PTS Werewolf Changes

Kittytravel
Kittytravel
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Werewolf

Transforming into a Werewolf in front of NPCs will now properly be considered a criminal act and generate Infamy.
Roar and Hircine’s Bounty: These abilities now always apply their Major Buffs while slotting, rather than only while in Werewolf form. This will fix issues where slotting these abilities outside of Werewolf form could prevent you from gaining their effects from any source.
Hircine’s Rage (morph): This morph now increases your damage taken by 8 to 5% depending on rank, down from 23 to 20%.

Is this really a healthy change? This means (if I'm reading it right) Werewolves will receive bonuses for being out of form. This is a permanent Major Brutality and Major Savagery buff.
Meanwhile Vampires just got finished being gutted for offering too much "extra" bonus without a lot of the necessary drawback.

Is there an explanation on why this is being done and will we be receiving negative out-of-form WW effects to counteract it? Will we be receiving the full damage increase from Skilled Tracker as a trade off for these bonuses?
  • Vayln_Ninetails
    Vayln_Ninetails
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    Werewolf

    Transforming into a Werewolf in front of NPCs will now properly be considered a criminal act and generate Infamy.
    Roar and Hircine’s Bounty: These abilities now always apply their Major Buffs while slotting, rather than only while in Werewolf form. This will fix issues where slotting these abilities outside of Werewolf form could prevent you from gaining their effects from any source.
    Hircine’s Rage (morph): This morph now increases your damage taken by 8 to 5% depending on rank, down from 23 to 20%.

    Is this really a healthy change? This means (if I'm reading it right) Werewolves will receive bonuses for being out of form. This is a permanent Major Brutality and Major Savagery buff.
    Meanwhile Vampires just got finished being gutted for offering too much "extra" bonus without a lot of the necessary drawback.

    Is there an explanation on why this is being done and will we be receiving negative out-of-form WW effects to counteract it? Will we be receiving the full damage increase from Skilled Tracker as a trade off for these bonuses?

    Love to see werewolf getting buffs while vamp, despite countless feedback, is left out to die in the rain.
  • stefj68
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    it was possible to slot werewolf skills on your mainbar, to level those skills without being in werewolf form... but i think those were preventing gain of major brutality or savagery from other source...
  • Kittytravel
    Kittytravel
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    stefj68 wrote: »
    it was possible to slot werewolf skills on your mainbar, to level those skills without being in werewolf form... but i think those were preventing gain of major brutality or savagery from other source...

    Yeah but this new change allows you to slot those on your normal bar and gain their effects. It's still a passive gain of some sort and it's one of the reasons Vamp got reworked out of being a "passive" skill line. New Vamp was then punished for Blood for Blood.

    To me it'd make more sense to lock WW skills to WW form to prevent the bug from occurring and just extending WW transformation timer maximum to make up for the need to rank those skills. It's just an odd direction after punishing Vampire is all.
  • Arciris
    Arciris
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    Who is going to waste one (1) or two (2!) of our 10 precious skill slots just to get easily accessible Major buffs (savagery and brutality that you can get from one pot)?

    - Not me.

    This is only a bug fix, QoL thing, no need to loose minds over it.
  • Zyva
    Zyva
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    no kidding. What arciris said. thats what pots are for.
    Zyvä (Nightblade) ~ Purricâne (Sorcerer) ~ Boñfürr (Dragonknight) ~ Cätnïp (Warden) ~ Boñespùrr (Necromancer)~ Catsänova (Templar)
  • robpr
    robpr
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    Werewolf

    Transforming into a Werewolf in front of NPCs will now properly be considered a criminal act and generate Infamy.
    Roar and Hircine’s Bounty: These abilities now always apply their Major Buffs while slotting, rather than only while in Werewolf form. This will fix issues where slotting these abilities outside of Werewolf form could prevent you from gaining their effects from any source.
    Hircine’s Rage (morph): This morph now increases your damage taken by 8 to 5% depending on rank, down from 23 to 20%.

    Is this really a healthy change? This means (if I'm reading it right) Werewolves will receive bonuses for being out of form. This is a permanent Major Brutality and Major Savagery buff.
    Meanwhile Vampires just got finished being gutted for offering too much "extra" bonus without a lot of the necessary drawback.

    Is there an explanation on why this is being done and will we be receiving negative out-of-form WW effects to counteract it? Will we be receiving the full damage increase from Skilled Tracker as a trade off for these bonuses?

