Corellon Thromorin wrote: »Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
Thats not as easy as it sounds. You need to think about new skilline that needs leveling or incorporation into the destruction staff line. You also have to think about what happens to existing frost staffs and researched frost staff traits?
Currently Tank players have Frost Staffs. They also have the traits researched that enable them to craft various sets and Transmute them. You also have a handful of DDs that do the exact same.
You now have 2 choices:
1.) You create the new weapon for Tanks. This would mean Tanks would have to refarm their staffs (i have 10+) and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
2.) You could create a new weapon but transfer all Frost Staffs and Traits to the new weapon. This would mean that DDs would have to refarm their staffs and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
No matter how you turn it, one side will get the shorter end of the stick. Only question is which part of the community you want to *** off. Thats also the reason why you will most likely not see this happen.
3) ZOS Duplicates Frost staff's research progress to the new staff type and creates a temporary NPC that transmutes frost staves to whatever new stave they created.
Corellon Thromorin wrote: »Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
Thats not as easy as it sounds. You need to think about new skilline that needs leveling or incorporation into the destruction staff line. You also have to think about what happens to existing frost staffs and researched frost staff traits?
Currently Tank players have Frost Staffs. They also have the traits researched that enable them to craft various sets and Transmute them. You also have a handful of DDs that do the exact same.
You now have 2 choices:
1.) You create the new weapon for Tanks. This would mean Tanks would have to refarm their staffs (i have 10+) and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
2.) You could create a new weapon but transfer all Frost Staffs and Traits to the new weapon. This would mean that DDs would have to refarm their staffs and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
No matter how you turn it, one side will get the shorter end of the stick. Only question is which part of the community you want to *** off. Thats also the reason why you will most likely not see this happen.
3) ZOS Duplicates Frost staff's research progress to the new staff type and creates a temporary NPC that transmutes frost staves to whatever new stave they created.
With new players complaining that they have to do researches veterans do not need to do and with returning players complaining when transmute is no longer possible. Sadly there is no simple and fair solution.
Corellon Thromorin wrote: »Corellon Thromorin wrote: »Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
Thats not as easy as it sounds. You need to think about new skilline that needs leveling or incorporation into the destruction staff line. You also have to think about what happens to existing frost staffs and researched frost staff traits?
Currently Tank players have Frost Staffs. They also have the traits researched that enable them to craft various sets and Transmute them. You also have a handful of DDs that do the exact same.
You now have 2 choices:
1.) You create the new weapon for Tanks. This would mean Tanks would have to refarm their staffs (i have 10+) and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
2.) You could create a new weapon but transfer all Frost Staffs and Traits to the new weapon. This would mean that DDs would have to refarm their staffs and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
No matter how you turn it, one side will get the shorter end of the stick. Only question is which part of the community you want to *** off. Thats also the reason why you will most likely not see this happen.
3) ZOS Duplicates Frost staff's research progress to the new staff type and creates a temporary NPC that transmutes frost staves to whatever new stave they created.
With new players complaining that they have to do researches veterans do not need to do and with returning players complaining when transmute is no longer possible. Sadly there is no simple and fair solution.
Both of these, honestly, aren't real issues.
Corellon Thromorin wrote: »Corellon Thromorin wrote: »Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
Thats not as easy as it sounds. You need to think about new skilline that needs leveling or incorporation into the destruction staff line. You also have to think about what happens to existing frost staffs and researched frost staff traits?
Currently Tank players have Frost Staffs. They also have the traits researched that enable them to craft various sets and Transmute them. You also have a handful of DDs that do the exact same.
You now have 2 choices:
1.) You create the new weapon for Tanks. This would mean Tanks would have to refarm their staffs (i have 10+) and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
2.) You could create a new weapon but transfer all Frost Staffs and Traits to the new weapon. This would mean that DDs would have to refarm their staffs and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
No matter how you turn it, one side will get the shorter end of the stick. Only question is which part of the community you want to *** off. Thats also the reason why you will most likely not see this happen.
3) ZOS Duplicates Frost staff's research progress to the new staff type and creates a temporary NPC that transmutes frost staves to whatever new stave they created.
With new players complaining that they have to do researches veterans do not need to do and with returning players complaining when transmute is no longer possible. Sadly there is no simple and fair solution.
Both of these, honestly, aren't real issues.
