Cool Downs Skill = RIP TESO

Darkblade_305
Sorry if I´m not very constructive and I´m not objetive. I´m not expert PVP player. The title says it all. It´s only personal opinion. PS: Thanks for the good old times in cyrodiil xD.
Edited by Darkblade_305 on September 8, 2020 11:43PM
  • Tannus15
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    You know it's only a test for a week right?
  • Cirantille
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    You can download TES: Morrowind

    Its combat style is more active and fun
  • Casterial
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    Sorry if I´m not very constructive and I´m not objetive. I´m not expert PVP player. The title says it all. It´s only personal opinion. PS: Thanks for the good old times in cyrodiil.

    The sad part is players are "Excusing" their actions. ESO has and always should be fast combat. Adding cooldowns is a pathetic attempt at fixing the issue. Might as well become a WoW clone since we want slow combat
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  • Sgrug
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    Tannus15 wrote: »
    You know it's only a test for a week right?

    I see this repeated and it lacks thought, ZoS would not be testing something with no intention of doing it. The very fact it is being tested shows possible intent for the use of it.

    GCDs are obviously being seriously considered, they are seriously testing them, that is not a big jump to make. It is also a horrible thing but that will not stop them, they did a horrible thing and changed rapids poorly in spite of the tremendous amount of pre-feedback begging them not to.

    To think now an equally bad change in adding GCDs is not likely is being naive.
  • Sgrug
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    Casterial wrote: »
    Sorry if I´m not very constructive and I´m not objetive. I´m not expert PVP player. The title says it all. It´s only personal opinion. PS: Thanks for the good old times in cyrodiil.

    The sad part is players are "Excusing" their actions. ESO has and always should be fast combat. Adding cooldowns is a pathetic attempt at fixing the issue. Might as well become a WoW clone since we want slow combat

    I stated something very similar on another thread and what you say has been the developers position until now apparently.

    It is like everything this game was originally played for and the very philosophy of it has been thrown out the window and now we just get a bunch of wild guess changes hoping they do something. It comes across as chaotic, poorly thought out and without focus.

  • nk125x
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    I wonder if they will put cooldowns on the Crown Store B)
  • Gilvoth
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    its just a test
    but as far as i concerned i hope it Stays this way, pvp is alot better this way in my opinion.
  • DigitalHype
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    Tannus15 wrote: »
    You know it's only a test for a week right?

    Yes. But Rich said if it confirms their theory, they are going to do it. They aren't doing this for funsies.

    https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1

    "... We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary."

  • Mazio
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    nk125x wrote: »
    I wonder if they will put cooldowns on the Crown Store B)

    Crown Cooldown Reduction Scrolls coming soon :3
    Update 35- No Fun Allowed
  • Berchelous
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    nk125x wrote: »
    I wonder if they will put cooldowns on the Crown Store B)

    LOL This made me laugh hard
  • valeriiya
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    Mazio wrote: »
    nk125x wrote: »
    I wonder if they will put cooldowns on the Crown Store B)

    Crown Cooldown Reduction Scrolls coming soon :3

    Shhhh don't give them any ideas
  • Sgrug
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    Tannus15 wrote: »
    You know it's only a test for a week right?

    Yes. But Rich said if it confirms their theory, they are going to do it. They aren't doing this for funsies.

    https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1

    "... We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary."

    Read that again, basically they will cripple AOEs which will hurt some classes way more then others.

    Then well hey we will go back and balance those totally screwed classes. I put the question to everyone here. Has anyone EVER agreed with and thought, "Hey they did a great job balancing that class" in ESO? Templars are royally hosed, last time a change this significant was made was back in beta and part of that was killing the Templars sustainability., that took 4 years to even come close to fixing.

    I would expect no less here, so hey after the GCDs are made live we can expect those AOE dependent classes to maybe get close to balance in 2024.
  • Casterial
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    Gilvoth wrote: »
    its just a test
    but as far as i concerned i hope it Stays this way, pvp is alot better this way in my opinion.

    Do you zerg? Zergers are the core root probably of Cyrodiil lag on top of CP and battle spirit, of course it makes zerging more fun, you guys have to stop using 1 spammable and use 2 or 3 :) but for anyone who pvp'd for the glory of skill, they're done.

    Also worth noting, EP zerg already lagged cyrodiil out.
    Edited by Casterial on September 8, 2020 11:30PM
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  • Casterial
    Casterial
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    Sgrug wrote: »
    Tannus15 wrote: »
    You know it's only a test for a week right?

    Yes. But Rich said if it confirms their theory, they are going to do it. They aren't doing this for funsies.

    https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1

    "... We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary."

    Read that again, basically they will cripple AOEs which will hurt some classes way more then others.

