Your second paragraph is a fantastic idea.Might be worth mentioning that all forms of dragon leap can pull the defender out of dodge roll regardless of immunity. I believe this is due to zos keeping it on the old gap close rules. I believe the dw dagger gap closer works in the same way, but worth testing.
Honestly wish any undodgeable/unblockables were only on abilities with skill shot aspects to them. For instance leap could work like caltrops. Point and aim at a location>jump>aoe hit+stun in that location. It takes away the point and click=win aspect, while at the same time gives a massive utility buff to dk.
https://www.youtube.com/watch?v=iv7aZlwpl3I&ab_channel=MincVinyl
Your second paragraph is a fantastic idea.Might be worth mentioning that all forms of dragon leap can pull the defender out of dodge roll regardless of immunity. I believe this is due to zos keeping it on the old gap close rules. I believe the dw dagger gap closer works in the same way, but worth testing.
Honestly wish any undodgeable/unblockables were only on abilities with skill shot aspects to them. For instance leap could work like caltrops. Point and aim at a location>jump>aoe hit+stun in that location. It takes away the point and click=win aspect, while at the same time gives a massive utility buff to dk.
https://www.youtube.com/watch?v=iv7aZlwpl3I&ab_channel=MincVinyl
Since the Necromancer class came out we have reported this bug for 1.5 years and haven't gotten a response. Ricochet Skull is bugged and it doesn't help that it's the slowest spammable in the game and is clunky to weave.
Third skull is stuck and we loose the damage increase when the bugs happen.
Here is video with proof. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RobGarrett @ZOS_Gilliam @ZOS_BrianWheeler @ZOS_RichLambert
https://youtu.be/6afhmyLkCW0
Light attacks in general seem to be offset in animation duration compared to live. I do remember some changes on the week1 pts notes but there were no issues on the first 2 weeks. Everything was working fine. Yesterday I logged on to pts to test something, ended up on magblade and well.... weaving is gone? You perceive it as you press the light attack button then a split second later the ability button. Normally the light attack animation stops and the skills animation finishes fully instead. Now it is completely different. You do the same and there is a roughly 0.2 0.3 sec of "waiting" between the light attack animation finishing and the skill animation starting. It completely removed the fluid feeling of combat. Im not sure if it is a bug or just the fact that the changes mentioned in the first week of notes have finally been activated, much later compared to when it should have, but it wouldnt be the first time something like this happens. If you can confirm it as a bug please do so.