Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
luen79rwb17_ESO wrote: »Make the godamn frost staff DPS FFS! Almost 6 1/2 years into this game and still unable to understand that?
Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
Starlight_Whisper wrote: »Pulsar is a nice skill... just needs looking at as it's got problems
Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
absoltely best comments!!!!
This, in turn, led us down the path to give the Frost Staff greater viability for doing things other than tanking. The end result was a focus on two changes: Give Frost Staff users more flexibility to fill the role of a tank, and also give Frost Staff users the opportunity to better fill the roles of support or DPS.
A good example of this is the following upcoming adjustments to Wall of Frost/Flame/Shock:
- Lowering the damage done by Wall of Frost compared to Wall of Flame and Shock
- Removing Snare from Wall of Frost
- Casting Wall of Frost will create a Damage shield on you and up to 5 other nearby group members that absorbs projectiles
- Unstable Wall of Frost will apply a weaker version of the Damage Shield when the ability ends
Too early to talk about it. Need to read patchnotes first. So far frost woe change doesnt sound impressive.
Moonsorrow wrote: »I LIKE the Taunt on Frost Clench and have personally wished it for years so that is good news.
But PLEASE do make it as functional as Pierce Armor (to have same kind of bar space situation than with SnB without having to put extra resistance debuffs in separately) so put the same Major Breach and Major Fracture on that skill too so Frost Staff is then nearly as viable as a main bar tanking weapon as SnB, SnB still has some better passives (like taking less projectile damage) and extra Glyph and so on. Also do consider Frost Staff also getting the moving a bit faster while Blocking passive as what SnB has.
Make the Frost Clench range shorter to match the SnB taunt functionality and to not make some nasty things possible at PVP, so it would not then get nerfed due to that if does some pre-emptive thinking and modification on it.
Would be nice to have Frost Staff being a fully viable "front bar" tanking weapon choice with SnB and not just a back bar option most often to juggle blocking with stam or mag. Currently been SnB/Lightning staff most often or SnB/Bow. So would be nice and FUN to be able to go even Frost/Lightning and be fully functional and competitive at all tanking tasks event at the most challenging Vet content, thank you!
Copy pasted my message from the other thread to here if this becomes the topic that is more focused on the Frost Staff changes, the main thread will probably end up too salty about the upcoming crit changes so Frost Staff changes get no attention most likely. I understand the upcoming Crit nerfs being worrisome though.. so yeah. Big game changers incoming again.When do we just get to play and have fun lol?
ESO_Nightingale wrote: »Moonsorrow wrote: »I LIKE the Taunt on Frost Clench and have personally wished it for years so that is good news.
But PLEASE do make it as functional as Pierce Armor (to have same kind of bar space situation than with SnB without having to put extra resistance debuffs in separately) so put the same Major Breach and Major Fracture on that skill too so Frost Staff is then nearly as viable as a main bar tanking weapon as SnB, SnB still has some better passives (like taking less projectile damage) and extra Glyph and so on. Also do consider Frost Staff also getting the moving a bit faster while Blocking passive as what SnB has.
Make the Frost Clench range shorter to match the SnB taunt functionality and to not make some nasty things possible at PVP, so it would not then get nerfed due to that if does some pre-emptive thinking and modification on it.
Would be nice to have Frost Staff being a fully viable "front bar" tanking weapon choice with SnB and not just a back bar option most often to juggle blocking with stam or mag. Currently been SnB/Lightning staff most often or SnB/Bow. So would be nice and FUN to be able to go even Frost/Lightning and be fully functional and competitive at all tanking tasks event at the most challenging Vet content, thank you!
Copy pasted my message from the other thread to here if this becomes the topic that is more focused on the Frost Staff changes, the main thread will probably end up too salty about the upcoming crit changes so Frost Staff changes get no attention most likely. I understand the upcoming Crit nerfs being worrisome though.. so yeah. Big game changers incoming again.When do we just get to play and have fun lol?
adding major breach and fracture to it sort of devalues weakness to elements as that skill already has major breach on it, along with a morph that no-one in their right mind ever uses.
(PVE) Frost Mage having a snare or hard CC with the weapon made sense. Of course it's out... sigh
emilyhyoyeon wrote: »No matter what kinds of changes they give to frost destro staff for the support roles, frost staves must have a damage passive where the other two elements do. I think that's the most important step to making them competitive (not necessarily BIS) with fire and lightning.