    Then well hey we will go back and balance those totally screwed classes. I put the question to everyone here. Has anyone EVER agreed with and thought, "Hey they did a great job balancing that class" in ESO? Templars are royally hosed, last time a change this significant was made was back in beta and part of that was killing the Templars sustainability., that took 4 years to even come close to fixing.

    I would expect no less here, so hey after the GCDs are made live we can expect those AOE dependent classes to maybe get close to balance in 2024.

    We're also believing/relying on ZOS that they can recode/reprogram every class with aoe skills when they can barely fix the game :D
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  • Casterial
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    Elder Scrolls Online has always been a fast pace combat game, but with these changes the game is in favor of ball groups, oppresses small scale and solo group play.

    Its sad to see the game in this state to where they finally "get to test it" But, I'm afraid it'll give them the results they want. Which is the worst case at this point. Do players actually trust re-coding all skills, re-balancing the game for cooldowns?
    Edited by Casterial on September 9, 2020 12:02AM
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  • Tannus15
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    omg, you people.

    You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
    They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.

    And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.

    But no, instead it's instantly on to the forums to complain.
  • Waffennacht
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    Even with cooldowns this game would offer more freedom than any other Xbox game.

    Not that I want them, just most MMO PvP sucks
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  • Casterial
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    Tannus15 wrote: »
    omg, you people.

    You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
    They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.

    And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.

    But no, instead it's instantly on to the forums to complain.

    Changing the core foundation of eso combat to compensate their lag is not a good solution.
    Edited by Casterial on September 9, 2020 12:40AM
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  • Jaraal
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    Casterial wrote: »
    Tannus15 wrote: »
    omg, you people.

    You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
    They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.

    And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.

    But no, instead it's instantly on to the forums to complain.

    Changing the core foundation of eso combat to compensate their lag is not a good solution.

    Coming to ESO for the “Performance Update, 2021 version“: turn based combat!

  • Strider__Roshin
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    I've probably sunk in a total of 5 hours since they put a cast time on incap. The game has been dead to me.
  • Oreyn_Bearclaw
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    Sgrug wrote: »
    Tannus15 wrote: »
    You know it's only a test for a week right?

    I see this repeated and it lacks thought, ZoS would not be testing something with no intention of doing it. The very fact it is being tested shows possible intent for the use of it.

    GCDs are obviously being seriously considered, they are seriously testing them, that is not a big jump to make. It is also a horrible thing but that will not stop them, they did a horrible thing and changed rapids poorly in spite of the tremendous amount of pre-feedback begging them not to.

    To think now an equally bad change in adding GCDs is not likely is being naive.

    Are you really comparing the AOE test and the rapids change? Not even close to the same thing. This IS week one of the test. A test that if you read the patch notes begins very broad and narrows in. If they are gaining useful information, then it is worth the endeavor. Of course global cooldowns on all AOE skills is a bad long term solution, but I dont think anyone is seriously thinking that is going to be implemented like the week one test. If a handful of the big offenders (guessing things like purge and rapids are way up the list because of zergs) have some changes made in the name of performance, all good by me.

    And as someone that spent a good chunck of the day in Cyro, well, performance is way better. Perfect, of course not, but anyone being objective can certainly see a noticeable improvement. They are on to something.
  • Tannus15
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    Casterial wrote: »
    Tannus15 wrote: »
    omg, you people.

    You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
    They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.

    And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.

    But no, instead it's instantly on to the forums to complain.

    Changing the core foundation of eso combat to compensate their lag is not a good solution.

    it's not even pretending to be a solution. It's the only way to see if their theory that the lag is caused by AOE calculations.
    It's like getting a blood test and then wondering why you're still sick.
    This is not the fix, this is the test
  • Casterial
    Casterial
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    Tannus15 wrote: »
    Casterial wrote: »
    Tannus15 wrote: »
    omg, you people.

    You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
    They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.

    And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.

    But no, instead it's instantly on to the forums to complain.

    Changing the core foundation of eso combat to compensate their lag is not a good solution.

    it's not even pretending to be a solution. It's the only way to see if their theory that the lag is caused by AOE calculations.
    It's like getting a blood test and then wondering why you're still sick.
    This is not the fix, this is the test

    Paying $15 / mo to be a tester, thats bad.

    I understand its a test, but the combat is so slowed down that it might be completely INVALID now. Combat is so slow that some people only fire a skill every 3-4 seconds, thats 3-4 seconds the server has to be calm and rest.

    If everyone put single target skills on and spammed them it may be just as bad.
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  • karekiz
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    Tannus15 wrote: »
    You know it's only a test for a week right?

    Imagine testing content changes with no intention of implementing it. Sounds preeeeeety smart.

