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Make Antiquities tradeable

Ravensilver
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First of all: I *love* the new Antiquities feature! It's different, it's challenging and it's certainly interesting.

In the beginning, I was all over the place, leveling up my scrying and excavating skills, digging up stuff, running all over the place, looking for leads. I even opened so many safeboxes! And I wasn't alone! No matter what wayshrine I popped into, there were scores of other players, all with our A-Pads in front of our noses, scrying for the next lovely item to dig up.

And then... I got bored.

When I found leads, it was always for the same things. The leads for the items that I *really* wanted refused to drop, no matter how many dragons or gryphons I killed on various characters. I kept digging up the same stuff over and over again. Mostly, because I can't stand seeing stuff unfinished (which is why I tend to devote entire evenings to crafter surveys and treasure chest maps). I couldn't get the things that I wanted, and started having too many of the things I didn't.
There are people in my (housing) guild that have over 20 of the Void-Crystal Anomalies, but not a single Stained Glass window, or Sunbird feather. By now, they've given up.

And they're not the only ones. Where there used to be tons of players actively chasing Antiquities, by now I'm surprised if I see one or two in a zone.

I'd very much hoped that we would get new leads with Stonethorn, but that didn't happen.

I find it really sad that such a great feature is falling into disuse. So my request would be: make the Antiquities - the furniture ones - tradeable.

It would definitely revitalize the feature, get players interested again, make items available for other players who haven't had the same rng luck and perhaps even revitalize the furniture market a bit.
I get the idea that these are supposed to be *special* items. But what good are *special* items, or a special feature, if no one's interested or invested in it anymore?

Let us put the Antiquities furniture up on the Guild Stores. I'm sure it would make a lot of players happy... imho.
  • Flaaklypa
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    Uh, nope. No thanks.
  • Ravensilver
    Ravensilver
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    frontend wrote: »
    Uh, nope. No thanks.

    Ok? Why not? What's your argument against the idea?
  • Ackwalan
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    The furniture leads I don't bother doing. I already have them, the skill line is max, aren't trade able and they can't even be sold to a vendor. No reason to do them.
  • Ravensilver
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    Ackwalan wrote: »
    The furniture leads I don't bother doing. I already have them, the skill line is max, aren't trade able and they can't even be sold to a vendor. No reason to do them.

    Yes. That was my thought, too.

    There's no reason to use the feature anymore, because once you've done all (or most) of the leads, it looses its newness since unless you do housing, there's not much you can do with the items.
  • Minyassa
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    I think that would make it even more impossible for people to farm these for themselves. It was bad enough for a while trying to find safeboxes when things had just released and everyone and their cousin was looking for leads. Imagine if that demand kept up and became even worse with people building lead farmers and taking *all* sources of leads from people who just want to furnish themselves. It would be worse than it is trying to farm furnishing mats for yourself now. Would be very difficult to get hits on on world bosses you need, would be impossible to find chests, safeboxes, thieves' troves. Please no. I already deal with that on a lesser level with trying to get furnishing mats since they are too expensive to buy now.
  • Ravensilver
    Ravensilver
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    Minyassa wrote: »
    I think that would make it even more impossible for people to farm these for themselves. It was bad enough for a while trying to find safeboxes when things had just released and everyone and their cousin was looking for leads. Imagine if that demand kept up and became even worse with people building lead farmers and taking *all* sources of leads from people who just want to furnish themselves. It would be worse than it is trying to farm furnishing mats for yourself now. Would be very difficult to get hits on on world bosses you need, would be impossible to find chests, safeboxes, thieves' troves. Please no. I already deal with that on a lesser level with trying to get furnishing mats since they are too expensive to buy now.

    But then you could buy the items instead of having to farm them. Would that not make it easier?
  • idk
    idk
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    Minyassa wrote: »
    I think that would make it even more impossible for people to farm these for themselves. It was bad enough for a while trying to find safeboxes when things had just released and everyone and their cousin was looking for leads. Imagine if that demand kept up and became even worse with people building lead farmers and taking *all* sources of leads from people who just want to furnish themselves. It would be worse than it is trying to farm furnishing mats for yourself now. Would be very difficult to get hits on on world bosses you need, would be impossible to find chests, safeboxes, thieves' troves. Please no. I already deal with that on a lesser level with trying to get furnishing mats since they are too expensive to buy now.

