Knight Slayer proc is too powerful

Jeremy
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I don't know what this is.... but it's comically overpowered.

I would remove this from the game asap. Otherwise I'm probably retiring from this game's PvP.... or at the very least quitting my Templar again. Because this crap is just absurd.
Edited by Jeremy on September 18, 2020 5:35PM
  • VaranisArano
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    Bloodborne Orphan of Kos?
  • Jeremy
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    Bloodborne Orphan of Kos?

    I'm not sure what it was. Just that the name of it was Ophan of Kos and that it's beyond ridiculous. it was literally spamming 5k+ damage to me while in Mist Form with capped resistance full impenetrable and and major resolve/ward....

    So I think I'm done trying to play Templar on this game's PvP. I'm just going to go back to playing Night Blade or something and just sneak around ambushing people. Because trying to place defensively in this game's current PvP is a lost cause. Maybe after PvP gets another development team I'll consider giving it another try. But I really detest what has been done to this game's PvP in the last couple of updates and this move was the last straw on that camel's back.

    Edited by Jeremy on September 14, 2020 10:20PM
  • Astrid
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    Likely a player. I do believe there isn’t any skill/set named that as yknow, most likely copyright. So do you know what skill it was? Also proc sets are a thing right now, could be that if you have a screenshot of death recap?
    Edited by Astrid on September 15, 2020 12:46AM
  • Jeremy
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    Astrid wrote: »
    Likely a player. I do believe there isn’t any skill/set named that as yknow, most likely copyright. So do you know what skill it was? Also proc sets are a thing right now, could be that if you have a screenshot of death recap?

    I could have swore it was the name of the move because there were two players and that's all I saw was Orphan of Kos spamming my entire Toggle Recap... with every one of them doing the exact same amount of 5K+ damage on a target that was in Mist Form with Max Resist full impenetrable and major resolve/ward. The damage was just stupidly absurd. But I guess it's possible I got the name and ability mixed up and the other player just never touched me with anything, though I find that unlikely. But I won't say it couldn't have happened.

    If it happens to me again I'll try to get a screen shot of it. Though honestly I'm not even sure if I'm going to go back to Cyrodil after experiencing that b.s. So I might be taking a vacation from this game's PvP. I can tell you this though, if that was the player's name I would avoid that person like the plague. He or she has some move that seems to just ignore all defenses. I've never seen something hit me so hard and fast with so much defense up.
    Edited by Jeremy on September 15, 2020 2:43AM
  • Vizirith
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    Yeah it's a player, he's a pretty decent weird hybrid nb. What you are talking about is the Knight Slayer set he uses.

    Knight Slayer
    Light Armor
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 1206 Maximum Health
    (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Maximum Health as Oblivion Damage. This can deal a maximum of 8000 Oblivion Damage

    As it is oblivion damage it is not affected by resists or mist form's 75% dmg reduction. He dual wields but I am unsure if it can proc on both hits landing. In which case it could plausibly be that high and iirc it was hitting me for about 2kish per proc.
  • Jeremy
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    Vizirith wrote: »
    Yeah it's a player, he's a pretty decent weird hybrid nb. What you are talking about is the Knight Slayer set he uses.

    Knight Slayer
    Light Armor
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 1206 Maximum Health
    (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Maximum Health as Oblivion Damage. This can deal a maximum of 8000 Oblivion Damage

    As it is oblivion damage it is not affected by resists or mist form's 75% dmg reduction. He dual wields but I am unsure if it can proc on both hits landing. In which case it could plausibly be that high and iirc it was hitting me for about 2kish per proc.

    I could have swore it was a Dragon Knight. But maybe you're right.

    In any case: I'm absolutely positive it was doing 5k+ damage to me. So how was it only doing 2kish damage to you? I guess because my health was higher? So basically building my health makes me take more damage? Well isn't that great.... haha

    Usually having more health helps you live on games. It doesn't make you die faster...

    It does sound like you could be right though because it seemed to be just completely ignoring my Mist Form and other defenses. I might as well had just been standing their naked. Anyway, thanks for the info. I guess I'll just die every time I meet someone using this set up since it completely ignores everything my character has and uses...
    Edited by Jeremy on September 15, 2020 3:03AM
  • Vizirith
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    Jeremy wrote: »
    Vizirith wrote: »
    Yeah it's a player, he's a pretty decent weird hybrid nb. What you are talking about is the Knight Slayer set he uses.

