Does HA with ice staff return magic even if more stamina? an very Obvious tank question.Can someone with access to PTS confirm that light/heavy attacks with typical stamina weapons (dual wield, 2h, bows) now scale with magicka/spell power as well? And vice versa? Or am I misunderstanding this?
UppGRAYxDD wrote: »Can I light attack ppl to death with 70k hp?
Waffennacht wrote: »UppGRAYxDD wrote: »Can I light attack ppl to death with 70k hp?
Doubtful as they said highest offensive stat and health isnt considered that
Yeah, it's only light/heavy attacks. But those are really important, because they make weaving attacks viable for a hybrid build.ZigenBuilds wrote: »This only applies to LA's right? Not the actual weapon skills if I'm reading it correctly.
ZigenBuilds wrote: »This only applies to LA's right? Not the actual weapon skills if I'm reading it correctly.
brandoncoffmannub18_ESO wrote: »PvE
Dual Wield test :
You gain around 1k of damage on everything else because you hurt slightly more, You lose around 5k on light attacks, a lot less burning and any status effects which is another 3k and a lot of sustain for magDK ( which is already terrible ), especially if you use charged staff then it's more like 5k less, and half as strong enchantments which is especially noticeable on certain fights if you use prismatic, so basically not worth for a ~5-9k loss in it's current status; however, it looks kind of cool.
Not testing Two-Handed because I expect it's worse.
brandoncoffmannub18_ESO wrote: »PvE
Dual Wield test :
You gain around 1k of damage on everything else because you hurt slightly more, You lose around 5k on light attacks, a lot less burning and any status effects which is another 3k and a lot of sustain for magDK ( which is already terrible ), especially if you use charged staff then it's more like 5k less, and half as strong enchantments which is especially noticeable on certain fights if you use prismatic, so basically not worth for a ~5-9k loss in it's current status; however, it looks kind of cool.
Not testing Two-Handed because I expect it's worse.
I would think that DK would be one of the worst choices for a dual wield magicka build. Magicka Templar will probably be the only viable spec and probably only during multi-target scenarios. On my Templar testing it outperforms shock staff, but not a flame staff on single target. There may be some additional optimization though...
Emma_Overload wrote: »The prospect of playing Magicka Sorc with a bow might just be what brings me back to ESO. Ballista is so much better than any of the Magicka ultimates.
But do heavy attacks return the highest stat for sustain no matter the weapon or does it still only return its respective stat?
There is still some questions to be answered to judge whether its viable or not?
What type of damage melee weapon light/heavy attacks deal;magic?
Will the weapon skill passives be adjusted to give spell pen / crit/ or status effects accordlingly?
By using a melee weapon we will lose range; but also we lose much more from passives...
Does HA with ice staff return magic even if more stamina? an very Obvious tank question.Can someone with access to PTS confirm that light/heavy attacks with typical stamina weapons (dual wield, 2h, bows) now scale with magicka/spell power as well? And vice versa? Or am I misunderstanding this?
Also how to install PTS on another drive than ESO?
There is still some questions to be answered to judge whether its viable or not?
What type of damage melee weapon light/heavy attacks deal;magic?
Will the weapon skill passives be adjusted to give spell pen / crit/ or status effects accordlingly?
By using a melee weapon we will lose range; but also we lose much more from passives...
DW, 2h, bow, SnB deal physical dmg.
Staves deal magic dmg, according to the type.
Weapon skill have passives that are "kinda" adjusted. For example DW has 3/5 passives that does something for magicka character (Twin blade and blunt - Swords DMG inc., Axe bleeds; Dual Wield expert, Slaughter increases DW LAs aswell) Keep in mind that, the loss because of CP might be bigger than the gain from extra sword SD, bleed or dmg increase. You would need to play around that. And you correctly mentioned the range disadvantage.
Destro LA did not proc status effects as far as I know, one passive increase the chance to proc status effects, but that is working for any dmg type. Crit will be reworked according to Brian Wheeler, and it looks like it will be some kind of a hybrid stat.