    But then you could buy the items instead of having to farm them. Would that not make it easier?

    I think you came up with the very reason Zos did not make them tradable. They want players to do this for themselves just as they want players to run dungeons to get the gear that drops in them.
  • AcadianPaladin
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    I agree with @Ravensilver and think making them tradable is a fine ides. Many people like me won't farm/grind something they don't enjoy - no matter what loot is dangled in front of us. I got to L10 in antiquities and now am largely done with it. Honestly, I don't find the activity very enjoyable and therefore refuse to farm/grind for items. The reason I like making them tradable is not because I want to buy them but to support those who enjoy pursuing antiquities. That way they can sell redundant items instead of warehousing 30 copies or destroying them. I suspect that would keep interest in antiquities from flagging.
    PC NA(no Steam), PvE, mostly solo
  • virtus753
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    idk wrote: »
    Minyassa wrote: »
    I think that would make it even more impossible for people to farm these for themselves. It was bad enough for a while trying to find safeboxes when things had just released and everyone and their cousin was looking for leads. Imagine if that demand kept up and became even worse with people building lead farmers and taking *all* sources of leads from people who just want to furnish themselves. It would be worse than it is trying to farm furnishing mats for yourself now. Would be very difficult to get hits on on world bosses you need, would be impossible to find chests, safeboxes, thieves' troves. Please no. I already deal with that on a lesser level with trying to get furnishing mats since they are too expensive to buy now.

    But then you could buy the items instead of having to farm them. Would that not make it easier?

    I think you came up with the very reason Zos did not make them tradable. They want players to do this for themselves just as they want players to run dungeons to get the gear that drops in them.

    Indeed. And that goes hand in hand with ensuring that people are paying a premium for access to that content. If antiquities were tradable, fewer people would have bought Greymoor in favor of paying for the antiquities with gold. Even when Greymoor becomes available for crowns and included in ESO+, that’s real money in ZOS’ pocket one way or another for every person who wants access to antiquities, not to mention more time spent on that content specifically as opposed to more generic or incidental ways of acquiring gold.
  • Ackwalan
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    Not all antiquities should be for sale, nor should the leads be for sale. Just the furniture antiquities be for sale.
  • White wabbit
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    Only if they have the expansion
  • Tandor
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    Minyassa wrote: »
    I think that would make it even more impossible for people to farm these for themselves. It was bad enough for a while trying to find safeboxes when things had just released and everyone and their cousin was looking for leads. Imagine if that demand kept up and became even worse with people building lead farmers and taking *all* sources of leads from people who just want to furnish themselves. It would be worse than it is trying to farm furnishing mats for yourself now. Would be very difficult to get hits on on world bosses you need, would be impossible to find chests, safeboxes, thieves' troves. Please no. I already deal with that on a lesser level with trying to get furnishing mats since they are too expensive to buy now.

    But then you could buy the items instead of having to farm them. Would that not make it easier?

    No.

    Just no.
  • TwinLamps
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    Id love to sell furniture I got this way.
    I mean I already have enough tall papa's lamps for myself.
    Awake, but at what cost
  • zaria
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    Ackwalan wrote: »
    Not all antiquities should be for sale, nor should the leads be for sale. Just the furniture antiquities be for sale.
    Agree for funiture, most want to keep to some styles for most stuff.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • CMDR_Un1k0rn
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    I'd wait until Markarth before we start considering the possibility of it being abandoned.

    Oh I suspect there are going to be leads dropping from the Stonethorn dungeons... Once they have a zone to then dig them up in. I suspect that zone will be the Q4 zone.

    As for nothing to do? Well, this is why I don't go crazy farming leads in an effort to get it there and then. They do drop naturally. You will get them.

    Result? I'm far from lacking in antiquities content, and am truly not worried about running out of things to unearth.

