its_Chalman wrote: »Ring of the Pale Order
1 – Restore 15% of the damage you deal as health. You cannot be healed by anyone but yourself.
This set will break the pve... Healers will be no need it at all
Just think better>>
BFB costs health = Infinit sustain
Ring of the Pale Order recover health with any damage = Any dot will be a op over heal
BFB with the ring will be = Infinite sustain and health
Healers will not be required.. We wil run 2 tanks and 10 dps.. with that ring.. 2 dps in suport sets.. with resto bar just for prayer
80k damage in trial IS NOT HARD.. and youll have 12k heals per second... its just TOO MUCH
Put a cooldown on it.. please. or DRASTICLY reduce the amount of healing potention on that set.!!!
TX12001rwb17_ESO wrote: »In a trial players will be using sets optimized for a trial, they will not be using Blood for Blood or this ring and need i remind you of the AOE cooldowns currently in effect, if they become the standard then some builds may find it incredibly difficult to heal given all restoration staff abilities are AOE, this ring would help them greatly.
Paradisius wrote: »its_Chalman wrote: »Ring of the Pale Order
1 – Restore 15% of the damage you deal as health. You cannot be healed by anyone but yourself.
This set will break the pve... Healers will be no need it at all
Just think better>>
BFB costs health = Infinit sustain
Ring of the Pale Order recover health with any damage = Any dot will be a op over heal
BFB with the ring will be = Infinite sustain and health
Healers will not be required.. We wil run 2 tanks and 10 dps.. with that ring.. 2 dps in suport sets.. with resto bar just for prayer
80k damage in trial IS NOT HARD.. and youll have 12k heals per second... its just TOO MUCH
Put a cooldown on it.. please. or DRASTICLY reduce the amount of healing potention on that set.!!!
This is a pretty knee-jerk response, no?
The ring is fine given that it takes up a slot and therefore replaces a 5pc/monster helm set. I personally dont see any trial groups taking this because you cant be healed ever. In this Blood for blood example (which is already not used) you cant be healed while having the debuff on, thats controllable as just dont use the ability, with this ring you cannot be healed the entire fight. Who in their right mind would cut off all outside healing for an entire fight just to have better sustain? People in trial scenarios can sustain fine enough to not need it (assuming of course they cured Vampirism) and would much rather have an offensive monster/5pc bonus and still be healed by their healers.
The ring is fine, its good in solo arenas and the like if you cant sustain your health well enough.
Considering that there is more to healers than healing (group buffs, debuffs, and other support), I really don't think this will replace healers in any capacity. Where this ring will see use is for solo pve'ers and in pvp. Calling for drastic nerfs this early, seems extremely harsh and premature.
TX12001rwb17_ESO wrote: »In a trial players will be using sets optimized for a trial, they will not be using Blood for Blood or this ring and need i remind you of the AOE cooldowns currently in effect, if they become the standard then some builds may find it incredibly difficult to heal given all restoration staff abilities are AOE, this ring would help them greatly.
its_Chalman wrote: »
Blood for blood you can heal your self.. you cant just be healed by others.. if you use like swallow soul one time and spam blood for blood you will be healed. by the tick of swallow soul..
the way the ring is right now.. blood for blood wil deals magicka damage.. and you will get a 15% of it as heal
its_Chalman wrote: »TX12001rwb17_ESO wrote: »In a trial players will be using sets optimized for a trial, they will not be using Blood for Blood or this ring and need i remind you of the AOE cooldowns currently in effect, if they become the standard then some builds may find it incredibly difficult to heal given all restoration staff abilities are AOE, this ring would help them greatly.
aoe cooldowns will be jsut for cyrodil..doesnt aply to trials or pve content
its_Chalman wrote: »Ring of the Pale Order
1 – Restore 15% of the damage you deal as health. You cannot be healed by anyone but yourself.
This set will break the pve... Healers will be no need it at all
I don't think this will happen in more serious trials as tanks do need the heals from healers from time to time (it's not just about keeping the DDs alive you know). Also some trials have invulnerability phases where you cannot be on the offensive.its_Chalman wrote: »Healers will not be required.. We wil run 2 tanks and 10 dps.. with that ring.. 2 dps in suport sets.. with resto bar just for prayer
Paradisius wrote: »And the rest of my post? the fact that you have to sacrifice a 5pc effect and will have to rely on pure self healing in a trial scenario?
Someone more numerate than me will run the numbers and conclude that:
a) 15% of your DPS as healing is massive overkill if you're putting out decent damage, and doesn't help to heal you when mechanics prevent you from dealing damage.
b) healers put out a fair whack of damage themselves, so it's not a question of 'replacing two non-damage dealers with dedicated damage dealers'
c) I might be wrong, but I guess this would prevent you from getting combat prayer and other buffs from outside sources?
d) reducing your damage by 15% AND sacrificing a 5 piece bonus or monster set is just too much of a handicap.
Like others have said I think this will be used predominately by casual and lower level players soloing world bosses and the like. Just as lots of people jumped on malacath's band because they saw '25% more damage, I need that!' and didn't realise until after how much crit damage they were actually doing. I foresee people grinding this out and quickly abandoning it 99% of the time because they realise that they're overhealing themselves constantly and it's not worth the damage handicap.
That said I could be totally wrong and it'll be the new trials meta - we shall see