Most of you likely already know how broken snipe is and the game is broken.
Berchelous wrote: »I thought like this before. However, i realized that snipe is not the problem. Problem is desync that comes with some skills and snipe is one of them. Sometimes it's dizzying swing or sorcerer's endless fury. Zos should find a way to fix that desync problem.
Desync example: A player uses snipe twice in 5 seconds and two skill hit at the same time at the fifth second. Thus, you feel that you get one shot by snipe.
Most of you likely already know how broken snipe in PvP is but yesterdays encounter with a sniper was the most outlandish thing that happend to me in PvP. Here is a short video of it:
As you can see, my character just stops dead in her tracks as soon as the enemy fired that snipe. It took a full 2 seconds until the first arrow hit. In these 2 seconds I couldn't do anything. No break free (even when the game claims otherwise), no skills, no dodge. Nothing. Only after the first (and second arrow at the same time) hit I was able to break free. Didn't get me anywhere as two other snipes where already hitting me before breaking free was finished.
I stood there longer "stunned" by the sneak-attack than it took 4! snipes to hit me. Considering that the skill has a cast time of 1 second that should just be impossible.
If you look closely you see the dmg-numbers popping up next to my character and there are always 2 snipes hitting at the same time. Confirmed by the death recap: there where no light attacks or anything else. Only snipe. 2 per visual representation of the arrow.
Just wanted to bring this to attention as it really boogles me that something like this is possible and there is nothing beeing done about for ever now.
To be clear: I don't want to shame any snipers with this. It's not their fault the game is broken.
EDIT: I know that this is nothing new. I know that it's probably a desync issue. But ZOS never said anything addressing this topic. So letting it die because: "this is nothing new" is not the way to go.
A good ol' desync, happens everyday, several times a day, afaik there has been no word from ZOS regarding this.
Toc de Malsvi wrote: »Not a typical desync, your resource bars didn’t drop and you didn’t run around before instantly dropping. Although you don’t appear to take damage immediately upon stun.
Which would obviously point towards lag. Your character is stunned but no damage has appeared to take place. You are unable to respond then the damage all comes in, in rapid succession and you die. That’s stereotypical lag.
It can easily be demonstrated that Snipe does not cause your character to be unable to respond on its own. That is lag, by the time your client caught up with the server you were dead.
Snipe is So obvious an offender here because you died unexpectedly and due to lag had no ability to respond. What makes Snipe so blatant an offender in general is that it is most often used in these type of scenarios where players are relatively alone, further it has a long range, delayed damage, and can be cast from stealth.
I played on PC for the first year of ESO, then I spent 4 years playing on Xbox. I have seen this sort of death thousands of times and snipe isn’t the only offender. I saw this all the time in BGs where a couple players would run at me then stun me, there would be a delay while I was unable to break free, then I would melt. It’s lag.
Most of the time if there are not active players in combat near you, you do not know whether you are lagging or not. Even trying to monitor latency has delays that do not accurately display lag immediately.
Many players, myself included have actively campaigned to change Snipe fundamentally because of these associated issues. Snipe has been repeatedly nerfed because of these issues, it goes up and down in popular usage based on nerfs and set balance.
Same happens with Leap, dead before they land on you.. needs better servers
It's not just Snipe. I can remember a fight with DK, when I was pressuring him all the time he was hiding behind rocks and trees, then when he recovered he tried to push me with his combo with ult, but again he was forced to defend him self and suddenly bam again Take Flight, from almost full (27k hp) to 0 in a blink of an eye. WTF, I check improved death recap, according to it he was dealing damage to me for 5s with dizzy, LA weaving and I haven't reacted to it at all and I'm suddenly dead. Then I check shadow play footage and I can clearly see how my hp goes down in a blink of an eye... Awesome.
FriedEggSandwich wrote: »I think the stopping dead in your tracks is a mechanism zos introduced several years back to stop a target from being able to move out of range of a skill after the skill has been launched. So say a skill has a range of 28m, and the target is at 27 or 28m away to allow you to fire your skill at them. Well it used to be possible to move to 29m away after the projectile had been launched at you, whereby the projectile would vanish but the caster would still get charged the resource cost. The same used to be true of gap closers. So zos added a "snare" to keep you in range until the projectile or gap closer reached you. It's clunky af. It should have a cooldown at least to stop you from being stun-locked by multiple projectiles being in the air travelling towards you.
Edit: I might be wrong though, it might be something totally different.
cheesefome wrote: »It isnt just snipe. Any bow builds in this game are busted. Im going on 3 months into this game but within my first session of pvp realized how overpowered bow is. I feel they really should consider bringing down the nerf hammer bow skill tree. Look at the bow ulty... Does like 20k+ dmg in one skill and the fire rate is fast... How this skill got through the testinng phase is beyond me.
it is not just snipe.
this happens to all of us from ALL of the skills in eso, it is not just snipe.
it is not just snipe.
this happens to all of us from ALL of the skills in eso, it is not just snipe.