    No, you can simply slot WW ability out of WW ability bar. You wont be able to use it. Its like slotting a bow ability while using 2h. Now they will provide passive buffs but you still wont be able to activate them.
  • Kittytravel
    Kittytravel
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    Arciris wrote: »
    Who is going to waste one (1) or two (2!) of our 10 precious skill slots just to get easily accessible Major buffs (savagery and brutality that you can get from one pot)?

    - Not me.

    This is only a bug fix, QoL thing, no need to loose minds over it.

    It's an issue because Vampire essentially got punished for being a passive source before. It got reworked into the failure of a skill line it is now and then the only redeeming factor from it got knocked to the ground and buried six feet under.

    I'm personally a fan of werewolves and that's why this change bothers me; I'd rather the WW skill line not get punished because of a change no one asked for. There are a few better sources for both Major Savagery and Major Brutality (Momentum, Hidden Blade, both of which do things other than just sitting on your bar and Expert Hunter) and as you said pots can do the same thing.

    The problem is that we all know ZOS when making changes usually doesn't care if something is a better option; the worse option is still open to get punished for it. To pretend otherwise is rather silly.
    Zyva wrote: »
    no kidding. What arciris said. thats what pots are for.
    Read above.
    robpr wrote: »
    Werewolf

    Transforming into a Werewolf in front of NPCs will now properly be considered a criminal act and generate Infamy.
    Roar and Hircine’s Bounty: These abilities now always apply their Major Buffs while slotting, rather than only while in Werewolf form. This will fix issues where slotting these abilities outside of Werewolf form could prevent you from gaining their effects from any source.
    Hircine’s Rage (morph): This morph now increases your damage taken by 8 to 5% depending on rank, down from 23 to 20%.

    Is this really a healthy change? This means (if I'm reading it right) Werewolves will receive bonuses for being out of form. This is a permanent Major Brutality and Major Savagery buff.
    Meanwhile Vampires just got finished being gutted for offering too much "extra" bonus without a lot of the necessary drawback.

    Is there an explanation on why this is being done and will we be receiving negative out-of-form WW effects to counteract it? Will we be receiving the full damage increase from Skilled Tracker as a trade off for these bonuses?

    No, you can simply slot WW ability out of WW ability bar. You wont be able to use it. Its like slotting a bow ability while using 2h. Now they will provide passive buffs but you still wont be able to activate them.

    Yeah. That's what I said.
  • Arciris
    Arciris
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    Vampirism offered a unique 10% stam and mag regen just for being a vampire and spending one skill point... without even the need to slot anything: huge difference.

    And Vampire are completely OP for the stealth/rogue gameplay. So OP I don't even want to talk about it :open_mouth:
  • Kittytravel
    Kittytravel
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    Arciris wrote: »
    Vampirism offered a unique 10% stam and mag regen just for being a vampire and spending one skill point... without even the need to slot anything: huge difference.

    And Vampire are completely OP for the stealth/rogue gameplay. So OP I don't even want to talk about it :open_mouth:

    You're pretending or purposely pushing that I'm upset or worried about the skills being slottable on non-WW bars. Let me clarify that for you: I'm not.

    But ZOS has a history of making changes like this that 'address' a problem and later turning around and destroying something else because of the 'problem' that was made from prior changes. I'm not a fan of waiting and seeing them go through another round of reworking WW because of a problem they made.

    They did the exact same thing with the Vampire rework; PTS was on fire for days about how good BFB was and ZOS addressed none of those concerns and made zero effort to remove any power from BFB and cycle it somewhere else in the skill line. One skill. Now vampire practically doesn't exist outside of RP scenarios and light overland gameplay.

    This 'concern' they have for the issues caused by these two skill-passives can be fixed by just making it so they can only be slotted on WW bars or moving the buffs to a passive in the WW skill line. I already know the skills aren't worth slotting for just those passives and no actives, but I also would rather ZOS have no excuse to go back and screw with the line at all.
  • JamieAubrey
    JamieAubrey
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    Just goes to prove they don't give a toss about magicka

    lets gut Vamps and Buff WW
  • Arciris
    Arciris
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    Arciris wrote: »
    Vampirism offered a unique 10% stam and mag regen just for being a vampire and spending one skill point... without even the need to slot anything: huge difference.

    And Vampire are completely OP for the stealth/rogue gameplay. So OP I don't even want to talk about it :open_mouth:

    You're pretending or purposely pushing that I'm upset or worried about the skills being slottable on non-WW bars. Let me clarify that for you: I'm not.

    But ZOS has a history of making changes like this that 'address' a problem and later turning around and destroying something else because of the 'problem' that was made from prior changes. I'm not a fan of waiting and seeing them go through another round of reworking WW because of a problem they made.

