Dark_Lord_Kuro wrote: »Hey! whoever is responsible for this at zos, pay this guy for is work and implement is idea about the class and the zone
MagicAndrej wrote: »If we got an engineer class with summon able dwemer constructions i will no joke cry for 7 days straight
Can this one just let the Telvanni burn? Then stop the mad machine after.
I like the idea incorporating the Dwemer, but a purely technological intelligence doesnt fit with Elder Scrolls. Every Dwemer construct is powered by a Soul Gem. Perhaps this A.I. could be an actual Dwemer Soul melded into a massive construct, similar to that one quest in Wrothgar.
Doesn't the map look a bit small for a chapter? At least I think it does. Compared to what the Vvardenfell map looks like the whole area should be quite a bit larger than Vvardenfell. Perhaps Port Telvannis would make for a better Q4 DLC? The map you base it on is not exactly set in stone anyway, although it works as a restriction for the scope...
As for the story, I like the concept, although it has its fair share of flaws. The A.I. needs some fleshing out but I already read some good suggestions on that in here.
As for the political players in the region it's not all Telvanni there. The original TES3 Morrowind drafts for the mainland list it as a Dres city, although I do think that considering the lore around Necrom and what we know about the Indoril districts, it makes more sense to have it be under Indoril control.
With Indoril and Telvanni in the same zone, this gives us a great underlying theme for the chapter - Faith vs "Science".
"Science" - including the pursuit of knowledge in the form of the Dwemer as well as the non-religious forms of magic as practised by the Telvanni.
I actually had some thoughts of my own on what the zone story could be for the Telvanni Peninsula and it just so happens that my own idea could easily be included in your concept while fleshing out the theme of Faith vs "Science" more.
One of the flaws of your idea is that the Dwemer have this A.I. for mutually assured destruction should they lose the war of the first council, but this would have to include all of Morrowind, not just the eastern part of it. And here is where my idea comes in to give it a plausible regional restriction - vulcanic activity!
It turns out the city of Necrom has been build on top of a large dormant volcano that hasn't been active since even before the war of the first council, but now the mountain has began to rumble again. The Indoril think that this is a test of their faith and that they have lost their way and need to pray more to solve the issue, but the Telvanni, under attack by the Dwemer machines suspect that the sudden activity is somehow related to the sudden Dwemer machine attacks.
In the end we find out that there is a Dwemer facility deep beneath Necrom that uses the geothermal energy of the volcano to run, cooling it down in the process. The Dwemer A.I. has shut down this facility, causing the heat to build up again and threatening Necrom to explode and the entire Peninsula be devastated in the aftermath (basically this region's very own Red Year). So the players have to repair and restart and possibly even repurpose the facility as part of their fight against the Dwemer A.I. to keep the mountain cooled again.
Now since this is a fantasy world and the gods of the world take action and perform miracles on almost a daily basis, it would be a bit unfair if the "Science" side with the Telvanni and Dwemer would be depicted as strictly superior. So in order to maintain the cosmic balance, some divine intervention to reward the faithful should probably have its place in this storyline too. Perhaps something related to the myth of the monster Gulga Mor Jil that Vivec slew which then "became the foundation of Necrom"?
On a side note, we can't have a Telvanni expansion without addressing the topic of slavery again. It would be great however if this time the plothook for the quest took a morally neutral approach. On Vvardenfell the Telvanni quest chain rewarding you with the Telvanni Magister personality starts with you wanting to help free the slaves. If you want to roleplay a Telvanni, then you would never want to accept that quest in the first place. It would be ideal if this sidequest was about something else entirely and the slaves are just part of that reality and it's up to the player to free them or not if they so choose. The important part is that we aren't forced to take the side of the slaves again. The game already lets us do more evil things so I don't see why on the topic of slavery we always need to be the lawful good paragon type, especially when it comes to the amoral Telvanni.
Also as a feature it would be cool if we could grow our own mushroom tower! Perhaps this could be similar to the Elsweyr home that we can expand with those stone tablets. With every quarterly release that year we can grow a new section of the mushroom. Now I know we already have Tel Galen, am a proud owner myself, but having one grown ourselves, perhaps even customized to our own desires, would be amazing! It would also be completely acceptible to have smaller mushroom-themed houses available for less important Telvanni player characters instead.