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Dead DLC/Chapter WB need redesign

Thor199389
Thor199389
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There are plent of Zones that are currently basicly dead because you get nothing interesting there.
Therefore, if you want to get some achievements or replay an older Capter, the Groupquests, eg. Worldboss Quests are insanely hard, if not impossible to do.
Dragons in Northern Elsweyr cannot be done in a small group, you basicly need a raid to clear them. But noone is into that. Especially when it comes to that "Kill 100 Iron Atronachs" farming Achievement.

Please consider some kind of scaling on these things just like the dolmens.
  • Anyron
    Anyron
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    no, please dont ask them to make overland any easier than its now.. with good build you can kill most worldbosses alone btw
  • Magdalina
    Magdalina
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    No.
  • idk
    idk
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    World bosses are supposed to be a challenge and none are impossible to do. They are world bosses. Form a group and go at it. That is what is intended.

    PS. The older zones are low population because most of us have played them to death. We found them interesting but like the population of any MMORPG we have moved on to the newer content.
  • Dragonredux
    Dragonredux
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    You can definitely do dragons in a small group. People just need to know what to do and how to survive on their own and kite if there's no tank. From the amount of people that do Sunspire it baffles me how many "Sunspire Saint" and "Emperor/Former Emperor" get pushed in.

    I just wish Undead shout scale with the amount people because it random its difficulty from just simple skelly boys to "Here have 3 bone goliaths have fun + skeletons, hope your 3 man group can handle it"
    Edited by Dragonredux on September 23, 2020 11:44AM
  • Thor199389
    Thor199389
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    Well... Boys next time read carefully...
    I was talking about scaling. Same thing with harrowstorms.

    What is a small group to you @Dragonredux?
    To kill Dragons in a sane amount of time, you need ~6 ppl.

    Emp means nothing. You get that for pure grinding AP.
    Sunspire Saint is only veteran Sunspire clear, not much either.

    @idk older zones are low pop - yes. Thats part of the problem. But somehow I dont see any suggestion how to compensate that. Do Harrowstorm Dailies in a year on an empty map... that will be fun!
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Thor199389 wrote: »
    Well... Boys next time read carefully...
    I was talking about scaling. Same thing with harrowstorms.

    What is a small group to you @Dragonredux?
    To kill Dragons in a sane amount of time, you need ~6 ppl.

    Emp means nothing. You get that for pure grinding AP.
    Sunspire Saint is only veteran Sunspire clear, not much either.

    @idk older zones are low pop - yes. Thats part of the problem. But somehow I dont see any suggestion how to compensate that. Do Harrowstorm Dailies in a year on an empty map... that will be fun!

    I'm up for scaling.
    Scaling in the sense damaged received is reduced in 'PVE' and 'PVE' only for new players and only for a limited time then the training wheels come off and you leave the nest! :)
  • Thor199389
    Thor199389
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    Youyouz06 wrote: »
    Thor199389 wrote: »
    Well... Boys next time read carefully...
    I was talking about scaling. Same thing with harrowstorms.

    What is a small group to you @Dragonredux?
    To kill Dragons in a sane amount of time, you need ~6 ppl.

    Emp means nothing. You get that for pure grinding AP.
    Sunspire Saint is only veteran Sunspire clear, not much either.

    @idk older zones are low pop - yes. Thats part of the problem. But somehow I dont see any suggestion how to compensate that. Do Harrowstorm Dailies in a year on an empty map... that will be fun!

    I'm up for scaling.
    Scaling in the sense damaged received is reduced in 'PVE' and 'PVE' only for new players and only for a limited time then the training wheels come off and you leave the nest! :)

    That is already the case...

    I mean scaling like we see at dolmens. Solo -> Small add groups, mediocre boss. Group -> more adds, stronger boss.
  • TequilaFire
    TequilaFire
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    Just improve drops, say like dropping uncracked transmute geodes from dragons and wb.
    Like magic they will be busy again with minimal dev effort.
  • Thor199389
    Thor199389
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    Just improve drops, say like dropping uncracked transmute geodes from dragons and wb.
    Like magic they will be busy again with minimal dev effort.