    Knight Slayer
    Light Armor
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 1206 Maximum Health
    (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Maximum Health as Oblivion Damage. This can deal a maximum of 8000 Oblivion Damage

    As it is oblivion damage it is not affected by resists or mist form's 75% dmg reduction. He dual wields but I am unsure if it can proc on both hits landing. In which case it could plausibly be that high and iirc it was hitting me for about 2kish per proc.

    I could have swore it was a Dragon Knight. But maybe you're right.

    In any case: I'm absolutely positive it was doing 5k+ damage to me. So how was it only doing 2kish damage to you? I guess because my health was higher? So basically building my health makes me take more damage. Well isn't that great.... haha

    Usually having more health helps you live on games. It doesn't make you die faster.

    It does sound like you could be right though because it seemed to be just completely ignoring my Mist Form and other defenses. I might as well had just been standing their naked.

    Well dual wield heavy attacks hit once per weapon so if it procs of each hit it could easily be 5k total (2.5k per hit). I had around 23k health iirc so 8% would be 1.8kish. If it procs twice with dual wield then each heavy attack would be 3.6kish total. I honestly don't remember what exactly recount (damage addon) said. It did seem odd at the time that he seemed to be doing more damage than that but I didn't really care enough to look into it.

    And yeah depending on your health it would scale up to a max of 8k damage which would only happen if you have 100k health. I am also unsure if it is affected by the ring of malacath (25% more damage).
  • Jeremy
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    Vizirith wrote: »
    Jeremy wrote: »
    Vizirith wrote: »
    Yeah it's a player, he's a pretty decent weird hybrid nb. What you are talking about is the Knight Slayer set he uses.

    Knight Slayer
    Light Armor
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 129 Spell Damage
    (4 items) Adds 1206 Maximum Health
    (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Maximum Health as Oblivion Damage. This can deal a maximum of 8000 Oblivion Damage

    As it is oblivion damage it is not affected by resists or mist form's 75% dmg reduction. He dual wields but I am unsure if it can proc on both hits landing. In which case it could plausibly be that high and iirc it was hitting me for about 2kish per proc.

    I could have swore it was a Dragon Knight. But maybe you're right.

    In any case: I'm absolutely positive it was doing 5k+ damage to me. So how was it only doing 2kish damage to you? I guess because my health was higher? So basically building my health makes me take more damage. Well isn't that great.... haha

    Usually having more health helps you live on games. It doesn't make you die faster.

    It does sound like you could be right though because it seemed to be just completely ignoring my Mist Form and other defenses. I might as well had just been standing their naked.

    Well dual wield heavy attacks hit once per weapon so if it procs of each hit it could easily be 5k total (2.5k per hit). I had around 23k health iirc so 8% would be 1.8kish. If it procs twice with dual wield then each heavy attack would be 3.6kish total. I honestly don't remember what exactly recount (damage addon) said. It did seem odd at the time that he seemed to be doing more damage than that but I didn't really care enough to look into it.

    And yeah depending on your health it would scale up to a max of 8k damage which would only happen if you have 100k health. I am also unsure if it is affected by the ring of malacath (25% more damage).

    I see.

    Well thanks for solving the mystery for me because I've never seen anything do that kind of damage to me while I was in Mist form on top of all my other defenses.
    Edited by Jeremy on September 15, 2020 3:22AM
  • OrphanOfK
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    Yes I am a person. Yeah the reason I could pierce through your shield was because of oblivion damage. Your health was over 50k so I could hit you way harder.
  • Waffennacht
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    OrphanOfK wrote: »
    Yes I am a person. Yeah the reason I could pierce through your shield was because of oblivion damage. Your health was over 50k so I could hit you way harder.

    I think this is the best opening sentence Ive read in a long time
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Skullstachio
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    There’s also Sload’s Semblance which can place a powerful DoT on the target.
    5 items: Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds. This can deal a maximum of 3000 Oblivion Damage per tick.