    They did the exact same thing with the Vampire rework; PTS was on fire for days about how good BFB was and ZOS addressed none of those concerns and made zero effort to remove any power from BFB and cycle it somewhere else in the skill line. One skill. Now vampire practically doesn't exist outside of RP scenarios and light overland gameplay.

    This 'concern' they have for the issues caused by these two skill-passives can be fixed by just making it so they can only be slotted on WW bars or moving the buffs to a passive in the WW skill line. I already know the skills aren't worth slotting for just those passives and no actives, but I also would rather ZOS have no excuse to go back and screw with the line at all.

    Everything is subject to change/ being nerfed overtime with or without reason - that's ZOS way.
    So of course WW will get nerfed sometime in the future, no need to stress about it because they fixed a bug, that is all I am saying.
    And vampires are far from RP, overland scenarios... have you ever tried : cloak> guaranteed crit + free 300 weap/spell damage on a 40m snipe? Just for being vamp stage 3 ;)
  • Vayln_Ninetails
    Vayln_Ninetails
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    Arciris wrote: »
    Arciris wrote: »
    Vampirism offered a unique 10% stam and mag regen just for being a vampire and spending one skill point... without even the need to slot anything: huge difference.

    And Vampire are completely OP for the stealth/rogue gameplay. So OP I don't even want to talk about it :open_mouth:

    You're pretending or purposely pushing that I'm upset or worried about the skills being slottable on non-WW bars. Let me clarify that for you: I'm not.

    But ZOS has a history of making changes like this that 'address' a problem and later turning around and destroying something else because of the 'problem' that was made from prior changes. I'm not a fan of waiting and seeing them go through another round of reworking WW because of a problem they made.

    They did the exact same thing with the Vampire rework; PTS was on fire for days about how good BFB was and ZOS addressed none of those concerns and made zero effort to remove any power from BFB and cycle it somewhere else in the skill line. One skill. Now vampire practically doesn't exist outside of RP scenarios and light overland gameplay.

    This 'concern' they have for the issues caused by these two skill-passives can be fixed by just making it so they can only be slotted on WW bars or moving the buffs to a passive in the WW skill line. I already know the skills aren't worth slotting for just those passives and no actives, but I also would rather ZOS have no excuse to go back and screw with the line at all.

    Everything is subject to change/ being nerfed overtime with or without reason - that's ZOS way.
    So of course WW will get nerfed sometime in the future, no need to stress about it because they fixed a bug, that is all I am saying.
    And vampires are far from RP, overland scenarios... have you ever tried : cloak> guaranteed crit + free 300 weap/spell damage on a 40m snipe? Just for being vamp stage 3 ;)

    Ah yes, he forgot to mention gankers.

    Vampire is literally only good in RP, Overland, and for gankers.

    That's it.
  • Sephyr
    Sephyr
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    Arciris wrote: »
    Arciris wrote: »
    Vampirism offered a unique 10% stam and mag regen just for being a vampire and spending one skill point... without even the need to slot anything: huge difference.

    And Vampire are completely OP for the stealth/rogue gameplay. So OP I don't even want to talk about it :open_mouth:

    You're pretending or purposely pushing that I'm upset or worried about the skills being slottable on non-WW bars. Let me clarify that for you: I'm not.

    But ZOS has a history of making changes like this that 'address' a problem and later turning around and destroying something else because of the 'problem' that was made from prior changes. I'm not a fan of waiting and seeing them go through another round of reworking WW because of a problem they made.

    They did the exact same thing with the Vampire rework; PTS was on fire for days about how good BFB was and ZOS addressed none of those concerns and made zero effort to remove any power from BFB and cycle it somewhere else in the skill line. One skill. Now vampire practically doesn't exist outside of RP scenarios and light overland gameplay.

    This 'concern' they have for the issues caused by these two skill-passives can be fixed by just making it so they can only be slotted on WW bars or moving the buffs to a passive in the WW skill line. I already know the skills aren't worth slotting for just those passives and no actives, but I also would rather ZOS have no excuse to go back and screw with the line at all.

    Everything is subject to change/ being nerfed overtime with or without reason - that's ZOS way.
    So of course WW will get nerfed sometime in the future, no need to stress about it because they fixed a bug, that is all I am saying.
    And vampires are far from RP, overland scenarios... have you ever tried : cloak> guaranteed crit + free 300 weap/spell damage on a 40m snipe? Just for being vamp stage 3 ;)

    Ah yes, he forgot to mention gankers.

    Vampire is literally only good in RP, Overland, and for gankers.

    That's it.

    And dying. But I think we already covered that somewhere. :D
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