Not for you, from the perspective of the company they are. Because both situations create unfair situations that can have effects on the players.
ESO_Nightingale wrote: »Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
Thats not as easy as it sounds. You need to think about new skilline that needs leveling or incorporation into the destruction staff line. You also have to think about what happens to existing frost staffs and researched frost staff traits?
Currently Tank players have Frost Staffs. They also have the traits researched that enable them to craft various sets and Transmute them. You also have a handful of DDs that do the exact same.
You now have 2 choices:
1.) You create the new weapon for Tanks. This would mean Tanks would have to refarm their staffs (i have 10+) and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
2.) You could create a new weapon but transfer all Frost Staffs and Traits to the new weapon. This would mean that DDs would have to refarm their staffs and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
No matter how you turn it, one side will get the shorter end of the stick. Only question is which part of the community you want to *** off. Thats also the reason why you will most likely not see this happen.
Yeah it's a lot of extra work for something you can fix similar to how I've suggested. I'd still prefer a new tanking weapon but you've just listed reasons why it's annoying to create a new one.
With that in mind its also very likely that the Frost staff will remain as a Tank weapon, which creates a problem. Some stuff that is usefull for Tanks is nearly useless for DDs and vice versa, which makes it problematic turning it into a weapon that both can use.
Neat idea, really, but can you imagine for a moment how great this wouldn't work with how bad the desync and lag is in ESO. You would probably see enemies getting stuck in floors, walls, doors, etc and "teleporting" all over the place which would make a lot of "fun" for combat.The snare on frost wall is very thematic and I like it. I had an idea while thinking about what happens when walking on ice..
The idea is one morph of frost wall kept the snare while the other morph caused enemies to slide toward the player.
ESO_Nightingale wrote: »Elemental Ring:
What changed?:
this ability no longer has to be aimed on the ground, instead it surrounds you in an elemental cloak which deals your staff's damage type to nearby enemies after you deal your initial tick of damage.
emilyhyoyeon wrote: »Minor Brittle debuff?
emilyhyoyeon wrote: »Minor Brittle debuff?
That causes enemy to take more damage from critical damage. I think it applies to chilled enemy. I'm hoping all of this will be on PTS Monday.
At stream if I'm not wrong it was said that Minor Brittle comes from ice staff only so this is DPS buff for ice staves.From the sounds of it, it's essentially a debuff applied by frost staves that everyone benefits from, not a debuff that exclusively frost staff users benefit from
Luke_Flamesword wrote: »At stream if I'm not wrong it was said that Minor Brittle comes from ice staff only so this is DPS buff for ice staves.From the sounds of it, it's essentially a debuff applied by frost staves that everyone benefits from, not a debuff that exclusively frost staff users benefit from
Luke_Flamesword wrote: »At stream if I'm not wrong it was said that Minor Brittle comes from ice staff only so this is DPS buff for ice staves.From the sounds of it, it's essentially a debuff applied by frost staves that everyone benefits from, not a debuff that exclusively frost staff users benefit from
The changes seem stupid to be. The stated goal is to improve frost staves for both tanking and DPS. But the changes don't involve any damage multiplier like shock and fire have, so no significant improvement for dps. A crit damage modifier might have been a unique option to add here. You've even nerfed the damage from wall of frost, making it even less attractive to DPS. About the only positive is the change to Tri focus to remove auto taunt.
ESO_Nightingale wrote: »Elemental Ring:
What changed?:
this ability no longer has to be aimed on the ground, instead it surrounds you in an elemental cloak which deals your staff's damage type to nearby enemies after you deal your initial tick of damage.
Thanks, I hate this.
No lie, these looked so good that I thought they were official. Fooled myself, however, I hope they highly take this into consideration.
What you guys fail to understand, is that 1) we don't have any notes on how this is going to be implemented, 2) nothing has been tested yet, so no one can say either way how it is going to work out yet, and no one should really complain about something they know nothing about 3) when we DO get patch notes, NOTHING is set in stone until it goes live, as it can change at any given moment.
What you guys fail to understand, is that 1) we don't have any notes on how this is going to be implemented, 2) nothing has been tested yet, so no one can say either way how it is going to work out yet, and no one should really complain about something they know nothing about 3) when we DO get patch notes, NOTHING is set in stone until it goes live, as it can change at any given moment.