Zos balanced this skill very well when they added the increasing cost with each use when used within four seconds of the last use. It is very well balanced and I fail to an issue being brought up.
However, we can easily say this is a nerf sorc thread.
kingsforged wrote: »
And IF this skill is so balanced, why shouldn't the increasing cost be removed and the non-targeting use of other gap closers be added?
[Quoted post removed]
Stop chasing people. If you are needing to chase someone down they are either baiting you into a fight in a better location, which the player doing the chasing will complain about how OP they are, or they are running from a fight they cannot win, which, as can be seen here, the player doing the chasing is complaining about.
Not every fight has to end in a victory. Sometimes stalemates are ok.
Chilly-McFreeze wrote: »
[snip]kingsforged wrote: »
And IF this skill is so balanced, why shouldn't the increasing cost be removed and the non-targeting use of other gap closers be added?
Because it wouldn't be balanced then anymore? Why not lift the ultimate restriction of Take Flight but, I don't know, let you jump away from the enemy? Makes just as much sense as your suggestion.
[Edited for Baiting]
excellent idea. I hope it will be added, it's a very good solution. Remove the increased cost if needed, but a target requirement is exactly what this ability needs to be balanced to the other gap closers.
on the other hand, if this spell in its current state allows the user to cancel the fight at any willing time, what makes it different from the Shade teleport from Nb? i would say Cloak but that can have a counter, while Shade tp has no counter
Streak is a get away skill, not a gap closer and should not be balanced with them. Yes, it can be used as a gap closer, but its less effective since you will often streak past the target and then you still have to turn around to attack. Making everything the same just makes the game boring. Stop with the nerfs.
kingsforged wrote: »Chilly-McFreeze wrote: »
[snip]kingsforged wrote: »
And IF this skill is so balanced, why shouldn't the increasing cost be removed and the non-targeting use of other gap closers be added?
Because it wouldn't be balanced then anymore? Why not lift the ultimate restriction of Take Flight but, I don't know, let you jump away from the enemy? Makes just as much sense as your suggestion.
[Edited for Baiting]
So where is the get-away tool for other ranged mag builds? Why does only 1 class get that ability but other ranged mag builds just have to put up with melee gap closers? Sorcerer has access to both another class stun and an immobilize, why is that deemed enough for other mag but NOT sorc?
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kingsforged wrote: »Chilly-McFreeze wrote: »
[snip]kingsforged wrote: »
And IF this skill is so balanced, why shouldn't the increasing cost be removed and the non-targeting use of other gap closers be added?
Because it wouldn't be balanced then anymore? Why not lift the ultimate restriction of Take Flight but, I don't know, let you jump away from the enemy? Makes just as much sense as your suggestion.
[Edited for Baiting]
So where is the get-away tool for other ranged mag builds? Why does only 1 class get that ability but other ranged mag builds just have to put up with melee gap closers? Sorcerer has access to both another class stun and an immobilize, why is that deemed enough for other mag but NOT sorc?
Removing an ultimate cost makes no sense [snip]
[Edited for Baiting]
kingsforged wrote: »Chilly-McFreeze wrote: »
[snip]kingsforged wrote: »
And IF this skill is so balanced, why shouldn't the increasing cost be removed and the non-targeting use of other gap closers be added?
Because it wouldn't be balanced then anymore? Why not lift the ultimate restriction of Take Flight but, I don't know, let you jump away from the enemy? Makes just as much sense as your suggestion.
[Edited for Baiting]
So where is the get-away tool for other ranged mag builds? Why does only 1 class get that ability but other ranged mag builds just have to put up with melee gap closers? Sorcerer has access to both another class stun and an immobilize, why is that deemed enough for other mag but NOT sorc?
Removing an ultimate cost makes no sense [snip]
[Edited for Baiting]
Zos designed each class to be different. Over the years I have killed blinking sorcs so it can be done.
BTW, NBs have cloak, Wardens have a heal they can use to pull themselves to a friendly. I cannot think of what Nexcros have for this. Templars are melee, but can be ranged, DKs are melee.
Correcting if i am wrong, but isn't streak/Ball of Lightning an escape skill? On top of that it has a increase each times it's used willing a certain time.
universal_wrath wrote: »Currently, streak works much like ball of lightning abd more will little downsides.
universal_wrath wrote: »Currently, streak works much like ball of lightning abd more will little downsides.
For escaping, Streak is not even in the same ball park (lol) as Ball of Lightning. At least for projectile based builds.
kingsforged wrote: »Stop chasing people. If you are needing to chase someone down they are either baiting you into a fight in a better location, which the player doing the chasing will complain about how OP they are, or they are running from a fight they cannot win, which, as can be seen here, the player doing the chasing is complaining about.
Not every fight has to end in a victory. Sometimes stalemates are ok.
You've clearly never fought a good sorc. Streak allows sorcs to get out of a fight with no challenge, reset their resources via potions, monster sets, recovery and abilities like Dark Deal, then instantly re-engage in a way that no other class can do. They can instantly remove any and all pressure from themselves (especially right now with how broken gap closers are).