    Even a better suggestion! Great Idea!
  • Thor199389
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    Would also fit in with their new transmute crysal use and their idea to improve PvE Options to gain them.
  • Elwendryll
    Elwendryll
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    Thor199389 wrote: »
    Dragons in Northern Elsweyr cannot be done in a small group, you basicly need a raid to clear them.

    I just need a friend, either DD or tank, and I do the other role. And the dragons have 15-16M health, with 50k dps it should take under 6 minutes, but with all the flying time etc... it'll be done under 10 minutes, and that's if no one joins during the fight.

    I was very happy when they released Dragons because they are proper World Bosses, as most world bosses aren't that challenging. (The monk one in southern Elsweyr took me several tries to solo, I admit xD)

    If no one is there, go with friends, this is a MMORPG.

    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Nairinhe
    Nairinhe
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    Elwendryll wrote: »
    If no one is there, go with friends, this is a MMORPG.
    Or just start poking it. Dragons "in progress" seem to be more popular. You only need to make sure you live long enough to see reinforcements
  • AlnilamE
    AlnilamE
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    First, you can get the Atronach achievement from the Southern Elsweyr dragons too, and they seem to be more popular.

    In our guild we do dragons semi-regularly during guild events, particularly since they drop leads and such.

    You should look into joining a guild that has overland PvE events. A lot of alt-holics join those to get achievements on their alts.
    The Moot Councillor
  • resdayn00
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    idk wrote: »
    World bosses are supposed to be a challenge and none are impossible to do. They are world bosses. Form a group and go at it. That is what is intended.

    PS. The older zones are low population because most of us have played them to death. We found them interesting but like the population of any MMORPG we have moved on to the newer content.

    I used to be in love with the Gold Coast region. It was one of my absolute favourites to play, and I even loved farming the motifs there. Now I just don't have any reason to go there. Antiquities helped a bit and the celebration events help as well. Other than that... yeah. Most zones just hold nothing worth going back to.
    PC EU - Ebonheart Pact
    Resdayn Indoril, Dunmer Magicka Nightblade - Main

    Pactum Dunmeri | Ard Feainn | Aetherius Art | Kley Guild

    Achievement points: 26k+
  • r3turn2s3nd3r
    r3turn2s3nd3r
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    Thor199389 wrote: »
    What is a small group to you @Dragonredux?
    To kill Dragons in a sane amount of time, you need ~6 ppl.

    Done them with 2 people. One of my raid tanks and myself dpsing.
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
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    The issue is the inherent themepark design to the game. Once the majority of players have completed a zone, there is little to no reason to return. A redesign to include dynamic world events like GW2 has would make a zone ever replayable, but it's almost completely unlikely at this point.
  • BXR_Lonestar
    BXR_Lonestar
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    idk wrote: »
    World bosses are supposed to be a challenge and none are impossible to do. They are world bosses. Form a group and go at it. That is what is intended.

    PS. The older zones are low population because most of us have played them to death. We found them interesting but like the population of any MMORPG we have moved on to the newer content.

    This is the exact reason why "form a group" isn't the answer to this problem though. How do you form a group when a large portion of the player population has completed that content and is not interested in running the map to nuke dragons?

    Forming a group works great when there are actually a lot of players out there who WANT to do the content, but when there isn't, then your still left running around solo or in a small group. That applies whether you are in a guild or not. The bottom line is most players do that content for the achievement and then don't go back. There's no incentive to do so once you've gotten the achievements and blueprints and other stuff that drops from them, especially when the market value for those items have dropped too.

