pauld1_ESO wrote: »There are tons of builds that can pull off just as much, but don't have to hide to do it or run away to live....but this was a NB so yea....we're going to nitpick a 12k ultimate crit.....meanwhile wardens and destro ults are mowing down entire groups....especially a sorc popping their destro ult and streaking you down with it. But yea...a 12k melee skill with a cast time (short but still)...let's pick on that.
I wonder what your kb to death ratio is with those resistances? Probably do more damage than you should. NBs have to play glass cannon to do what they do, but I see tanky builds doing much more damage than they should too. You can't have it all.
EtTuBrutus wrote: »pauld1_ESO wrote: »There are tons of builds that can pull off just as much, but don't have to hide to do it or run away to live....but this was a NB so yea....we're going to nitpick a 12k ultimate crit.....meanwhile wardens and destro ults are mowing down entire groups....especially a sorc popping their destro ult and streaking you down with it. But yea...a 12k melee skill with a cast time (short but still)...let's pick on that.
I wonder what your kb to death ratio is with those resistances? Probably do more damage than you should. NBs have to play glass cannon to do what they do, but I see tanky builds doing much more damage than they should too. You can't have it all.
Lol who needs defense when you can hit 12k incaps, 15k spectral bows, 9k suprise attacks.
Repeat with me, this is fine
Also 28k resistences and 3k crit resist
Also not a gank
Hard class.
JayKwellen wrote: »
The same potion most people don't bother using.
They're cheap and give you ~17 full seconds of "I don't need to worry about nightblades because their main source of defense and a big part of their offence doesn't work anymore". And if you're a mag character you can make them (or have them made for you) to also restore mag and give you major sorcery! Yet people still complain about even having to use them. I guess counterplay really just means "you should die whenever I feel like it".
I kind of like it though, because as soon as I encounter someone using one my thought process instantly shifts too "this person knows whats up, gonna need to approach this fight differently if I don't wanna get smashed". It's a really good litmus test about the skill, or at the very least general awareness, of the other player.
JayKwellen wrote: »
The same potion most people don't bother using.
They're cheap and give you ~17 full seconds of "I don't need to worry about nightblades because their main source of defense and a big part of their offence doesn't work anymore". And if you're a mag character you can make them (or have them made for you) to also restore mag and give you major sorcery! Yet people still complain about even having to use them. I guess counterplay really just means "you should die whenever I feel like it".
I kind of like it though, because as soon as I encounter someone using one my thought process instantly shifts too "this person knows whats up, gonna need to approach this fight differently if I don't wanna get smashed". It's a really good litmus test about the skill, or at the very least general awareness, of the other player.
xxslam48xxb14_ESO wrote: »I think there is an arms race between offense and defense. Builds just keep getting tougher and tankier and as a response night blades have to keep building for more and more damage. If the average player wasn't built like a pseudo tank then night blades wouldn't need such high damage. I do think that tanky builds will pull ahead and win the arms race in the end. I wish people could just stop after reaching the point that they are immune to being killed from stealth, but they don't. They just keep getting beefier and tankier every passing day. Its as if unless they can survive 5 people at once, they aren't tanky enough yet. I keep watching duels that just drag on and on because neither person can crack the others defense or even run out of resources. Two brawny nords smashing away at each other with 2 handers and not even making a dent in each others health pool. Better hope a zerg rolls through or those boys will be fighting all night.
At least you can some what survive night blade burst, imagine all the poor potatoes just dipping their toes into pvp and getting blown up in two hits by both parties. Its disgustingly unhealthy. This is why we see so many nerf night blade threads and WTF!!!!!1111 literally immortal guy kills 10 players at ONCE!!!!111111 threads. I was in their shoes once and I see the truth is eso's pvp is actually just bad, there I said it. Its bad, but somehow enjoyable. I couldn't pin point exactly where the problem lies and its different every patch, but its always been bad. Only way you could perhaps end this cycle is if gear was taken away from pvp, but that will never happen. That isn't to say skill doesn't matter and its all the gear/build, but its gear and set bonuses that consistently cause every balance issue every patch.
I would at least like to see a test campaign with no gear or cp. Ever try out low level pvp? Its super enjoyable and I bet it would be a lot like that. I think that is why low level pvp is so much fun. No one has any of the meta sets on or its very rare. If you die then it is because you got outplayed and there is no, "I only died because X proc set is op this patch." To be fair X proc set usually is op that patch. It would be fun to try and there is no need to worry. If you are good, you will still be good without gear.