Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%. Enemies and allies who have recently been Chilled take 10% more Critical Damage and Healing from you.
Since its not Minor Brittle itself, it should stack. The point is that you have to wield Frost staff, will the crit damage increase outweight the 8% single target bonus and 10% from DK Engulfing for Inferno?
MashmalloMan wrote: »Solo and 4 man dungeon mag ice wardens are definitely viable with the change, I'd argue probably stronger, it's really only in trials where it will be covered by a support role, making a magicka ice warden DD redundant.
Honestly. ZOS needs to rework fire staves and provide other elemental damage increases to support a more varied playstyle. Shock staves on mag sorcs still have no place. Fire staff just trumps everything else, while also now having access to the first universal magicka execute skill.. It's a lame design that shoehorns all magicka players into 1 staff type, meanwhile stamina melee weapons have basic functions like Crit, Damage Done, Bleed and Penetration.
CaffeinatedMayhem wrote: »MashmalloMan wrote: »Solo and 4 man dungeon mag ice wardens are definitely viable with the change, I'd argue probably stronger, it's really only in trials where it will be covered by a support role, making a magicka ice warden DD redundant.
Honestly. ZOS needs to rework fire staves and provide other elemental damage increases to support a more varied playstyle. Shock staves on mag sorcs still have no place. Fire staff just trumps everything else, while also now having access to the first universal magicka execute skill.. It's a lame design that shoehorns all magicka players into 1 staff type, meanwhile stamina melee weapons have basic functions like Crit, Damage Done, Bleed and Penetration.
Eh, I"d say only solo. Ice Warden will still be viable in 4 man, but not going to be used on high DPS runs.
I do agree that elementals need to be reworked. There was a time when staff used depended on class, and now it's just all fire, even on a full AoE backbar.
I'm going to keep mentioning Wartden's damage passives wrt Chilled in every post until the devs adjust it. MagDK has a similar passive - but how many viable ways does a magDK have to apply burning? A LOT. How many ways does Warden have to apply Chilled? as a PvE DPS... ONE, impaling shards. If a magden PvE DPS uses an ice back bar (or even an ice glyph), DPS is severely cut. And that's this patch, *prior* to the Wall of Elements nerf.
So please @ZOS_BrianWheeler @ZOS_RobGarrett or @ZOS_GinaBruno please ask someone to rework Warden's damage passives!
Lughlongarm wrote: »I really was never sure about the healing part of the passive " 10% more Critical Damage and Healing from you". Does it work on self? You do extra healing while a friendly target is chilled?
ESO_Nightingale wrote: »Lughlongarm wrote: »I really was never sure about the healing part of the passive " 10% more Critical Damage and Healing from you". Does it work on self? You do extra healing while a friendly target is chilled?
since it states allies i'm not quite sure. never tested it, i didn't design that part of the buff.
Keep in mind that flame wall does 20% more damage against burning enemies, which happens quite frequently as many mag dds use a flame enchant on front bar (on top of other sources). So even without engulfing, flame wall will do more damage, no matter which class you play.Soundinfinite wrote: »But on live if you don't have a DK providing the buff or they do a bad job keeping the buff up, the Warden is and has always been strongest by using all Ice staves anyway and no fire...just like a Necro is strongest with 2 lightning staves, and a sorcer strongest back barring lightning...again only if a dk is not in group providing the flame damage buff.
lolo_01b16_ESO wrote: »Keep in mind that flame wall does 20% more damage against burning enemies, which happens quite frequently as many mag dds use a flame enchant on front bar (on top of other sources). So even without engulfing, flame wall will do more damage, no matter which class you play.Soundinfinite wrote: »But on live if you don't have a DK providing the buff or they do a bad job keeping the buff up, the Warden is and has always been strongest by using all Ice staves anyway and no fire...just like a Necro is strongest with 2 lightning staves, and a sorcer strongest back barring lightning...again only if a dk is not in group providing the flame damage buff.
ESO_Nightingale wrote: »lolo_01b16_ESO wrote: »Keep in mind that flame wall does 20% more damage against burning enemies, which happens quite frequently as many mag dds use a flame enchant on front bar (on top of other sources). So even without engulfing, flame wall will do more damage, no matter which class you play.Soundinfinite wrote: »But on live if you don't have a DK providing the buff or they do a bad job keeping the buff up, the Warden is and has always been strongest by using all Ice staves anyway and no fire...just like a Necro is strongest with 2 lightning staves, and a sorcer strongest back barring lightning...again only if a dk is not in group providing the flame damage buff.
yeah that's the annoying thing, unstable frost wall shouldn't be given utility over damage, personally, i think that unstable wall of frost should deal +10% damage at all times instead of being nerfed by 25%, it was already the worst damaging wall.
