Darkblade_305 wrote: »Sorry if I´m not very constructive and I´m not objetive. I´m not expert PVP player. The title says it all. It´s only personal opinion. PS: Thanks for the good old times in cyrodiil.
You know it's only a test for a week right?
Darkblade_305 wrote: »Sorry if I´m not very constructive and I´m not objetive. I´m not expert PVP player. The title says it all. It´s only personal opinion. PS: Thanks for the good old times in cyrodiil.
The sad part is players are "Excusing" their actions. ESO has and always should be fast combat. Adding cooldowns is a pathetic attempt at fixing the issue. Might as well become a WoW clone since we want slow combat
You know it's only a test for a week right?
DigitalHype wrote: »You know it's only a test for a week right?
Yes. But Rich said if it confirms their theory, they are going to do it. They aren't doing this for funsies.
https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1
"... We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary."
its just a test
but as far as i concerned i hope it Stays this way, pvp is alot better this way in my opinion.
DigitalHype wrote: »You know it's only a test for a week right?
Yes. But Rich said if it confirms their theory, they are going to do it. They aren't doing this for funsies.
https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1
"... We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary."
Read that again, basically they will cripple AOEs which will hurt some classes way more then others.
Then well hey we will go back and balance those totally screwed classes. I put the question to everyone here. Has anyone EVER agreed with and thought, "Hey they did a great job balancing that class" in ESO? Templars are royally hosed, last time a change this significant was made was back in beta and part of that was killing the Templars sustainability., that took 4 years to even come close to fixing.
I would expect no less here, so hey after the GCDs are made live we can expect those AOE dependent classes to maybe get close to balance in 2024.
omg, you people.
You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.
And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.
But no, instead it's instantly on to the forums to complain.
omg, you people.
You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.
And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.
But no, instead it's instantly on to the forums to complain.
Changing the core foundation of eso combat to compensate their lag is not a good solution.
You know it's only a test for a week right?
I see this repeated and it lacks thought, ZoS would not be testing something with no intention of doing it. The very fact it is being tested shows possible intent for the use of it.
GCDs are obviously being seriously considered, they are seriously testing them, that is not a big jump to make. It is also a horrible thing but that will not stop them, they did a horrible thing and changed rapids poorly in spite of the tremendous amount of pre-feedback begging them not to.
To think now an equally bad change in adding GCDs is not likely is being naive.
omg, you people.
You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.
And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.
But no, instead it's instantly on to the forums to complain.
Changing the core foundation of eso combat to compensate their lag is not a good solution.
omg, you people.
You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.
And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.
But no, instead it's instantly on to the forums to complain.
Changing the core foundation of eso combat to compensate their lag is not a good solution.
it's not even pretending to be a solution. It's the only way to see if their theory that the lag is caused by AOE calculations.
It's like getting a blood test and then wondering why you're still sick.
This is not the fix, this is the test
You know it's only a test for a week right?
omg, you people.
You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.
And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.
But no, instead it's instantly on to the forums to complain.
Changing the core foundation of eso combat to compensate their lag is not a good solution.
it's not even pretending to be a solution. It's the only way to see if their theory that the lag is caused by AOE calculations.
It's like getting a blood test and then wondering why you're still sick.
This is not the fix, this is the test
Paying $15 / mo to be a tester, thats bad.
I understand its a test, but the combat is so slowed down that it might be completely INVALID now. Combat is so slow that some people only fire a skill every 3-4 seconds, thats 3-4 seconds the server has to be calm and rest.
If everyone put single target skills on and spammed them it may be just as bad.
Its a test for a month not just a week.
Sucks for not being able to play templar there for a whole month.
Its a test for a month not just a week.
Sucks for not being able to play templar there for a whole month.
Oreyn_Bearclaw wrote: »You know it's only a test for a week right?
I see this repeated and it lacks thought, ZoS would not be testing something with no intention of doing it. The very fact it is being tested shows possible intent for the use of it.
GCDs are obviously being seriously considered, they are seriously testing them, that is not a big jump to make. It is also a horrible thing but that will not stop them, they did a horrible thing and changed rapids poorly in spite of the tremendous amount of pre-feedback begging them not to.
To think now an equally bad change in adding GCDs is not likely is being naive.
Are you really comparing the AOE test and the rapids change? Not even close to the same thing. This IS week one of the test. A test that if you read the patch notes begins very broad and narrows in. If they are gaining useful information, then it is worth the endeavor. Of course global cooldowns on all AOE skills is a bad long term solution, but I dont think anyone is seriously thinking that is going to be implemented like the week one test. If a handful of the big offenders (guessing things like purge and rapids are way up the list because of zergs) have some changes made in the name of performance, all good by me.
And as someone that spent a good chunck of the day in Cyro, well, performance is way better. Perfect, of course not, but anyone being objective can certainly see a noticeable improvement. They are on to something.