    It pays to take things slowly.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Everstorm
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    Ackwalan wrote: »
    The furniture leads I don't bother doing. I already have them, the skill line is max, aren't trade able and they can't even be sold to a vendor. No reason to do them.

    I was rather disappointed when I realized the bulk of the Antiquities are furniture. I don't care for housing. Being able to sell them to people who do like it would be good.
  • BisDasBlutGefriert
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    there were scores of other players, all with our A-Pads in front of our noses, scrying for the next lovely item to dig up.

    Hehe A-pads, that's adorable 😁👍
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • gepe87
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    Yes!
    And add some Luxury furniture to antiquities...a little QOL improvement.

    We house owners are tired of all this gold sink...
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Stinkyremy
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    What they aren't even tradeable!
    I was looking forward to greymoor to give me a reason to search zones for leads. I have loads of leads on my and don't even know wtf they do, but was gonna go search for them one I get to greymoor. But I can't even trade the damn furniture! I don't care about crap like that, give me the gear even the mount but not furniture.
  • Gundug
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    The only reason antiquities cannot be traded is to force any player who wants the rewards to purchase the expansion.
  • colossalvoids
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    Would love furniture to be more rare but tradeable
    Edited by colossalvoids on September 17, 2020 12:23PM
  • Khaleesi8688
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    And yet the motifs are tradeable. Odd that only some of the antiquity rewards are bound.
  • SilverBride
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    I'm on the fence about this. I understand the frustration of finding multiple items, but also the excitement when I finally find that lead I've been looking for.

    What I wish is that they would start dropping unique furniture blueprints, etc., and let the items crafted from them be tradable.

    And since some people want to find furnishings and others have no use for them they could develop this further by having subcategories. You could train gear antiquities, or furnishing antiquities, and increase the chance of leads in that category to drop as your skill in that line increases.
    Edited by SilverBride on September 17, 2020 3:42PM
    PCNA
  • prof-dracko
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    If not tradable, at least let us sell them to merchants. 2-8k seems fair depending on the rarity. As is, the only option is either display or destroy.
  • dcam86b14_ESO
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    As a housing die-hard fan, I have to say no.

    Reason being that it would take people out of the world and just buy from vendors. The point of antiquities is to be a time dump, getting people to explore the zones and have a chance at getting the leads.

    If anything ALL furniture should be deconstructed as gear can be to receive a small percentage of materials in return.
  • radiostar
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    I don't remember trading any furnishings. But I do remember trading some of the purple motif pages when I first started scrying/excavating. I know I was able to trade the Ancestral stuff. Did they change everything to non-trading?
    "Billions upon Billions of Stars"
  • SilverBride
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    radiostar wrote: »
    Did they change everything to non-trading?

    I don't believe furnishings have ever been tradable.

    If anything ALL furniture should be deconstructed as gear can be to receive a small percentage of materials in return.

    I love this idea!
    Edited by SilverBride on September 17, 2020 6:38PM
    PCNA
  • CMDR_Un1k0rn
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    And yet the motifs are tradeable. Odd that only some of the antiquity rewards are bound.

    I mean if they weren't, what on earth do you propose be done with excess leads for those pages? You can only read them once per character...

    The furniture? Well to be honest, it's not exactly the worst thing to have which requires the chapter purchase. I doubt anyone is going to break records in Trials because they have a ruby dragon skull carving in their inn room...

    Eventually there is going to be something that is gated by a purchase. ZOS is a business, not a charity. Regardless of your opinion, they do exist primarily to make profits.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Donny_Vito
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    I would be more interested in farming Antiquities again if they were trade-able. I'm not big into housing, but I can see a market for selling to those people that are interested in it. Would add some more trading diversity to the game.
  • Scion_of_Yggdrasil
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    I say yes, they should be trade-able, but only after the next chapter/dlc is released. I understand needing to keep it exclusive to the latest chapter.

    I also think they should be releasing new antiquities items with each new installment as well. Then the oldest items are phased into trade-able, while the latest and greatest remain only available to those who have antiquities unlocked.
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