ZOS_GinaBruno wrote: »
- Was the arena fun? Which was your favorite part, and why?
- Did you complete the entire arena?
- Did you find anything interesting?
- Do you have any other general feedback?
LickingHistSap wrote: »Final boss is literally impossible to do as a tank. You cannot do enough dps to kill the shade fast enough, so you're dead the moment the Void Trap attack starts. This is ridiculous, since the rest of it was fairly well balanced up until then.
LickingHistSap wrote: »Final boss is literally impossible to do as a tank. You cannot do enough dps to kill the shade fast enough, so you're dead the moment the Void Trap attack starts. This is ridiculous, since the rest of it was fairly well balanced up until then.
That isn't true. You just have to build yourself around DPS, but you can be a tank:
Gear - PFG/Maw/Medusa. Remember this is a solo arena not a tank challenge you do have to build a survival build - not a tank one.
Bar setup:
Blockade / Crit surge heal / Clannfear / Inner Light / Bound Aegis
Conduit / Crushing Shock / Clannfear / inner light / Bound Aegis
Tri stat food/potions.
LickingHistSap wrote: »LickingHistSap wrote: »Final boss is literally impossible to do as a tank. You cannot do enough dps to kill the shade fast enough, so you're dead the moment the Void Trap attack starts. This is ridiculous, since the rest of it was fairly well balanced up until then.
That isn't true. You just have to build yourself around DPS, but you can be a tank:
Gear - PFG/Maw/Medusa. Remember this is a solo arena not a tank challenge you do have to build a survival build - not a tank one.
Bar setup:
Blockade / Crit surge heal / Clannfear / Inner Light / Bound Aegis
Conduit / Crushing Shock / Clannfear / inner light / Bound Aegis
Tri stat food/potions.
You shouldn't have an instant kill DPS check in the first place, thats the dumbest *** in existence. The rest of the trial was fair to do on my tank, but the moment Maebroogha hits 80 I automatically lose because only DPS players matter in everything, I guess.
LickingHistSap wrote: »
Just expanding on this point, what does Void Trap actually DO besides just make the dungeon impossible to complete for certain builds?
LickingHistSap wrote: »
Just expanding on this point, what does Void Trap actually DO besides just make the dungeon impossible to complete for certain builds?
It does multiple things:
1. It gives choice - Can I burn boss before this kills me to push next phase, or do I need to break the link and get away. This is a good fight adaption one in which allows a player on demand to adjust to a situation, based solely on their ability and build.
2. It forces players to adapt their build to the encounter. You didn't adapt it seems and got punished for it.
If you REALLY want to test - Try testing with teleports or streaks - I haven't yet, but if the link works like every other link in dungeons you can simply blink by it.
LickingHistSap wrote: »
Also, I'm a dragonknight stamtank, what streaks or teleports can I even use?
CyberOnEso wrote: »Was the arena fun? Which was your favorite part, and why?
This is probably the best piece of content you have ever put out.
This is the best content you have ever put out. That last boss is amazing. The arenas look beautiful. The mechanics are vaired and intereting.
You have hit the nail on the head with this one. The amount of secrets and stuff there is to explore is really great.
The last boss has to be the best, if you wanted a satisfying end to your dark heart of skyrim, well you have it right there.
Did you complete the entire arena
Yes, I must have cleared it ~20 times on vet thus far, and don't plan on stopping.
I am looking forward to the week two buffs that I would believe are coming. There are just too many things that seem like they should one shot that just don't.
Did you find anything interesting?
The secrets are interesting, the side bosses take too long to get to and I feel the buffs they provide are not worth the time spent on killing them.
A few things I feel could be improved
- Grappling, the desync makes the entire hunters grotto wing not fun to play
- I feel like going for the secrets is a massive waste of time in most runs, mostly because you need to always walk back, if you could add a portal back to where you started the secret path I feel they would be utilized a lot more.
- Sometimes heavy attacking the lava orb fails to register. This is with doing a fully charged heavy attack.
- Resetting the arena doesn't work if you are in the middle of a run, you can abandon the quest and it won't care.
With regards to this I would really love a better way of resetting instances, there really should be a button or a chat command you can use to reset arena's/ trials- The hunters grotto wing seems overturned in general compared to the other wings.
The scoring system!
At the moment, to my knowledge you need to kill everything to get the maximum possible score. This is simply not fun, you have developed an amazing arena where you can come up with creative ways to skip past certain enemies and complete the place really quite fast. This leads to some really exciting gameplay where you are pushing yourself to beat it as fast as you can.
But the way the score is handled now you need to kill everything to get the highest possible score, even the side bosses, which take so long to get to that it completely ruins the potential of doing the arena as quickly as you can.
I would really ask you to reevaluate how the scoring works, in my opinion it should be based off of time, minus sigils used.
My character is permanently stuck on the last boss of the instance. The (dead) boss continually spawning void flameshapers after I killed her and the lightning bolt is constantly dropping on me, so I cannot teleport out. Logging out and logging back in does not fix this problem. Abndoning the quest and logging out does not fix it either. Dying and wayshrining just respawns me on the platform over and over and over again.
Please do not push unfinished/untested content to PTS like this again. Only a third of this instance even works and now my main is stuck permanently in this instance and now I can't test any of the content at all from here on out unless I make a new character, which I'm not going to do.