With this,
Trifocus
I suggest, instead of the damage shield: Similar to lightning, frost fully charged heavies could have a ''bounce between enemies'' effect, similar to the magnecro spammable and reflective of the lightning AOE burst. Could also keep the shield to keep the support, but unnecessary imo.
Ancient Knowledge
I like the 8% crit damage. I'm not sure how it would translated to minmaxed endgame groups, as in, I'm not sure if that would make frost staff BIS for all mag classes. I don't think it really matters though, could always just lower the value.
An alternative could be 4% single target and 4% AOE increase.
Wall of Elements
Blockade: I like it
Unstable: Not sure if I'm reading it correctly. More damage to chilled enemies, or more damage overall? Either is fine to me but chilled is more thematically tight.
Ele Susceptibility
As someone who does some endgame tanking, yeah I would not use this over breach; but it functions well as a SnB alternative. Putting the increased block here is great; it's reflective of defensive posture of SnB which is great.
Impulse
I didn't even think about overhauling the ele ring morph. I love your suggestion.
Ele Storm
Reduced cost is interesting, I didn't think of that. Another possibility could be increases crit chance to enemies inside the storm by like 3% or something (not sure if 3% would be too overpowered or underpowered).
Thanks for making this post btw. I'm glad they're looking at the frost destruction staff and I'm holding up hope. The good thing about these suggested changes is that the support-based ones are simple enough to remove when they finally get around to making a more TES-lore-consistent magicka tanking staff.
I am pretty okay with a lot of these changes, and they are pretty in line with the post I made in the combat update thread. Glad to see others are as passionate on an update to the Frost Staff. While I agree the tanking aspect was never a fit since when they introduced it, I do think that it's so ingrained with it now that it shouldn't be removed entirely but passed off onto morphs over the passives as suggested in this thread.
ESO_Nightingale wrote: »emilyhyoyeon wrote: »No matter what kinds of changes they give to frost destro staff for the support roles, frost staves must have a damage passive where the other two elements do. I think that's the most important step to making them competitive (not necessarily BIS) with fire and lightning.
With this,
Trifocus
I suggest, instead of the damage shield: Similar to lightning, frost fully charged heavies could have a ''bounce between enemies'' effect, similar to the magnecro spammable and reflective of the lightning AOE burst. Could also keep the shield to keep the support, but unnecessary imo.
Ancient Knowledge
I like the 8% crit damage. I'm not sure how it would translated to minmaxed endgame groups, as in, I'm not sure if that would make frost staff BIS for all mag classes. I don't think it really matters though, could always just lower the value.
An alternative could be 4% single target and 4% AOE increase.
Wall of Elements
Blockade: I like it
Unstable: Not sure if I'm reading it correctly. More damage to chilled enemies, or more damage overall? Either is fine to me but chilled is more thematically tight.
Ele Susceptibility
As someone who does some endgame tanking, yeah I would not use this over breach; but it functions well as a SnB alternative. Putting the increased block here is great; it's reflective of defensive posture of SnB which is great.
Impulse
I didn't even think about overhauling the ele ring morph. I love your suggestion.
Ele Storm
Reduced cost is interesting, I didn't think of that. Another possibility could be increases crit chance to enemies inside the storm by like 3% or something (not sure if 3% would be too overpowered or underpowered).
Thanks for making this post btw. I'm glad they're looking at the frost destruction staff and I'm holding up hope. The good thing about these suggested changes is that the support-based ones are simple enough to remove when they finally get around to making a more TES-lore-consistent magicka tanking staff.
Thanks for looking into the suggestions, with unstable it's just more base damage per tick with no extra requirements as it should be pretty easy to do. i did leave an extra "more thematic" suggestion in there with more dps to enemies effected by cc, such as snares, immobilisations and stuns. but that's pretty specific and not always the most consistent thing on certain classes.
@ESO_Nightingale
I know I upvoted your post in there. I actually have been to your discord and it has definitely helped given me ideas on how to make Frost builds work a little more efficiently (even with some thematic compromises). Thanks for all the hard work you guys put into testing a lot of it.
emilyhyoyeon wrote: »ESO_Nightingale wrote: »emilyhyoyeon wrote: »No matter what kinds of changes they give to frost destro staff for the support roles, frost staves must have a damage passive where the other two elements do. I think that's the most important step to making them competitive (not necessarily BIS) with fire and lightning.
With this,
Trifocus
I suggest, instead of the damage shield: Similar to lightning, frost fully charged heavies could have a ''bounce between enemies'' effect, similar to the magnecro spammable and reflective of the lightning AOE burst. Could also keep the shield to keep the support, but unnecessary imo.
