Mystic_wolf479 wrote: »So, any female over the age of 22 and any male over that age of 35 will know what I'm talking about here.
You can tell that a lot of the quests, stories and dialogue was written by younger people.
My main example here is that almost every random NPC complains...That's all they do is complain, now you prove to me that's not the writing of a young person and I'll cut off my own big tow and mail it to you lol.
Another example is;
idk if this is due to the lesions on my brain stem that cause random outbursts of hysterical laughter or crying [sometimes both lol] but there is one quest imparticular that hit my heart right in the nuts.
That's around the end of the Psijic quest when that woman's husband like sacrifices himself...I don't want to spoil the whole thing for anyone or not remember it right but pretty much it was really emotional and I liked that quest the most out of any that I've done in the game. And I've been playing since beta so I've done I think all of them by now lol.
It could also be ptsd lol any number of neurological things that's wrong atm but pretty much I'd like some more quests with some deeper writing and storytelling.
Lately, quests feel really similar. Like those application questionnaires that ask the same question multiple times using different words lol.
I've been through some [snip], I'll write some stuff and submit an application.
Does anyone have any starting off points or general quest ideas that could fit the bill?
[Edited for Censor Bypass]
This is one of the main chapter's problems. There is nothing wrong with making strong women. It's bad to try to make strong women by deliberately dumbing down the entire male population. I got the impression that all brave nord men had gone to some war, and their wives, sisters, and mothers were left to perform their duties. But who is Western Skyrim at war with?I figured, after the prologue eluding to a potential clash of kings, and the Skyrim theme song (I often listen to) oozing testosterone, and the previous story was a female heroine, I was somewhat expecting a to be joining a viking army of Ragnar Lothbroks but instead got lumped in with what felt like an "army" of Righurts. There was only 2 or 3 male NPC's and they were all quick to announce how much of a coward they are. I was beginning the think the secret of Blackreach was, all the men had left Skyrim and were getting drunk in a toolshed down there somewhere. I did find 1 male NPC in the middle town, he was naked for some reason, I guess that explains how West Skyrim has a population, poor *** must be exhausted.
You can tell the story telling is in the gutter atm.
Elsweyr had a princess hero story, that I actually think was done quite well. She had military loyalists training her, her skills were explained, the goal is to get her back on the throne (or at least remove what is now there). It didn't feel forced, or artificial and the story they had was something worth telling.
Greymoor - Exact same story, girl is a drunkard, turns into hero in 3 quests, explores half of Blackreach solo and ends up in a vampire camp in her pajamas. Dad is a buffoon, general scooby doo villian story. Very forced, felt like they were pushing a narrative and a particular agenda (no male nord NPC's?).
I figured, after the prologue eluding to a potential clash of kings, and the Skyrim theme song (I often listen to) oozing testosterone, and the previous story was a female heroine, I was somewhat expecting a to be joining a viking army of Ragnar Lothbroks but instead got lumped in with what felt like an "army" of Righurts. There was only 2 or 3 male NPC's and they were all quick to announce how much of a coward they are. I was beginning the think the secret of Blackreach was, all the men had left Skyrim and were getting drunk in a toolshed down there somewhere. I did find 1 male NPC in the middle town, he was naked for some reason, I guess that explains how West Skyrim has a population, poor *** must be exhausted.
I was expecting the story to be 2 strong headed kings going at it, then figuring out a mutual enemy and banding together to defend skyrim. Nope, just a generic rehash that felt like it was trying to score political points over telling any form of well thought out story.
I REALLY hope that the ESO writing team stays away from TES6. I do not have high hopes for the next DLC expansion.
I can't say I agree with the OP. I've been working as a game writer for over 15 years and wrote more than 700 quests for one game as well as the main story dialogues. Game writing is always limited by the boundaries of the technical possibilities and assets in the game. Background, world design (night/day for example), word count, graphics, sound etc.etc.
Any decent writer is able to come up with fantastic plots and stories, but written words don't mean anything. The quest needs to be scripted and staged, special assets need to be ordered and go through the development process... all that for a quest that a good amount of players will never even read properly.
That's one of the reasons why developers come up with "fillers", generic quests which don't require a lot of extra work... basically "kill 10 rats"-quests. And there are only so many creative ways of telling a player to kill those rats.
That being said, in my opinion, the quests in ESO are very well written and the staging is usually very good as well. Keep in mind, we're not talking about a cinematic single player game like Witcher here... this is a MMO.
I can't say I agree with the OP. I've been working as a game writer for over 15 years and wrote more than 700 quests for one game as well as the main story dialogues. Game writing is always limited by the boundaries of the technical possibilities and assets in the game. Background, world design (night/day for example), word count, graphics, sound etc.etc.
Any decent writer is able to come up with fantastic plots and stories, but written words don't mean anything. The quest needs to be scripted and staged, special assets need to be ordered and go through the development process... all that for a quest that a good amount of players will never even read properly.
That's one of the reasons why developers come up with "fillers", generic quests which don't require a lot of extra work... basically "kill 10 rats"-quests. And there are only so many creative ways of telling a player to kill those rats.
That being said, in my opinion, the quests in ESO are very well written and the staging is usually very good as well. Keep in mind, we're not talking about a cinematic single player game like Witcher here... this is a MMO.
DarcyMardin wrote: »But I disagree with the complaints above about too many women's stories. We women have been living with far too much male-oriented storytelling all our lives. The more stories that focus on women, the happier I will be.
As many have said, the age of the writers is hardly the issue here. It's just bad writing. Everything reads very stilted, the NPCs talk like their whole purpose is to shove exposition at you, etc. I love some of the quests and characters, but it requires a bit of... Well, interpreting, and attempting to see behind the awkward dialogue. The voice acting also often has this exact same problem as well. Just very cheesy and hard to become immersed in.
A big shock for me is often switching from this to a Dragon Age game. The quality dialogue and voice acting in DA:O just... hits you in the face. It's like real people talking; the complete other end of the spectrum.
drkfrontiers wrote: »Here's me thinking that every storyline treats men like either idiots or needing rescuing by their wives or some heroine... The feminist slant to it is a major source of eyerolling for me personally.