    May want to be mindful of that as well as weapon enchantments which can deal oblivion damage too.

    There are also factors that can increase the oblivion damage done such as Malacath’s Band of Brutality, CP constellations that directly increase said damage such as Thaumaturge, shattering blows and Master-at-arms. Which can influence the amount of oblivion damage done.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • JinxxND
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    There’s also Sload’s Semblance which can place a powerful DoT on the target.
    5 items: Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds. This can deal a maximum of 3000 Oblivion Damage per tick.

    May want to be mindful of that as well as weapon enchantments which can deal oblivion damage too.

    There are also factors that can increase the oblivion damage done such as Malacath’s Band of Brutality, CP constellations that directly increase said damage such as Thaumaturge, shattering blows and Master-at-arms. Which can influence the amount of oblivion damage done.

    Fake news, oblivion damage cannot be boosted by any means the only way it scales now is with the hp of the target, so the more hp you have the more dmg it will do. The only thing aside from the hp that can effect it is whether or not you have it on a 1h weapon or a 2h, the infused trait doesn't boost it's damage anymore so it's a good enchant to put on stuff like powered/defending 2h weapon (weapons that take up 2 slots for the full effect of the enchant vs 1h weapons) backbars if you are dealing with a lot of hp tank trolls
    Edited by JinxxND on September 16, 2020 5:19AM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Jeremy
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    OrphanOfK wrote: »
    Yes I am a person. Yeah the reason I could pierce through your shield was because of oblivion damage. Your health was over 50k so I could hit you way harder.

    You wasn't just piercing my shield. Your damage was completely ignoring my Mist Form as well.

    You and your buddy teamed up on me while I had adds on me, so I wasn't expecting to win, or even live. But I've never seen someone do so much damage to me so fast with so many defenses up without cheating (which I know you wasn't doing because I can tell when people exploit).

    Was your friend using that Knight Slayer stuff also?

    The move isn't as OP as I originally thought, since I didn't know it simply ignored Mist Form. So I thought it was doing over 5k damage at 75% mitigation - which would have just been ridiculous because that would have meant 20k hits regularly.

    But honestly, I still think the move is OP. It's too hard a counter to defensive builds IMHO. Sets generally are just over-performing right now at astronomical levels. I think it's time to just remove them all from PvP quite frankly. In no CP PvP right now there is almost no reason to play a defensive build. Because they are useless. To many sets just eat up defense like it was nothing - and your build is a great example of that. There is just no way to defend against that kind of damage.

    So you can expect the PvP population on this game to continue to shrink unless they do something about it. Pretty soon No CP is going to be a wasteland (honestly it already mostly is). It's just going to be a couple of teams sporting the most offensive set combinations slaughtering each other while everyone else is just going to find more enjoyable ways to spend their time.
    Edited by Jeremy on September 16, 2020 10:31PM
  • Jeremy
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    JinxxND wrote: »
    There’s also Sload’s Semblance which can place a powerful DoT on the target.
    5 items: Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds. This can deal a maximum of 3000 Oblivion Damage per tick.

    May want to be mindful of that as well as weapon enchantments which can deal oblivion damage too.

    There are also factors that can increase the oblivion damage done such as Malacath’s Band of Brutality, CP constellations that directly increase said damage such as Thaumaturge, shattering blows and Master-at-arms. Which can influence the amount of oblivion damage done.

    Fake news, oblivion damage cannot be boosted by any means the only way it scales now is with the hp of the target, so the more hp you have the more dmg it will do. The only thing aside from the hp that can effect it is whether or not you have it on a 1h weapon or a 2h, the infused trait doesn't boost it's damage anymore so it's a good enchant to put on stuff like powered/defending 2h weapon (weapons that take up 2 slots for the full effect of the enchant vs 1h weapons) backbars if you are dealing with a lot of hp tank trolls

    His was doing over 5k damage to me per hit - which is more than other Knight Slayer attacks have done to me (though it always hits hard). So there must be some way to boost it.
    Edited by Jeremy on September 16, 2020 9:32PM
  • JinxxND
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    It means you were on a tank/defensive/high hp build possibly in the vamp ult as well which is the best use for oblivion damage since they nerfed it into the ground. Literally to get the best use out of it you target tanks and super defensive builds with it because it ignore battle spirit/resistances/mitigation and specifically does more dmg to tank like builds
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Skullstachio
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    JinxxND wrote: »
    There’s also Sload’s Semblance which can place a powerful DoT on the target.
    5 items: Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds. This can deal a maximum of 3000 Oblivion Damage per tick.