Streak allows sorcerers to instantly create distance in any direction, even NB shade doesn't come close to that.
kingsforged wrote: »Stop chasing people. If you are needing to chase someone down they are either baiting you into a fight in a better location, which the player doing the chasing will complain about how OP they are, or they are running from a fight they cannot win, which, as can be seen here, the player doing the chasing is complaining about.
Not every fight has to end in a victory. Sometimes stalemates are ok.
You've clearly never fought a good sorc. Streak allows sorcs to get out of a fight with no challenge, reset their resources via potions, monster sets, recovery and abilities like Dark Deal, then instantly re-engage in a way that no other class can do. They can instantly remove any and all pressure from themselves (especially right now with how broken gap closers are).
Streak allows sorcerers to instantly create distance in any direction, even NB shade doesn't come close to that.
You can CC a streaking sorc, you can use inmo pots, a gap closer, a pull (chains or silver leash).
I don´t see what's the problem with the skill. It is is meant to work on a ranged spec as a escaping tool.
And if a sorc controls a BG using it, it is not a sorc fault, but the other team's fault that stack instead of spread. Sorcs just uses the tools they have
Streak is a get away skill, not a gap closer and should not be balanced with them. Yes, it can be used as a gap closer, but its less effective since you will often streak past the target and then you still have to turn around to attack. Making everything the same just makes the game boring. Stop with the nerfs.
Streak is a get away skill, not a gap closer and should not be balanced with them. Yes, it can be used as a gap closer, but its less effective since you will often streak past the target and then you still have to turn around to attack. Making everything the same just makes the game boring. Stop with the nerfs.
Agreed, stop taking away everything unique to sorcs. It has other utility as well, so adding a target would be a terrible idea.
Streak is not as good as you make it out to be. It's pretty bad at sustained distance over time and the stun can be blocked. It's more of a burst speed skill and reminds me of the Aeldari in Battle fleet Gothic Armada. They are super fast in bursts, but the moment their foes charge at them with more efficient speed boosts they'll be unable to get away.
That's how I take Sorcerers on when they use streak. Block when I can, use abilities like Race Against Time to go after them, and have some way of doing ranged damage to not give them a break. (If possible you can use a pull on them or a gap closer of your own.) Restoration staff's attacks, lightning staff's heavy attacks, and the Destruction Staff spammable don't count as projectiles and won't get absorbed by the one morph of Streak. There are plenty of counters to streak in this game, you just have to utilize them.
kingsforged wrote: »kingsforged wrote: »Stop chasing people. If you are needing to chase someone down they are either baiting you into a fight in a better location, which the player doing the chasing will complain about how OP they are, or they are running from a fight they cannot win, which, as can be seen here, the player doing the chasing is complaining about.
Not every fight has to end in a victory. Sometimes stalemates are ok.
You've clearly never fought a good sorc. Streak allows sorcs to get out of a fight with no challenge, reset their resources via potions, monster sets, recovery and abilities like Dark Deal, then instantly re-engage in a way that no other class can do. They can instantly remove any and all pressure from themselves (especially right now with how broken gap closers are).
Streak allows sorcerers to instantly create distance in any direction, even NB shade doesn't come close to that.
You can CC a streaking sorc, you can use inmo pots, a gap closer, a pull (chains or silver leash).
I don´t see what's the problem with the skill. It is is meant to work on a ranged spec as a escaping tool.
And if a sorc controls a BG using it, it is not a sorc fault, but the other team's fault that stack instead of spread. Sorcs just uses the tools they have
Because it has ALL the functions of other gap closers, without the limitation of needing a target. This allows it to be a dual-purpose movement skill in a way that no other class has even remote access to.
Not all pvp builds use a gap closer, EVERY sorcerer uses streak. There's a reason.
kingsforged wrote: »Streak is not as good as you make it out to be. It's pretty bad at sustained distance over time and the stun can be blocked. It's more of a burst speed skill and reminds me of the Aeldari in Battle fleet Gothic Armada. They are super fast in bursts, but the moment their foes charge at them with more efficient speed boosts they'll be unable to get away.
That's how I take Sorcerers on when they use streak. Block when I can, use abilities like Race Against Time to go after them, and have some way of doing ranged damage to not give them a break. (If possible you can use a pull on them or a gap closer of your own.) Restoration staff's attacks, lightning staff's heavy attacks, and the Destruction Staff spammable don't count as projectiles and won't get absorbed by the one morph of Streak. There are plenty of counters to streak in this game, you just have to utilize them.
1)The stun cc CAN'T be blocked, it's literally in the tooltip.
2) Compared to the other similar abilities in the game, it's far more powerful.
3) Any good sorcerer will use either 2 streaks or a streak into a dodge roll, breaking targeting and moving outside of range/breaking line of sight (assuming their intention is to escape and not to simply cc and create distance for an attack).
Your example here is purely against a weakened sorcerer attempting to escape, which is only a part of what I'm talking about. This ability doesn't stack up when compared to other similar abilities in terms of it's usefulness and ease of use.
Again, if this ability ISN'T so powerful, it shouldn't be an issue for other classes to get access to similar skills.