    I mean come on guys! The LA/HA changes were JUST tests. They TOTALLY didn't plan of implementing them. Totally. Nothing in game shows that!
    Edited by karekiz on September 9, 2020 1:19AM
  • Tannus15
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    Casterial wrote: »
    Tannus15 wrote: »
    Casterial wrote: »
    Tannus15 wrote: »
    omg, you people.

    You literally cry constantly to "fix the lag" and "fix cyrodiil" and then the dev's start putting some serious testing in to find out what exactly is the cause of the lag and you instantly lose your minds.
    They have clearly tried logging and load testing their QA servers and can't get the same performance issues so they are doing the only thing left, live testing, and you would expect the PvP community to be on board. Do whatever it takes to get to the bottom of the issue and solve it once and for all.

    And yes, if that means nerfing my class, SO BE IT. You know, because smooth, fast paced dynamic gameplay is more important.

    But no, instead it's instantly on to the forums to complain.

    Changing the core foundation of eso combat to compensate their lag is not a good solution.

    it's not even pretending to be a solution. It's the only way to see if their theory that the lag is caused by AOE calculations.
    It's like getting a blood test and then wondering why you're still sick.
    This is not the fix, this is the test

    Paying $15 / mo to be a tester, thats bad.

    I understand its a test, but the combat is so slowed down that it might be completely INVALID now. Combat is so slow that some people only fire a skill every 3-4 seconds, thats 3-4 seconds the server has to be calm and rest.

    If everyone put single target skills on and spammed them it may be just as bad.

    That's literally the correct test. Slot all the single target skills and dots and see if it lags out. If the servers are still terrible under load That's Still a Win!

    They can't test it on PTS, no where near enough people will jump on the test. The only way they can test it is on live, which sucks, but there it is.

    You know I'm really happy bout? They haven't just gone ahead and nerfed the hell out of classes, tearing out their AOE abilities like Jabs based entirely on their theory that the lag is caused by AOE calculations.
    This is the correct approach. Gather data, work out what the actual problems are and target the changes accordingly.
  • ZaroktheImmortal
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    I hope they don't put it on PVE. Though will this kill those zerg ball groups? That'd be one positive if they put it in to the pvp side.
  • West93
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    Its a test for a month not just a week.

    Sucks for not being able to play templar there for a whole month.
  • Casterial
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    West93 wrote: »
    Its a test for a month not just a week.

    Sucks for not being able to play templar there for a whole month.

    6 years as a templar....shame I can't play it? :/ IC doesn't have the test though
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  • Tannus15
    Tannus15
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    West93 wrote: »
    Its a test for a month not just a week.

    Sucks for not being able to play templar there for a whole month.

    It's different tests each week. This week is the harshest, all AOE have a global cool down.

    Then it's individual cool downs per skill
    Then cost increase for each skill
    Then a combination of the previous 2.

    Granted, jabs spam is going to be bad for all of it, but maybe give it a go with a different skill?
  • Sgrug
    Sgrug
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    Sgrug wrote: »
    Tannus15 wrote: »
    You know it's only a test for a week right?

    I see this repeated and it lacks thought, ZoS would not be testing something with no intention of doing it. The very fact it is being tested shows possible intent for the use of it.

    GCDs are obviously being seriously considered, they are seriously testing them, that is not a big jump to make. It is also a horrible thing but that will not stop them, they did a horrible thing and changed rapids poorly in spite of the tremendous amount of pre-feedback begging them not to.

    To think now an equally bad change in adding GCDs is not likely is being naive.

    Are you really comparing the AOE test and the rapids change? Not even close to the same thing. This IS week one of the test. A test that if you read the patch notes begins very broad and narrows in. If they are gaining useful information, then it is worth the endeavor. Of course global cooldowns on all AOE skills is a bad long term solution, but I dont think anyone is seriously thinking that is going to be implemented like the week one test. If a handful of the big offenders (guessing things like purge and rapids are way up the list because of zergs) have some changes made in the name of performance, all good by me.

    And as someone that spent a good chunck of the day in Cyro, well, performance is way better. Perfect, of course not, but anyone being objective can certainly see a noticeable improvement. They are on to something.

    Ya they are on to changing the entire 6 years of game mechanics and game-play to fix lag. Yep if you can not make and action play based game work they way it is designed and promoted just change the very core of it to a turn based game. What game would not have less lag if the Dev's just reduced the pace of the game and made it more turn based? This is not an insight it is a cop out. This fix is worse than the problem.

    No I did not compare rapids to this, I compared their attitude towards the player feedback and thought process of the change for rapids to this, big difference.

    I could have told you 6 years ago if they just made the skill casting slower and the pace of the combat slower with delays lag would go down, ANYONE could have predicted that.

This discussion has been closed.