    May want to be mindful of that as well as weapon enchantments which can deal oblivion damage too.

    There are also factors that can increase the oblivion damage done such as Malacath’s Band of Brutality, CP constellations that directly increase said damage such as Thaumaturge, shattering blows and Master-at-arms. Which can influence the amount of oblivion damage done.

    Fake news, oblivion damage cannot be boosted by any means the only way it scales now is with the hp of the target, so the more hp you have the more dmg it will do. The only thing aside from the hp that can effect it is whether or not you have it on a 1h weapon or a 2h, the infused trait doesn't boost it's damage anymore so it's a good enchant to put on stuff like powered/defending 2h weapon (weapons that take up 2 slots for the full effect of the enchant vs 1h weapons) backbars if you are dealing with a lot of hp tank trolls

    Just an FYI, it is not fake news, ya used to be able to increase the ceiling cap of oblivion damage with things like cp’s, malacath’s band of brutality, etc. but they may have patched it out in an older patch a while back.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Jeremy
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    JinxxND wrote: »
    It means you were on a tank/defensive/high hp build possibly in the vamp ult as well which is the best use for oblivion damage since they nerfed it into the ground. Literally to get the best use out of it you target tanks and super defensive builds with it because it ignore battle spirit/resistances/mitigation and specifically does more dmg to tank like builds

    Yeah, I was playing on my defensive/health Templar.

    I've noticed a lot of people in battlegrounds starting to use this Knight Slayer set up as well. You say it was nerfed to the ground - and maybe that's true. I don't know. But it's a hard counter right to defensive health builds - especially now since they nerfed healing so hard. So any defensive/health build who meets someone sporting this kind of build is just going to be easy prey. You can't defend against damage that just ignores all defense. And it procs a lot.

    I like the idea of having different gear sets for more diversity. But they are just too powerful right now. This game's pvp - at least in no CP - is all about what sets people are wearing. That's literally all it is. A game of rock paper scissors based on who gets what proc when. Some people may like it. But I don't. I think it's lame.
    Edited by Jeremy on September 16, 2020 10:32PM
  • Waffennacht
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    Jeremy wrote: »
    JinxxND wrote: »
    It means you were on a tank/defensive/high hp build possibly in the vamp ult as well which is the best use for oblivion damage since they nerfed it into the ground. Literally to get the best use out of it you target tanks and super defensive builds with it because it ignore battle spirit/resistances/mitigation and specifically does more dmg to tank like builds

    Yeah, I was playing on my defensive/health Templar.

    I've noticed a lot of people in battlegrounds starting to use this Knight Slayer set up as well. You say it was nerfed to the ground - and maybe that's true. I don't know. But it's a hard counter right to defensive health builds - especially now since they nerfed healing so hard. So any defensive/health build who meets someone sporting this kind of build is just going to be easy prey. You can't defend against damage that just ignores all defense. And it procs a lot.

    I like the idea of having different gear sets for more diversity. But they are just too powerful right now. This game's pvp - at least in no CP - is all about what sets people are wearing. That's literally all it is. A game of rock paper scissors based on who gets what proc when. Some people may like it. But I don't. I think it's lame.

    Its per heavy and is pretty lame against standard builds. You just happen to be running a build that has the same weakness as a very popular build type.

    Honestly, there really isnt anything better than a high health proc build right meow
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • katorga
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    OrphanOfK wrote: »
    Yes I am a person. Yeah the reason I could pierce through your shield was because of oblivion damage. Your health was over 50k so I could hit you way harder.

    Perfect counter to the high health proc meta. Well played Sir.
  • Jeremy
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    Jeremy wrote: »
    JinxxND wrote: »
    It means you were on a tank/defensive/high hp build possibly in the vamp ult as well which is the best use for oblivion damage since they nerfed it into the ground. Literally to get the best use out of it you target tanks and super defensive builds with it because it ignore battle spirit/resistances/mitigation and specifically does more dmg to tank like builds

    Yeah, I was playing on my defensive/health Templar.

