I don't know what this is.... but it's comically overpowered.
I would remove this from the game asap. Otherwise I'm probably retiring from this game's PvP.... or at the very least quitting my Templar again. Because this crap is just absurd.
Oblivion damage was a response to health stacking tanks. People complained about the tanks, so we got sets like this. Now people are complaining about the sets and we've come full circle.
Keep in mind builds like this are pretty much only really strong against people who stack health. So a person is giving up an entire 5 piece set to gain an advantage against one specific type of enemy. Thats a hefty price to pay.
That damage ignores defense and I'm told shields too - and even Mist Form. It's not just health it's effective against.
in any case, I would argue no single proc - whether it's a 5 set or not (and let's not forget the set gives other bonuses too, it's not just that one proc) should give you that much of an advantage over someone else, no matter what build they are. It's just too much of a hard counter.
So nerf the gear. Ill just use another build. I just play what works and is not meta at the time.
Oblivion damage was a response to health stacking tanks. People complained about the tanks, so we got sets like this. Now people are complaining about the sets and we've come full circle.
Keep in mind builds like this are pretty much only really strong against people who stack health. So a person is giving up an entire 5 piece set to gain an advantage against one specific type of enemy. Thats a hefty price to pay.
That damage ignores defense and I'm told shields too - and even Mist Form. It's not just health it's effective against.
in any case, I would argue no single proc - whether it's a 5 set or not (and let's not forget the set gives other bonuses too, it's not just that one proc) should give you that much of an advantage over someone else, no matter what build they are. It's just too much of a hard counter.
It may ignore defenses but the amount of damage it does scales off the target's health. It's basically useless against most players. You just happen to be playing the exact type of build it is designed to counter.
In other words, this is 100% a l2p issue.
So nerf the gear. Ill just use another build. I just play what works and is not meta at the time.
There are many tank builds that even i struggle to put down. Between dks and wardens. They can outheal and mitigate a lot of damage. Most of my fights end up being longer fights. Which I like. I like 1v1 more than ganking. My setup can be used against any player but works better for either really low health or very high health. But I fight anyone all the same because I like the battle. Also the person with me was not wearing knight slayer. They couldn't break through your defense so they went down to capture the flag. I stood on top of the tower and finished. Simply because thats what my build is made for. Mist form is a great skill. If you wouldn't have went up top on the tower and stayed stagnant, but instead went into the npcs in that form I wouldn't have lasted long. But you are very tanky so you have a nice build.
Oblivion damage was a response to health stacking tanks. People complained about the tanks, so we got sets like this. Now people are complaining about the sets and we've come full circle.
Keep in mind builds like this are pretty much only really strong against people who stack health. So a person is giving up an entire 5 piece set to gain an advantage against one specific type of enemy. Thats a hefty price to pay.
That damage ignores defense and I'm told shields too - and even Mist Form. It's not just health it's effective against.
in any case, I would argue no single proc - whether it's a 5 set or not (and let's not forget the set gives other bonuses too, it's not just that one proc) should give you that much of an advantage over someone else, no matter what build they are. It's just too much of a hard counter.
So you are saying that there should be 0 counter play to your tank style game play while everything else has a form of counter play? Oblivion damage is fine if not a lil weak and niche now esp since we don't have bleeds to cut thru tanks anymore, I personally have a oblivion damage glyph on my 2h cause in the grand scheme of builds in ESO you always have some troll type tank you come across that doesn't want to die or someone crutching off of Goliath form and I feel as a well balanced dps build you should be able to kill everything even if something take a lil longer 1v1
I wasnt hostile. I was saying that I dont mind being nerfed if so. It would just make me try to think of a different build.
Oblivion damage was a response to health stacking tanks. People complained about the tanks, so we got sets like this. Now people are complaining about the sets and we've come full circle.
Keep in mind builds like this are pretty much only really strong against people who stack health. So a person is giving up an entire 5 piece set to gain an advantage against one specific type of enemy. Thats a hefty price to pay.
That damage ignores defense and I'm told shields too - and even Mist Form. It's not just health it's effective against.
in any case, I would argue no single proc - whether it's a 5 set or not (and let's not forget the set gives other bonuses too, it's not just that one proc) should give you that much of an advantage over someone else, no matter what build they are. It's just too much of a hard counter.
So you are saying that there should be 0 counter play to your tank style game play while everything else has a form of counter play? Oblivion damage is fine if not a lil weak and niche now esp since we don't have bleeds to cut thru tanks anymore, I personally have a oblivion damage glyph on my 2h cause in the grand scheme of builds in ESO you always have some troll type tank you come across that doesn't want to die or someone crutching off of Goliath form and I feel as a well balanced dps build you should be able to kill everything even if something take a lil longer 1v1
I'll never understand why people say it's "trolling " to build a defensive build yet building all these super offensive builds that kill players almost instantly is just fine. That's always been a weird logic to me. So maybe if people stopped creating builds that nuked everyone in a matter of seconds (or less) people would be less inclined to create these defensive builds you hate so much to begin with. And 1v1 situations are so rare in PvP they are not even worth considering. So I could care less about 1v1 or being "balanced". The goal of a defensive character is to be able to stay alive in a real life pvp situation... not to create some balanced build so they can win in nonexistent 1v1 situations.
Anyway: I don't like the rock paper scissors approach to PvP. Never have, never will. No type of damage should simply ignore every kind of defense in the game. It's just stupid to me. So no, I don't believe in hard counters like this. If they just made it do more damage based on the health of an opponent it wouldn't be too bad and I could get behind it. But having it ignore every single form of mitigation in the game also is just too much.
Oblivion damage was a response to health stacking tanks. People complained about the tanks, so we got sets like this. Now people are complaining about the sets and we've come full circle.
