Oreyn_Bearclaw wrote: »A reliable three second cooldown on a handful of skills is way better than the current state of things, which is that 100% of skills are unreliable to cast.
Oreyn_Bearclaw wrote: »My guess is the biggest offenders to server calcs arent even damage skills. It's things like purge and rapid spams in groups (rapids probably isnt as big of a problem these days).
Oreyn_Bearclaw wrote: »A reliable three second cooldown on a handful of skills is way better than the current state of things, which is that 100% of skills are unreliable to cast.
It totally kills my Stamplar (and melee Magplar) and if I just go single target with them, then I'm better off using ANY other class instead.Oreyn_Bearclaw wrote: »My guess is the biggest offenders to server calcs arent even damage skills. It's things like purge and rapid spams in groups (rapids probably isnt as big of a problem these days).
Given that when they broke grouping in Cyrodill accidentally and it largely stopped this (rather than DPS AoE spam) I suspect that is correct.
relentless_turnip wrote: »Strider__Roshin wrote: »Chilly-McFreeze wrote: »Strider__Roshin wrote: »Spamming AoEs is mindless. ST abilities require you to actually aim. I think combat would be a lot more interesting if it was primarily ST abilities.
Kudos on having an unpopular opinion.Strider__Roshin wrote: »i do agree that the game is too aoe centric and cc is too weak for the most part that its useless. If there is a shift to single target for many abilities i would like to see a similar shift in improving (single target) crowd control as well.
Maybe maybe ST CCs unbreakable for at least 1 second? As long as the CC is dodgeable and blockable to begin with.
Would you still hold this opinion if you wouldn‘t main a stamblade, the class that arguably profits the most from these proposed changes?
Oh these changes are terrible for non-stamblades, but I play stamblade because I enjoy a ST focused play style. My interests determined my class; not the other way around. If I found AoEs to be exhilarating then my suggestions would be a huge turn off.
I play a lot of aoe classes and builds. My opinion is right now that single target focussed gameplay is a much healthier direction for this game. I am currently mainly playing a stamsorc or my magdk during this last week of tests. fighting people who are forced to use single targets abilities feels a lot more engaging imo.
I believe in PvP at least skills should function as a single target ability.
Those saying you like it better with AOE cool down, please post your build spec. How many who aren’t stam dps are in favor of this?
How about no, unless it's done through battlespirit or as separate PvP-exclusive 3rd morphs.relentless_turnip wrote: »My suggestion to the developers is to make as many skills as possible single target. Particularly damage skills.
Doing such a thing in PvE would make most group content super tedious if there were no or very few AoE damaging abilities, to say nothing of AoE heals.
At the very best it would kill off build diversity as there would be little to choose from.
AcadianPaladin wrote: »My interest is from a PvE perspective only.
No AoE when it comes to damage is simply tedious. I get that some folks prefer single target but that is not reason to eliminate a legitimate playstyle based on AoE that many find fun.
No heals outside group would be a game-quitting move for me. Most of my healing is done ungrouped (WBs, Harrowstorms, Dragons, even public dungeons). Sure I do grouped healing but will not even slot gear or spells that do not help nearby ungrouped allies (no Earthgore, Winter's Respite, Barrier) for example.
Should the PvP community want such proposed changes, I might suggest considering using battle spirit to enact what PvPers might want without inflicting it upon PvEers.
The best time after 1.6 and lighting patch was when we had siege weapon bug. That one bug caused all groups to spread. Even ball groups died back then and game was running almost lagless. Bring back the siege weapon bug! It's casual friendly, it's simple and effective, it's already tested, it doesn't require game rebalancing from the scratch, it's easy to adjust, it makes sieges more interesting, it encourages spreading out.
Trials can be laggy if they 1) are put in an server who is already overloaded, this is an bug who was more common recently as the load balancing wanted to run to many trials on the same server running the craglorn overland zones I think.AcadianPaladin wrote: »My interest is from a PvE perspective only.
No AoE when it comes to damage is simply tedious. I get that some folks prefer single target but that is not reason to eliminate a legitimate playstyle based on AoE that many find fun.
No heals outside group would be a game-quitting move for me. Most of my healing is done ungrouped (WBs, Harrowstorms, Dragons, even public dungeons). Sure I do grouped healing but will not even slot gear or spells that do not help nearby ungrouped allies (no Earthgore, Winter's Respite, Barrier) for example.
Should the PvP community want such proposed changes, I might suggest considering using battle spirit to enact what PvPers might want without inflicting it upon PvEers.
Please remember that trials can be very laggy. As many Youtubers pointed out, if the Cyrodiil tests are conclusive, they may very well implement those cooldowns to pve. If you get cooldowns on your aoe heals, you might prefer a morph, or an option, to make some of your skills single taget.