    I've noticed a lot of people in battlegrounds starting to use this Knight Slayer set up as well. You say it was nerfed to the ground - and maybe that's true. I don't know. But it's a hard counter right to defensive health builds - especially now since they nerfed healing so hard. So any defensive/health build who meets someone sporting this kind of build is just going to be easy prey. You can't defend against damage that just ignores all defense. And it procs a lot.

    I like the idea of having different gear sets for more diversity. But they are just too powerful right now. This game's pvp - at least in no CP - is all about what sets people are wearing. That's literally all it is. A game of rock paper scissors based on who gets what proc when. Some people may like it. But I don't. I think it's lame.

    Its per heavy and is pretty lame against standard builds. You just happen to be running a build that has the same weakness as a very popular build type.

    Honestly, there really isnt anything better than a high health proc build right meow

    Key ingredient being a high health proc build.

    Builds that don't rely on procs and just try to utilize basic defense like resistances like health are going to get creamed by these proc sets.

    It's like I said in that other thread, it's live by the proc or die by the proc right now. It's silly.
    Edited by Jeremy on September 17, 2020 1:50AM
  • Jeremy
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    katorga wrote: »
    OrphanOfK wrote: »
    Yes I am a person. Yeah the reason I could pierce through your shield was because of oblivion damage. Your health was over 50k so I could hit you way harder.

    Perfect counter to the high health proc meta. Well played Sir.

    I wasn't even wearing any proc sets. So I'm not sure what this "high health proc meta" you are referring to is - but this wasn't a case of that being perfectly countered.

    It was an example of how ridiculously OP these procs are. They just completely overwhelm the fundamental basics of the game play itself. Any build that goes into No CP PvP right now without procing some kind of overpowered effect or the other is going to be annihilated - even if they gear massively into defense. It's just silly.

    This isn't PvP. It's proc vs proc.
    Edited by Jeremy on September 17, 2020 2:04AM
  • Astrid
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    Also pst, for next time. Oblivion damage cannot be shielded but it can be healed through. Obviously if you’re running a lot of health and thus it’s hitting you harder - it’s probably your natural counter. Everyone has one.

    And by high health proc meta, it means basically you can slap on two proc sets and run basically all of your stats into health to counter the other proc sets people are wearing. The sets already hit hard without having to build for them.

    This set that killed you and maybe a few others being the exception to the rule that more health will hurt you, it’s a natural counter to the meta that everyone’s running.. Sadly your naturally tanky build happens to be weak to it but you’ll survive most other proc sets that don’t rely on you having 50k health.
    Edited by Astrid on September 17, 2020 2:38AM
  • Jeremy
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    Astrid wrote: »
    Also pst, for next time. Oblivion damage cannot be shielded but it can be healed through. Obviously if you’re running a lot of health and thus it’s hitting you harder - it’s probably your natural counter. Everyone has one.

    And by high health proc meta, it means basically you can slap on two proc sets and run basically all of your stats into health to counter the other proc sets people are wearing. The sets already hit hard without having to build for them.

    This set that killed you and maybe a few others being the exception to the rule that more health will hurt you, it’s a natural counter to the meta that everyone’s running.

    I'm not sure why he mentioned shields. It was the fact it was ignoring Mist Form that got my attention. I wasn't even using shields against him and was trying to get away. He had attacked me with a friend of his while I was clearing a flag.

    And that proc is probably going to be the "natural counter" to any build that attempts to use defense. Because that damage completely ignored every defensive utility my class had. It's just ridiculous.

    It's like I said, this isn't even PvP anymore. It's just proc against proc. I don't know what the current development team is doing to PvP on this game but in my strong opinion they are ruining it. Because it's literally all about the procs now. That is all that matters. Anyone who attempts to PvP (no CP) on this game right now without some kind of a overpowered proc or combination of procs is going to get slaughtered.
    Edited by Jeremy on September 17, 2020 2:54AM
  • Astrid
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    Jeremy wrote: »
    Astrid wrote: »
    Also pst, for next time. Oblivion damage cannot be shielded but it can be healed through. Obviously if you’re running a lot of health and thus it’s hitting you harder - it’s probably your natural counter. Everyone has one.