Lughlongarm wrote: »ESO_Nightingale wrote: »lolo_01b16_ESO wrote: »Keep in mind that flame wall does 20% more damage against burning enemies, which happens quite frequently as many mag dds use a flame enchant on front bar (on top of other sources). So even without engulfing, flame wall will do more damage, no matter which class you play.Soundinfinite wrote: »But on live if you don't have a DK providing the buff or they do a bad job keeping the buff up, the Warden is and has always been strongest by using all Ice staves anyway and no fire...just like a Necro is strongest with 2 lightning staves, and a sorcer strongest back barring lightning...again only if a dk is not in group providing the flame damage buff.
yeah that's the annoying thing, unstable frost wall shouldn't be given utility over damage, personally, i think that unstable wall of frost should deal +10% damage at all times instead of being nerfed by 25%, it was already the worst damaging wall.
Ya, I think this was not part of your design as well. DPS Warden will keep on using Fire+Lightning , while Tank the Brittle debuff will be the tank or healer responsibility. Warden tanks can just use Gripping Shards and avoid frost wall altogether.
ESO_Nightingale wrote: »Lughlongarm wrote: »ESO_Nightingale wrote: »lolo_01b16_ESO wrote: »Keep in mind that flame wall does 20% more damage against burning enemies, which happens quite frequently as many mag dds use a flame enchant on front bar (on top of other sources). So even without engulfing, flame wall will do more damage, no matter which class you play.Soundinfinite wrote: »But on live if you don't have a DK providing the buff or they do a bad job keeping the buff up, the Warden is and has always been strongest by using all Ice staves anyway and no fire...just like a Necro is strongest with 2 lightning staves, and a sorcer strongest back barring lightning...again only if a dk is not in group providing the flame damage buff.
yeah that's the annoying thing, unstable frost wall shouldn't be given utility over damage, personally, i think that unstable wall of frost should deal +10% damage at all times instead of being nerfed by 25%, it was already the worst damaging wall.
Ya, I think this was not part of your design as well. DPS Warden will keep on using Fire+Lightning , while Tank the Brittle debuff will be the tank or healer responsibility. Warden tanks can just use Gripping Shards and avoid frost wall altogether.
all the tank really needs to proc chilled on bosses is the frost damage glyph and 2 frost staves, as long as they have that, they can consistently proc it by having the charged trait on their wall bar, they don't need gripping shards. Our suggestion was +8% critical damage on ancient knowledge. not having a unique debuff on frost damage with a frost staff equipped, so that definitely wasn't our design, but in my opinion it's close enough.
The biggest thing now is getting frost dps viable in trials, and the ways to do that are to assist magden/frostden by changing some, or all of it's animal companion damage skills to deal frost damage, increase unstable wall of frost's damage to be more consistent with the other dps walls, and requiring both tanks to want to use at least 1 sword and shield. though i'm sure that frost dps will now be accepted in non score running content if the individual can pull high enough damage while keeping consistent uptime on brittle for groups. right now frostden's claim to fame is consistency of chilled uptime to groups.
i feel relatively safe in calling frostden a new archetype.
edit: words, i'm exhausted.
Lughlongarm wrote: »ESO_Nightingale wrote: »Lughlongarm wrote: »ESO_Nightingale wrote: »lolo_01b16_ESO wrote: »Keep in mind that flame wall does 20% more damage against burning enemies, which happens quite frequently as many mag dds use a flame enchant on front bar (on top of other sources). So even without engulfing, flame wall will do more damage, no matter which class you play.Soundinfinite wrote: »But on live if you don't have a DK providing the buff or they do a bad job keeping the buff up, the Warden is and has always been strongest by using all Ice staves anyway and no fire...just like a Necro is strongest with 2 lightning staves, and a sorcer strongest back barring lightning...again only if a dk is not in group providing the flame damage buff.
yeah that's the annoying thing, unstable frost wall shouldn't be given utility over damage, personally, i think that unstable wall of frost should deal +10% damage at all times instead of being nerfed by 25%, it was already the worst damaging wall.
Ya, I think this was not part of your design as well. DPS Warden will keep on using Fire+Lightning , while Tank the Brittle debuff will be the tank or healer responsibility. Warden tanks can just use Gripping Shards and avoid frost wall altogether.
all the tank really needs to proc chilled on bosses is the frost damage glyph and 2 frost staves, as long as they have that, they can consistently proc it by having the charged trait on their wall bar, they don't need gripping shards. Our suggestion was +8% critical damage on ancient knowledge. not having a unique debuff on frost damage with a frost staff equipped, so that definitely wasn't our design, but in my opinion it's close enough.
The biggest thing now is getting frost dps viable in trials, and the ways to do that are to assist magden/frostden by changing some, or all of it's animal companion damage skills to deal frost damage, increase unstable wall of frost's damage to be more consistent with the other dps walls, and requiring both tanks to want to use at least 1 sword and shield. though i'm sure that frost dps will now be accepted in non score running content if the individual can pull high enough damage while keeping consistent uptime on brittle for groups. right now frostden's claim to fame is consistency of chilled uptime to groups.
i feel relatively safe in calling frostden a new archetype.
edit: words, i'm exhausted.
From what I could tell, the way it works on PTS atm is that the only requirement to apply brittle is that the skill that applies the chill will be activated from the Ice staff bar and will consist with any weapon swap and will work with any kind of skill that can apply chill(some skills are bugged ATM). So you can go frost back bar 1H+Shield front bar. Glyph is nice but less effective vs big pulls.