Executioners blade needs to have the "behind" requirement removed.
The skill this weapon enchances is already pretty terrible, at least this would make it a somewhat okay ranged execute ability.
As it stands no one will use this.
This. Or at the very minimum, allow it perhaps 100% execute damage from the front and 200% from the back so theres at least a minor alternative. Its already iffy to dedicate a set to doing something circumstantial like increased damage at the execute range (Kvatch Gladiator) or needing to flank (Flanking Strategist) but a mixture of the two? Just too questionable in my eyes.
Executioners blade needs to have the "behind" requirement removed.
The skill this weapon enchances is already pretty terrible, at least this would make it a somewhat okay ranged execute ability.
As it stands no one will use this.
This. Or at the very minimum, allow it perhaps 100% execute damage from the front and 200% from the back so theres at least a minor alternative. Its already iffy to dedicate a set to doing something circumstantial like increased damage at the execute range (Kvatch Gladiator) or needing to flank (Flanking Strategist) but a mixture of the two? Just too questionable in my eyes.
Honestly the skill should've been reworked into something useful before they released a weapon around it.
Old flying blade was fine as a semi ranged spammable, dunno why they had to change it.
At the very least the teleport morph shouldn't require 2 gcd to gapclose.
On a different note, I don't like how the team is pushing procsets so heavily, especially after the overwhelmingly negative feedback that was given during last pts and since stonethorn came live.
It's clear that they didn't take no cp pvp into account when setting their fabled SBEs for procsets.
YandereGirlfriend wrote: »Question regarding Wrath of Elements: is the damage type determined by the type of Destruction Staff that you are using or does it just randomly pick a damage type each tick?
Hopefully it is the former option and, if so, that provides another pure elemental DoT to builds hoping to specialize in only a single element (e.g. Frost Mages, Shock Mages, Fire Mages).
Lughlongarm wrote: »Question:
Wrath of Elements does not proc glyphs/poisons. As far as I remember, the weapon sets effects are considered to be part of the skill they are effecting. So Wrath of Elements is supposed to be an extension to the "Weakness to Elements" skill and therefore it is also supposed to proc glyphs/poisons. Because the effect is also a persisting one, it should also proc the glyphs/poisons even on bar swap.
Am I wrong?
Ring of the Pale Order isn't worth using in 99% of content in PvE now but that's not really a problem or care for me; just letting you know, it's basically only useful in solo content now because the damage loss is too great in most other content.
Since Frenzied Momentum's proc comes in after 5 stacks when you use stamina abilities, and then is all together consumed afterwards and then resets, and I think the damage should be higher than it is right now.
Taleof2Cities wrote: »Since Frenzied Momentum's proc comes in after 5 stacks when you use stamina abilities, and then is all together consumed afterwards and then resets, and I think the damage should be higher than it is right now.
Frenzied Momentum is plenty strong in PvP, @Kory ... I don't think it needs a buff.
Unless your statement is from a PvE perspective. However, heavy attack builds in PvE are not too common and most players seek out other Arena weapons with better utility.