    And by high health proc meta, it means basically you can slap on two proc sets and run basically all of your stats into health to counter the other proc sets people are wearing. The sets already hit hard without having to build for them.

    This set that killed you and maybe a few others being the exception to the rule that more health will hurt you, it’s a natural counter to the meta that everyone’s running.

    I'm not sure why he mentioned shields. It was the fact it was ignoring Mist Form that got my attention. I wasn't even using shields against him and was trying to get away. He had attacked me with a friend of his while I was clearing a flag.

    And that proc is going to be the "natural counter" to any build that attempts to use defense. Because that damage completely ignored every defensive utility my class had. It's just ridiculous.

    As I said, this isn't even PvP anymore. It's just proc against proc. I don't know what the current development team is doing to PvP on this game but in my strong opinion they are ruining it.

    Oh, well it still stands what I say. Defensively your only option with oblivion damage is to outheal it. If you look at other sources in game PvE wise (like cloudrest for example) - it cannot be countered any other way, for the most part resistances aren’t going to save you and I know you’re not shielding, but they’re null and void too. Just my two cents, up to you what you choose to do. :)

    Procs used to be a thing so long ago and they were nerfed into the floor, they’ve rolled back around and they’ll disappear again. I’m not the greatest fan in the world, but just slap together a stupidly broken build and enjoy it whilst it lasts. May aswell get a laugh out of it, it’s just a game.
    Edited by Astrid on September 17, 2020 2:55AM
  • Jeremy
    Jeremy
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    Astrid wrote: »
    Jeremy wrote: »
    Astrid wrote: »
    Also pst, for next time. Oblivion damage cannot be shielded but it can be healed through. Obviously if you’re running a lot of health and thus it’s hitting you harder - it’s probably your natural counter. Everyone has one.

    And by high health proc meta, it means basically you can slap on two proc sets and run basically all of your stats into health to counter the other proc sets people are wearing. The sets already hit hard without having to build for them.

    This set that killed you and maybe a few others being the exception to the rule that more health will hurt you, it’s a natural counter to the meta that everyone’s running.

    I'm not sure why he mentioned shields. It was the fact it was ignoring Mist Form that got my attention. I wasn't even using shields against him and was trying to get away. He had attacked me with a friend of his while I was clearing a flag.

    And that proc is going to be the "natural counter" to any build that attempts to use defense. Because that damage completely ignored every defensive utility my class had. It's just ridiculous.

    As I said, this isn't even PvP anymore. It's just proc against proc. I don't know what the current development team is doing to PvP on this game but in my strong opinion they are ruining it.

    Oh, well it still stands what I say. Defensively your only option with oblivion damage is to outheal it. If you look at other sources in game PvE wise (like cloudrest for example) - it cannot be countered any other way, for the most part resistances mean nothing and I know you’re not shielding, but they’re null and void too. Just my two cents, up to you what you choose to do. :)

    Procs used to be a thing so long ago and they were nerfed into the floor, they’ve rolled back around and they’ll disappear again. I’m not the greatest fan in the world, but just slap together a stupidly broken build and enjoy it whilst it lasts. May aswell get a laugh out of it, it’s just a game.

    You make good points and I know you're just telling me how it is. I just can't believe the developers would actually design a proc that literally ignores every kind of defense my class is capable of. It ignores my armor and resistance.... it ignores my shields... it ignores my Mist Form.... hell, it even ignores my health because it does more damage based on my health. lol

    You may as well give a person using this proc an I Win button to use against me because that is basically what it is. These procs are just way out of control in terms of power, spamming 5k+ damage on me like it's nobody's business while I have maxed resistances, tons of health, Major ward/resolve and 75% mitigation... yet that one proc completely eats all of that up like it was nothing.

