Yes, I'd love to see that region. More of Morrowind is always welcome.
TX12001rwb17_ESO wrote: »In all honesty you have some good ideas and that map would make a great addition however if I may be so blunt the concept for the story seems kind of "Unimportant" within the grand scheme of things.
Take for example previous storylines, we have a Daedric Scuffle with Nocturnal, the Rise of Dragons in Southern Eslweyr and the return of the Grey Host, all three things I listed are significant threats to Tamriel but a Robot which is not Anumidium/Akulakahn does not really seem to be at that level, when it all comes down to it the thing is just another Dwemer Automaton, does it even have a will of it's own?
Maybe a driving force behind it would make more sense like IDK an Ancient Dwemer Lich (And yes the Undead would of survived given there are Dwemer Spectres) who has awoken and is reactivating all these machines or something.
It gives me kind of Horizon: Zero Dawn vibe for some reason
NeillMcAttack wrote: »Class sounds super fun. I greatly respect the time you put in to this. Well done!
I am pleased with the allocation of wayshrines. Good job!
Darkstorne wrote: »It's such a perfect location. I've always assumed Cyrodiil is next year, either Skingrad and the great forest, or Leyawiin and most of the Nibenay region (with Cheydinhal as Q3 DLC). But looking at the map, 2022 seems like it's either part of Blackmarsh or the Telvanni Isles imo. And whichever one it is, I'm sure the other will be a lock for 2023. I don't see Hammerfell ever happening with TES6 on the way (to keep people wanting it), and so from there it will likely be returns to Elsweyr (Tenmar region), Skyrim (Whiterun and Winterhold), and more Cyrodiil (whichever of the two regions doesn't get used next year), for 2024-2026, if they even want to support the game in the same way for that length of time.
I should also say, I usually feel adamant about not having any new classes in the game, and focusing on new weapon skill lines and robust new guild skill lines that all players and classes can benefit from to broaden build diversity for everyone. But damn, you really nailed that class design. It fits the lore so well, and now I really want it. Damn you
But seriously, great work. I have no doubt this zone is coming in the next two or three years, and you've just demonstrated why it would be a great location, both in terms of gameplay and thematic design
Nice ideas! But unfortunatlely ZoS wouldnt use it
I would love to see another Chapter based on Dunmer 😁
Nice ideas! But unfortunatlely ZoS wouldnt use it
I would love to see another Chapter based on Dunmer 😁
DarknessShallFall wrote: »We haven't had any DC expansion zone's yet though... xD Don't get me wrong, I'm all EP, but it's not fair on DC to have two EP Expansions and two AD's and no DC, poor king Emeric must be getting bored.
cyclonus11 wrote: »Wrothgar and Hew's Bane are DC areas (and Craglorn if you want to count that)
TX12001rwb17_ESO wrote: »In all honesty you have some good ideas and that map would make a great addition however if I may be so blunt the concept for the story seems kind of "Unimportant" within the grand scheme of things.
Take for example previous storylines, we have a Daedric Scuffle with Nocturnal, the Rise of Dragons in Southern Eslweyr and the return of the Grey Host, all three things I listed are significant threats to Tamriel but a Robot which is not Anumidium/Akulakahn does not really seem to be at that level, when it all comes down to it the thing is just another Dwemer Automaton, does it even have a will of it's own?
Maybe a driving force behind it would make more sense like IDK an Ancient Dwemer Lich (And yes the Undead would of survived given there are Dwemer Spectres) who has awoken and is reactivating all these machines or something.
Think the zone in question might be put into two zones as a lot of ground the cover and can sell both instead of just onehappy to eat my words