ExistingRug61 wrote: »There is still some questions to be answered to judge whether its viable or not?
What type of damage melee weapon light/heavy attacks deal;magic?
Will the weapon skill passives be adjusted to give spell pen / crit/ or status effects accordlingly?
By using a melee weapon we will lose range; but also we lose much more from passives...
DW, 2h, bow, SnB deal physical dmg.
Staves deal magic dmg, according to the type.
Weapon skill have passives that are "kinda" adjusted. For example DW has 3/5 passives that does something for magicka character (Twin blade and blunt - Swords DMG inc., Axe bleeds; Dual Wield expert, Slaughter increases DW LAs aswell) Keep in mind that, the loss because of CP might be bigger than the gain from extra sword SD, bleed or dmg increase. You would need to play around that. And you correctly mentioned the range disadvantage.
Destro LA did not proc status effects as far as I know, one passive increase the chance to proc status effects, but that is working for any dmg type. Crit will be reworked according to Brian Wheeler, and it looks like it will be some kind of a hybrid stat.
Wait so did they change the dw passives (I hadn’t seen mention in the patch notes) so dual wield expert now increase spell damage as well as weapon damage? And Axe bleed scaling with highest stat?
Obviously sword bonus damage already worked for mag build, but these two didn’t previously.
But yeah I believe using the opposite weapon type is still going to be behind due to crit, pen and cp. When/if they make crit and pen hybrid it will likely be much closer, especially in nocp environments.
Nah all good, it would have been surprising if they did change passives.ExistingRug61 wrote: »There is still some questions to be answered to judge whether its viable or not?
What type of damage melee weapon light/heavy attacks deal;magic?
Will the weapon skill passives be adjusted to give spell pen / crit/ or status effects accordlingly?
By using a melee weapon we will lose range; but also we lose much more from passives...
DW, 2h, bow, SnB deal physical dmg.
Staves deal magic dmg, according to the type.
Weapon skill have passives that are "kinda" adjusted. For example DW has 3/5 passives that does something for magicka character (Twin blade and blunt - Swords DMG inc., Axe bleeds; Dual Wield expert, Slaughter increases DW LAs aswell) Keep in mind that, the loss because of CP might be bigger than the gain from extra sword SD, bleed or dmg increase. You would need to play around that. And you correctly mentioned the range disadvantage.
Destro LA did not proc status effects as far as I know, one passive increase the chance to proc status effects, but that is working for any dmg type. Crit will be reworked according to Brian Wheeler, and it looks like it will be some kind of a hybrid stat.
Wait so did they change the dw passives (I hadn’t seen mention in the patch notes) so dual wield expert now increase spell damage as well as weapon damage? And Axe bleed scaling with highest stat?
Obviously sword bonus damage already worked for mag build, but these two didn’t previously.
But yeah I believe using the opposite weapon type is still going to be behind due to crit, pen and cp. When/if they make crit and pen hybrid it will likely be much closer, especially in nocp environments.
Nah, I was wrong Just checked it. Bleed are as you have described, Dual wield expert the same way. Will edit my previous post to not spread misinformation. Sorry. Only swords are good
There is still some questions to be answered to judge whether its viable or not?
What type of damage melee weapon light/heavy attacks deal;magic?
Will the weapon skill passives be adjusted to give spell pen / crit/ or status effects accordlingly?
By using a melee weapon we will lose range; but also we lose much more from passives...
DW, 2h, bow, SnB deal physical dmg.
Staves deal magic dmg, according to the type.
Weapon skill have some passives that work for both. For example DW has Swords DMG inc. Keep in mind that, the loss because of CP might be bigger than the gain from extra sword SD or dmg increase. You would need to play around that. And you correctly mentioned the range disadvantage.
Destro LA did not proc status effects as far as I know, one passive increase the chance to proc status effects, but that is working for any dmg type. Crit will be reworked according to Brian Wheeler, and it looks like it will be some kind of a hybrid stat.
edit: Only one passive from DW is good for magicka users.