    But anyway, you're right. If you can't beat em join em. I've already come to the conclusion if I'm going to have any chance in this silly new PvP environment I'm going to have to don these silly proc sets. I think I'll just run around on my Night Blade and gank people with Caluurion and Zaan. I might even add unleashed to the mix, see how that does. Because there is really no point in me bothering with defense since it just all gets ignored anyway... haha
    Edited by Jeremy on September 17, 2020 3:15AM
  • Astrid
    Astrid
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    Jeremy wrote: »
    Astrid wrote: »
    Jeremy wrote: »
    Astrid wrote: »
    Also pst, for next time. Oblivion damage cannot be shielded but it can be healed through. Obviously if you’re running a lot of health and thus it’s hitting you harder - it’s probably your natural counter. Everyone has one.

    And by high health proc meta, it means basically you can slap on two proc sets and run basically all of your stats into health to counter the other proc sets people are wearing. The sets already hit hard without having to build for them.

    This set that killed you and maybe a few others being the exception to the rule that more health will hurt you, it’s a natural counter to the meta that everyone’s running.

    I'm not sure why he mentioned shields. It was the fact it was ignoring Mist Form that got my attention. I wasn't even using shields against him and was trying to get away. He had attacked me with a friend of his while I was clearing a flag.

    And that proc is going to be the "natural counter" to any build that attempts to use defense. Because that damage completely ignored every defensive utility my class had. It's just ridiculous.

    As I said, this isn't even PvP anymore. It's just proc against proc. I don't know what the current development team is doing to PvP on this game but in my strong opinion they are ruining it.

    Oh, well it still stands what I say. Defensively your only option with oblivion damage is to outheal it. If you look at other sources in game PvE wise (like cloudrest for example) - it cannot be countered any other way, for the most part resistances mean nothing and I know you’re not shielding, but they’re null and void too. Just my two cents, up to you what you choose to do. :)

    Procs used to be a thing so long ago and they were nerfed into the floor, they’ve rolled back around and they’ll disappear again. I’m not the greatest fan in the world, but just slap together a stupidly broken build and enjoy it whilst it lasts. May aswell get a laugh out of it, it’s just a game.

    You make good points and I know you're just telling me how it is. I just can't believe the developers would actually design a proc that literally ignores every kind of defense my class is capable of. It ignores my armor and resistance.... it ignores my shields... it ignores my Mist Form.... hell, it even ignores my health because it does more damage based on my health. lol

    You may as well give a person using this proc an I Win button to use against me because that is basically what it is. These procs are just way out of control in terms of power, spamming 5k+ damage on me like it's nobody's business while I have maxed resistances, tons of health, Major ward/resolve and 75% mitigation... yet that one proc completely eats all of that up like it was nothing.

    But anyway, you're right. If you can't beat em join em. I've already come to the conclusion if I'm going to have any chance in this silly new PvP environment I'm going to have to don these silly proc sets. I think I'll just run around on my Night Blade and gank people with Caluurion and Zaan. I might even add unleashed to the mix, see how that does. Because there is really no point in me bothering with defense since it just all gets ignored anyway... haha

    Pretty much! Just join in til the proc set meta dies off and shelve your templar until things go back to normal! 😂 Good luck.
  • Jeremy
    Jeremy
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    Astrid wrote: »
    Jeremy wrote: »
    Astrid wrote: »
    Jeremy wrote: »
    Astrid wrote: »
    Also pst, for next time. Oblivion damage cannot be shielded but it can be healed through. Obviously if you’re running a lot of health and thus it’s hitting you harder - it’s probably your natural counter. Everyone has one.

    And by high health proc meta, it means basically you can slap on two proc sets and run basically all of your stats into health to counter the other proc sets people are wearing. The sets already hit hard without having to build for them.

    This set that killed you and maybe a few others being the exception to the rule that more health will hurt you, it’s a natural counter to the meta that everyone’s running.

    I'm not sure why he mentioned shields. It was the fact it was ignoring Mist Form that got my attention. I wasn't even using shields against him and was trying to get away. He had attacked me with a friend of his while I was clearing a flag.

    And that proc is going to be the "natural counter" to any build that attempts to use defense. Because that damage completely ignored every defensive utility my class had. It's just ridiculous.

    As I said, this isn't even PvP anymore. It's just proc against proc. I don't know what the current development team is doing to PvP on this game but in my strong opinion they are ruining it.