    A decent compromise might be to have unnamed NPC's from the Khajiti Defense Force join you against the dragons if there are not enough players in the zone engaging the dragon. So if you engage a dragon solo, 15 NPC's join you. And the number of NPC's will scale down as more players join you to fight the dragon.
  • idk
    idk
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    idk wrote: »
    World bosses are supposed to be a challenge and none are impossible to do. They are world bosses. Form a group and go at it. That is what is intended.

    PS. The older zones are low population because most of us have played them to death. We found them interesting but like the population of any MMORPG we have moved on to the newer content.

    This is the exact reason why "form a group" isn't the answer to this problem though. How do you form a group when a large portion of the player population has completed that content and is not interested in running the map to nuke dragons?

    I do not see how it is challenging to form a group to do something. While I quest solo I play the group part of this game with players. I want to do something I go to my guild or friends and form a group. It is not uncommon that when a friend gets the itch do to WBs in a zone we end up doing all the WB quests in that zone by picking up the mission on alts. It works great.

    If you are in a guild that is really not active I suggest finding a guild with better leadership. It really makes all the difference in the world when playing the game with a more regular set of players.
  • Taleof2Cities
    Taleof2Cities
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    I wouldn't underestimate the number of new players that have joined the game since March (when COVID started), @BXR_Lonestar.

    Edited by Taleof2Cities on September 23, 2020 10:02PM
  • luen79rwb17_ESO
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    I do agree open world bosses and overland events should be dinamically scalable to the amount of players around. It's the best win-win scenario:

    - Currently on highly popular zones, overland content is a joke because the sheer amount of players just faceroll everything.
    - On the other hand low pop zones is completely the other way around.

    How could ZOS handle this? Add an "HP" buff to bosses and overland event NPCs and basically this buff should add as a multiplier of HP based on the amount of players around its location.

    ZOS could also add some more incentives, for example an increased XP reward to incentivize grouping and/or compensate the XP/min gains in hightly populated zones like Alik'r Desert.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Thechuckage
    Thechuckage
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    Make a new Undaunted daily - Bounty Hunt.

    5 random bosses are in the pool, you randomly get one of the 5 to kill. (There are what 4-5 in every zone but the starters? Plenty of variety) Kinda like the ones from the DLC zones, but not constrained to any one zone. Entire base game would have potential targets. This is mostly to spread the love, so everyone isn't spawn camping a single WB.

    If it works well, throw in DLC world bosses (secondary objective, or select base game OR base plus DLCs)

    This could also be used to rank up undaunted, so PvPers aren't stuck in the dungeons they love ever so much, gets more players out and about. Transmute geodes or something similar as a reward
  • Everest_Lionheart
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    I use the world bosses in the base game zones to give all of my builds a real world test as opposed to beating up on the raid dummy. It’s a real test of skill that way using actual raid food and bringing rss management into the equation. It’s fantastic practice for learning to kite and deal damage at the same time. If you can perform your rotation on the move without the benefit of group buffs/debuffs than imagine how strong you will be in a group setting.

    DLC WB’s are a bit tougher and come with mechanics that appear in those same raids that you can also practice. Many of them have adds so you will learn to use things like snares or ultimates at the appropriate time or if you are duoing you can learn how to separate bosses or adds and deal with them in the appropriate order.

    Dragons are their own thing entirely. Even in medium size groups sometimes mechs can trip people up. Especially when it comes to passing aggro around. It can make for excellent practice for healers or DDs with support skills to place their buffs and heals properly. Like when I play my magplar I place my spears on the people holding aggro if I’m not holding it myself. Or when I’m on my Stamden and the dragon casts his life drain ability I grab a group of people and aim my burst heal at them to support them through it.

    Harrowstorms I’ve not done yet, still waiting for the initial rush to go through so I can learn actual mechs on those.
  • dcam86b14_ESO
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    All of this can be solved by joining guilds.
    I am in several who tour older zones for achievement, ss, wb and so on.
    You've got to create your own solutions and stop asking for nerfs or hand outs.
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