Red Eagle’s Fury
2 – Adds 129 Weapon and Spell Damage
3 – Adds 833 Critical Chance
4 – Adds 129 Weapon and Spell Damage
5 – Adds 469 Weapon and Spell Power to your Weapon Skill abilities. Increases the cost of your non-Weapon Skill abilities by 5%.
Legacy of Karth
2 – Adds 833 Critical Chance
3 – Adds 129 Weapon and Spell Damage
4 – Adds 1487 Offensive Penetration
5 – Enemies affected by your Alchemic Poisons take 1973 Disease Damage every 1 second.
MashmalloMan wrote: »I was thinking the same thing. The only sets in the game that combined crit and penetration are the newest crafting sets (Spell/Weapon damage were never suppose to be combined).
It seems like they haven't updated everything yet and only managed to touch on the newest sets. Even sets like New Moon that have bonuses with both values (spell/weapon crit/penetration) did not have their bonus combined for simplicity sake.
See below the only 2 examples in the game I could find, of how it will look.Red Eagle’s Fury
2 – Adds 129 Weapon and Spell Damage
3 – Adds 833 Critical Chance
4 – Adds 129 Weapon and Spell Damage
5 – Adds 469 Weapon and Spell Power to your Weapon Skill abilities. Increases the cost of your non-Weapon Skill abilities by 5%.
Legacy of Karth
2 – Adds 833 Critical Chance
3 – Adds 129 Weapon and Spell Damage
4 – Adds 1487 Offensive Penetration
5 – Enemies affected by your Alchemic Poisons take 1973 Disease Damage every 1 second.
If crit is being combined.. then why do we still have Major/Minor Savagery/Prophecy when we only have Resolve and Breach now. Crit Damage and Crit Resistance don't get split in 2 stats, so why does crit chance, it's "brother" like Resolve/Breach have 2 options.
Further clarification on this matter would be nice. Was this missed for the first week, what can we expect in the coming weeks? @ZOS_GinaBruno
Olupajmibanan wrote: »MashmalloMan wrote: »I was thinking the same thing. The only sets in the game that combined crit and penetration are the newest crafting sets (Spell/Weapon damage were never suppose to be combined).
It seems like they haven't updated everything yet and only managed to touch on the newest sets. Even sets like New Moon that have bonuses with both values (spell/weapon crit/penetration) did not have their bonus combined for simplicity sake.
See below the only 2 examples in the game I could find, of how it will look.Red Eagle’s Fury
2 – Adds 129 Weapon and Spell Damage
3 – Adds 833 Critical Chance
4 – Adds 129 Weapon and Spell Damage
5 – Adds 469 Weapon and Spell Power to your Weapon Skill abilities. Increases the cost of your non-Weapon Skill abilities by 5%.
Legacy of Karth
2 – Adds 833 Critical Chance
3 – Adds 129 Weapon and Spell Damage
4 – Adds 1487 Offensive Penetration
5 – Enemies affected by your Alchemic Poisons take 1973 Disease Damage every 1 second.
If crit is being combined.. then why do we still have Major/Minor Savagery/Prophecy when we only have Resolve and Breach now. Crit Damage and Crit Resistance don't get split in 2 stats, so why does crit chance, it's "brother" like Resolve/Breach have 2 options.
Further clarification on this matter would be nice. Was this missed for the first week, what can we expect in the coming weeks? @ZOS_GinaBruno
How do you imagine merging Minor Prophecy and Minor Savagery? One is provided by NB, the other one by sorc. You think of both classes applying the same merged buff? Because, that would drasticaly reduce demand for sorc in trials.
Merger of Major Prophecy and Savagery is different case. Simple merger is not possible and rework to alchemy traits would be needed.
I think that merger of Prophecy and Savagery would cause more harm than good.