Ancient Knowledge
I like the 8% crit damage. I'm not sure how it would translated to minmaxed endgame groups, as in, I'm not sure if that would make frost staff BIS for all mag classes. I don't think it really matters though, could always just lower the value.
An alternative could be 4% single target and 4% AOE increase.
Wall of Elements
Blockade: I like it
Unstable: Not sure if I'm reading it correctly. More damage to chilled enemies, or more damage overall? Either is fine to me but chilled is more thematically tight.
Ele Susceptibility
As someone who does some endgame tanking, yeah I would not use this over breach; but it functions well as a SnB alternative. Putting the increased block here is great; it's reflective of defensive posture of SnB which is great.
Impulse
I didn't even think about overhauling the ele ring morph. I love your suggestion.
Ele Storm
Reduced cost is interesting, I didn't think of that. Another possibility could be increases crit chance to enemies inside the storm by like 3% or something (not sure if 3% would be too overpowered or underpowered).
Thanks for making this post btw. I'm glad they're looking at the frost destruction staff and I'm holding up hope. The good thing about these suggested changes is that the support-based ones are simple enough to remove when they finally get around to making a more TES-lore-consistent magicka tanking staff.
Thanks for looking into the suggestions, with unstable it's just more base damage per tick with no extra requirements as it should be pretty easy to do. i did leave an extra "more thematic" suggestion in there with more dps to enemies effected by cc, such as snares, immobilisations and stuns. but that's pretty specific and not always the most consistent thing on certain classes.
oh yeah I see what you mean now
Unrelated but I do want to point out, with the frost elemental storm, I meant an increase in crit damage to enemies inside, not crit chance. I edited this in my original post
Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
Thats not as easy as it sounds. You need to think about new skilline that needs leveling or incorporation into the destruction staff line. You also have to think about what happens to existing frost staffs and researched frost staff traits?
Currently Tank players have Frost Staffs. They also have the traits researched that enable them to craft various sets and Transmute them. You also have a handful of DDs that do the exact same.
You now have 2 choices:
1.) You create the new weapon for Tanks. This would mean Tanks would have to refarm their staffs (i have 10+) and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
2.) You could create a new weapon but transfer all Frost Staffs and Traits to the new weapon. This would mean that DDs would have to refarm their staffs and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
No matter how you turn it, one side will get the shorter end of the stick. Only question is which part of the community you want to *** off. Thats also the reason why you will most likely not see this happen.
Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
Thats not as easy as it sounds. You need to think about new skilline that needs leveling or incorporation into the destruction staff line. You also have to think about what happens to existing frost staffs and researched frost staff traits?
Currently Tank players have Frost Staffs. They also have the traits researched that enable them to craft various sets and Transmute them. You also have a handful of DDs that do the exact same.
You now have 2 choices:
1.) You create the new weapon for Tanks. This would mean Tanks would have to refarm their staffs (i have 10+) and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
2.) You could create a new weapon but transfer all Frost Staffs and Traits to the new weapon. This would mean that DDs would have to refarm their staffs and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
No matter how you turn it, one side will get the shorter end of the stick. Only question is which part of the community you want to *** off. Thats also the reason why you will most likely not see this happen.
ESO_Nightingale wrote: »Corellon Thromorin wrote: »Why should magicka DD even have to deal with gimmicky tank mechanics in one of their only 3 weapons. Just scrap anything tank related, please ZOS. And give us specific tanking staff, made for tanking, that isn't subpar.
Thats not as easy as it sounds. You need to think about new skilline that needs leveling or incorporation into the destruction staff line. You also have to think about what happens to existing frost staffs and researched frost staff traits?
Currently Tank players have Frost Staffs. They also have the traits researched that enable them to craft various sets and Transmute them. You also have a handful of DDs that do the exact same.
You now have 2 choices:
1.) You create the new weapon for Tanks. This would mean Tanks would have to refarm their staffs (i have 10+) and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
2.) You could create a new weapon but transfer all Frost Staffs and Traits to the new weapon. This would mean that DDs would have to refarm their staffs and research the traits to be able to craft/transmute. Essentially destroying their current gear setups.
No matter how you turn it, one side will get the shorter end of the stick. Only question is which part of the community you want to *** off. Thats also the reason why you will most likely not see this happen.
Yeah it's a lot of extra work for something you can fix similar to how I've suggested. I'd still prefer a new tanking weapon but you've just listed reasons why it's annoying to create a new one.