Keep in mind builds like this are pretty much only really strong against people who stack health. So a person is giving up an entire 5 piece set to gain an advantage against one specific type of enemy. Thats a hefty price to pay.
That damage ignores defense and I'm told shields too - and even Mist Form. It's not just health it's effective against.
in any case, I would argue no single proc - whether it's a 5 set or not (and let's not forget the set gives other bonuses too, it's not just that one proc) should give you that much of an advantage over someone else, no matter what build they are. It's just too much of a hard counter.
So you are saying that there should be 0 counter play to your tank style game play while everything else has a form of counter play? Oblivion damage is fine if not a lil weak and niche now esp since we don't have bleeds to cut thru tanks anymore, I personally have a oblivion damage glyph on my 2h cause in the grand scheme of builds in ESO you always have some troll type tank you come across that doesn't want to die or someone crutching off of Goliath form and I feel as a well balanced dps build you should be able to kill everything even if something take a lil longer 1v1
I'll never understand why people say it's "trolling " to build a defensive build yet building all these super offensive builds that kill players almost instantly is just fine. That's always been a weird logic to me. So maybe if people stopped creating builds that nuked everyone in a matter of seconds (or less) people would be less inclined to create these defensive builds you hate so much to begin with. And 1v1 situations are so rare in PvP they are not even worth considering. So I could care less about 1v1 or being "balanced". The goal of a defensive character is to be able to stay alive in a real life pvp situation... not to create some balanced build so they can win in nonexistent 1v1 situations.
Anyway: I don't like the rock paper scissors approach to PvP. Never have, never will. No type of damage should simply ignore every kind of defense in the game. It's just stupid to me. So no, I don't believe in hard counters like this. If they just made it do more damage based on the health of an opponent it wouldn't be too bad and I could get behind it. But having it ignore every single form of mitigation in the game also is just too much.
Guess what those super offensive builds can die really easily so there is counter play, a defensive builds that just trolls and possibly is an annoying cc bot needs counter play to that's why we have oblivion damage which was changed to specifically counter these type of builds if you have problems with that maybe adjust your build some more to better sustain heals or run away from these builds
A defensive templar build can be practically unkillable in a 1v1. You yourself said that templar has no health based heal, so why stack health? I have a templar troll build that none of my friends have been able to kill in a duel(in CP, haven't tried it in no CP) and it has less than 30k health. Also Knight Slayer requires fully charged heavy attacks to proc. Heavy attacks are generally easy to avoid, assuming you're not fighting a NB running the new dual wield gank set up.
A defensive templar build can be practically unkillable in a 1v1. You yourself said that templar has no health based heal, so why stack health? I have a templar troll build that none of my friends have been able to kill in a duel(in CP, haven't tried it in no CP) and it has less than 30k health. Also Knight Slayer requires fully charged heavy attacks to proc. Heavy attacks are generally easy to avoid, assuming you're not fighting a NB running the new dual wield gank set up.
Let me specify that I'm talking about no CP only. I can't really comment on CP PvP - which is a whole different animal.
A defensive templar build can be practically unkillable in a 1v1. You yourself said that templar has no health based heal, so why stack health? I have a templar troll build that none of my friends have been able to kill in a duel(in CP, haven't tried it in no CP) and it has less than 30k health. Also Knight Slayer requires fully charged heavy attacks to proc. Heavy attacks are generally easy to avoid, assuming you're not fighting a NB running the new dual wield gank set up.
Let me specify that I'm talking about no CP only. I can't really comment on CP PvP - which is a whole different animal.
Well for defense in No CP just do what everyone else seems to be doing, abuse the targeting system, or lack of, and run engine guardian xD
It's just a shame because I thought I had finally found a way to actually create a successful defense in No CP PvP. But then this proc just had to come along and ruin my day. It's like I said, if it just did more damage or something based on my health I would be ok with it. But the fact it just completely ignores every defensive mechanism I have... my armor, my resistances, my shields, my health., even my Mist Form... it's just too much in my opinion. And it's not a criticism of Orphan or anything, who I don't blame for using the tools at his disposal. I just don't believe they should have a proc that ignores all defenses like that, especially in light of the healing nerfs. Any battleground team sporting a few of these sets is going to be able to make short work of any tank, which kind of renders the whole point of making or having a tank moot.
kingsforged wrote: »Knight Slayer and Oblivion damage in general is complete garbage against anyone NOT running a super high health build. It scales off HP and ignores resistances, unless you're over like 30k HP minimum it's pretty damn terrible.
Also dual-wield is quite possible bugged and hitting twice on heavy attacks, there's other posts about heavy attack based sets getting double-procs off dual-wield when they shouldn't.
It's just a shame because I thought I had finally found a way to actually create a successful defense in No CP PvP. But then this proc just had to come along and ruin my day. It's like I said, if it just did more damage or something based on my health I would be ok with it. But the fact it just completely ignores every defensive mechanism I have... my armor, my resistances, my shields, my health., even my Mist Form... it's just too much in my opinion. And it's not a criticism of Orphan or anything, who I don't blame for using the tools at his disposal. I just don't believe they should have a proc that ignores all defenses like that, especially in light of the healing nerfs. Any battleground team sporting a few of these sets is going to be able to make short work of any tank, which kind of renders the whole point of making or having a tank moot.
That's understandable, however:
1. the Devs made changes to move towards a less tanky meta, with more damage
2. this is literally only one build, that I have not seen anyone else running. Every build, including your tanky tanky one, should have counters to it
3. the Knight Slayer build is far less effective against a lot of the sub-20k DPS you'll see in BGs and PVP
precambria wrote: »There needs to be a counter to people who decide to do PvP as an actual tank, perma mist, or 2hander sword and board heavy armor stamdens who deserves every bit of discomfort that knight slayer provides