    Oh, well it still stands what I say. Defensively your only option with oblivion damage is to outheal it. If you look at other sources in game PvE wise (like cloudrest for example) - it cannot be countered any other way, for the most part resistances mean nothing and I know you’re not shielding, but they’re null and void too. Just my two cents, up to you what you choose to do. :)

    Procs used to be a thing so long ago and they were nerfed into the floor, they’ve rolled back around and they’ll disappear again. I’m not the greatest fan in the world, but just slap together a stupidly broken build and enjoy it whilst it lasts. May aswell get a laugh out of it, it’s just a game.

    You make good points and I know you're just telling me how it is. I just can't believe the developers would actually design a proc that literally ignores every kind of defense my class is capable of. It ignores my armor and resistance.... it ignores my shields... it ignores my Mist Form.... hell, it even ignores my health because it does more damage based on my health. lol

    You may as well give a person using this proc an I Win button to use against me because that is basically what it is. These procs are just way out of control in terms of power, spamming 5k+ damage on me like it's nobody's business while I have maxed resistances, tons of health, Major ward/resolve and 75% mitigation... yet that one proc completely eats all of that up like it was nothing.

    But anyway, you're right. If you can't beat em join em. I've already come to the conclusion if I'm going to have any chance in this silly new PvP environment I'm going to have to don these silly proc sets. I think I'll just run around on my Night Blade and gank people with Caluurion and Zaan. I might even add unleashed to the mix, see how that does. Because there is really no point in me bothering with defense since it just all gets ignored anyway... haha

    Pretty much! Just join in til the proc set meta dies off and shelve your templar until things go back to normal! 😂 Good luck.


    Thanks. I'll probably need it. haha
    Edited by Jeremy on September 17, 2020 3:52AM
  • Crash427
    Crash427
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    Oblivion damage was a response to health stacking tanks. People complained about the tanks, so we got sets like this. Now people are complaining about the sets and we've come full circle.

    Keep in mind builds like this are pretty much only really strong against people who stack health. So a person is giving up an entire 5 piece set to gain an advantage against one specific type of enemy. Thats a hefty price to pay.
  • Jeremy
    Jeremy
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    Crash427 wrote: »
    Oblivion damage was a response to health stacking tanks. People complained about the tanks, so we got sets like this. Now people are complaining about the sets and we've come full circle.

    Keep in mind builds like this are pretty much only really strong against people who stack health. So a person is giving up an entire 5 piece set to gain an advantage against one specific type of enemy. Thats a hefty price to pay.

    That damage ignores defense and I'm told shields too - and even Mist Form. It's not just health it's effective against.

    in any case, I would argue no single proc - whether it's a 5 set or not (and let's not forget the set gives other bonuses too, it's not just that one proc) should give you that much of an advantage over someone else, no matter what build they are. It's just too much of a hard counter.
    Edited by Jeremy on September 17, 2020 4:00AM
  • JinxxND
    JinxxND
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    Jeremy wrote: »
    Crash427 wrote: »
    Oblivion damage was a response to health stacking tanks. People complained about the tanks, so we got sets like this. Now people are complaining about the sets and we've come full circle.

    Keep in mind builds like this are pretty much only really strong against people who stack health. So a person is giving up an entire 5 piece set to gain an advantage against one specific type of enemy. Thats a hefty price to pay.

    That damage ignores defense and I'm told shields too - and even Mist Form. It's not just health it's effective against.

    in any case, I would argue no single proc - whether it's a 5 set or not (and let's not forget the set gives other bonuses too, it's not just that one proc) should give you that much of an advantage over someone else, no matter what build they are. It's just too much of a hard counter.

    So you are saying that there should be 0 counter play to your tank style game play while everything else has a form of counter play? Oblivion damage is fine if not a lil weak and niche now esp since we don't have bleeds to cut thru tanks anymore, I personally have a oblivion damage glyph on my 2h cause in the grand scheme of builds in ESO you always have some troll type tank you come across that doesn't want to die or someone crutching off of Goliath form and I feel as a well balanced dps build you should be able to kill everything even if something take a lil longer 1v1
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
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