuldjohnThe Elder Sages' GuildMaster Sage & Co-Founderfacebook.com/groups/theeldersagesguild
    "Old gamers never die; they just respawn and game on!" • Our Slogan: Have Fun!!

    Moot Envoy • Tamriel Foundry Adept • Steam ID Auldjohn
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  • Dagoth_Rac
    Dagoth_Rac
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    Aegeides wrote: »
    Banana wrote: »
    Minor magickasteal NERF is a bit ***. :|

    Minor Fortitude/Endurance/Intellect: Increased to 20%, up from 10%
    Major Fortitude/Endurance/Intellect: Increased to 40%, up from 20%.

    If you do the math, you'll see that there is no nerf to the overall sustain.

    Not true, you don't use sustain food for mag in trial context, you use Artaeum fish or bistat if you're using wal-mart food, minor intellect is few and far between, you'd need a warden healer to use spores or a sorc to shield every 10 seconds, so it's usually not existent at least not consistently, for major, before you have 20% now 40%.

    So let's look at how much recovery we have for a magDK because frankly that's all I play

    704 with the new major intellect, 910, the old was 694 and then 797 ( mystery where the 10 came from without the buff ), so every 2 seconds you gain 113, but from minor magickasteal you lose 132 * 2 = 264.. now that's if it's only one one enemy, if on multiple enemies you lose multiplicative based on how many there are.

    I am just about positive that Minor Magickasteal can only proc once per second per player. You gain 300 whether you hit one target or 10 targets.
  • Jodynn
    Jodynn
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    Dagoth_Rac wrote: »
    Aegeides wrote: »
    Banana wrote: »
    Minor magickasteal NERF is a bit ***. :|

    Minor Fortitude/Endurance/Intellect: Increased to 20%, up from 10%
    Major Fortitude/Endurance/Intellect: Increased to 40%, up from 20%.

    If you do the math, you'll see that there is no nerf to the overall sustain.

    Not true, you don't use sustain food for mag in trial context, you use Artaeum fish or bistat if you're using wal-mart food, minor intellect is few and far between, you'd need a warden healer to use spores or a sorc to shield every 10 seconds, so it's usually not existent at least not consistently, for major, before you have 20% now 40%.

    So let's look at how much recovery we have for a magDK because frankly that's all I play

    704 with the new major intellect, 910, the old was 694 and then 797 ( mystery where the 10 came from without the buff ), so every 2 seconds you gain 113, but from minor magickasteal you lose 132 * 2 = 264.. now that's if it's only one one enemy, if on multiple enemies you lose multiplicative based on how many there are.

    I am just about positive that Minor Magickasteal can only proc once per second per player. You gain 300 whether you hit one target or 10 targets.

    You are correct, I messed up there.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Firstmep wrote: »
    What's BS is the Minor Beserk Nerf. So in addition to losing half of magicka Warden's ability to proc chilled for more damage...we're losing 3% from Minor Beserk, because every Warden DPS front bar uses Bird of Prey because read Wardne's passives, we have nothing else to boost damage.

    Before you whine about stamden, go read Sorc's Passives, or DK, or Necro, or Templar, and count how many passives grant damage boosts they can actually use with a reasonable meta rotation, then compare to how many warden has. Edit: oh yeah, NB just got more adamage ADDED in class passives. Warden got nerfed to hell. WHY DEVS??????

    Templar? We have burning light, heavily nerfed last patch, 10% crit dmg and a little bit of weapon damage(only relevant for Stam).
    Warden gets the 10% crit dmg from chilled passive, minor berserk, extra damage based on animal companion abilities slotted, minor vuln, built in breach/fracture(getting nerfed for stamden on pts).
    Heck stamplar doesn't even have a class based heal, dot, major brutality buff.
    No health based heal that also acts as an undodgeable/unblockable stun, minor lifesteal, PASSIVE and freely spammable purge(ours cost 5k Magicka), stamina based burst heal, and the list goes on.
    Please don't compare Templar to warden, there is no comparison xD.

    ok, lets break that down...
    Yes chilld passive - have you tried to proc chilled 100%? Esp since ice staves are absolutely BS for damage and getting worse next patch? That's not a damage boost it's nothing.

    Minor Beserk - getting nerfed

    Animal compansions slotted - yep, so 6% max IF everything on the bar is animals. For many situations, that's not realistic or optimal.

    Minor vuln is ok, but only for 1 enemy, only useful in PvE really.

    Breach./Fracture will still exist, but most classes have this available in the stam/magicka toolkit, and many don't use their class breach.

    Honestly, most classes DON"T have a stam heal - and warden's is very expensive to the point it's not used.
    Minor lifesteal? Not even useful solo in PvE. Only have HoT's isn't useful solo, or in PvP

    You actually get stunned by arctic blast? I'm sorry, you should work on that. I dont' use it to stun people because good players just take 2 steps back and they're safe. Unlike templar's gap closer which means players can NEVER get away

    Minor lifesteal isn't a pssive wth

    Freely spammable purge - 1 per cast. Templar - all per cast. HMMMMM
    Stam burst heal? Yes, but it's expensive. Honestly, I know more people who run the magicka heals instead of the stamina ones

    Also, stamplar is hard in Cyro - stamplar does best in small, close situations like IC or PvE. If you're having trouble, that's completely understandable.
    Edited by CaffeinatedMayhem on September 23, 2020 6:55PM
  • FriedEggSandwich
    FriedEggSandwich
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    Rip Combat Prayer :(
    PC | EU
  • Octopuss
    Octopuss
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    Xologamer wrote: »
    I don't even

    Not sure if trolling or... you know. I suspect the latter.
    Edited by Octopuss on September 24, 2020 8:58PM
  • ecru
    ecru
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    What's BS is the Minor Beserk Nerf. So in addition to losing half of magicka Warden's ability to proc chilled for more damage...we're losing 3% from Minor Beserk, because every Warden DPS front bar uses Bird of Prey because read Wardne's passives, we have nothing else to boost damage.

    Before you whine about stamden, go read Sorc's Passives, or DK, or Necro, or Templar, and count how many passives grant damage boosts they can actually use with a reasonable meta rotation, then compare to how many warden has. Edit: oh yeah, NB just got more adamage ADDED in class passives. Warden got nerfed to hell. WHY DEVS??????

    what does dk get? a miniscule boost to burning or poisoned? lol.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • dcam86b14_ESO
    dcam86b14_ESO
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    SPC looking pretty good to me even more so.
  • evoniee
    evoniee
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    you just have to click one button anyway......... this kinda thing deserve a lock.
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