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ZOS, can we get an universal magicka execute skill?

Berchelous
Berchelous
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Please.
Stamina got 2H and DW execute skills.
Magicka got nothing except some class executes.

At least give execute ability to some vampire skill or soul magic skill.

  • Monte_Cristo
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    Aren't there the same number of stam and magic executes all up? Temp and sorc ones are magic only, so they counter the 2h/dw stam only ones.
  • Berchelous
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    Aren't there the same number of stam and magic executes all up? Temp and sorc ones are magic only, so they counter the 2h/dw stam only ones.

    There are wardens, necros, dragonknights.
    All stam classes can use 2h/dw lines. Magicka got no destruction staff execute ability for example.
  • the1andonlyskwex
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    Aren't there the same number of stam and magic executes all up? Temp and sorc ones are magic only, so they counter the 2h/dw stam only ones.

    MagDK doesn't have access to any execute. Magden and Magcro have some execute mechanics, but they don't have real execute skills in the traditional sense. On the other hand, all stamina classes have access to the weapon executes.

    These discrepancies made sense when the classes were balanced holistically, but now that all of the balancing is done by applying "standards" to individual skills, it seems a little less reasonable.
  • Atherakhia
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    I agree, this is definitely needed. Either a global mag execute in any of the various trees or simply give access to a mag execute for Wardens, DKs, and Necros.
  • BigBragg
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    There are a lot of other factors in class and primary resource balance than executes. Having Warden, Necro, and Dragon Knight miss out on them is by design because they are stronger in other areas. Stam having access to them is due to most of the flavor for stam build comes from weapons, while the class adds the seasoning.
  • MashmalloMan
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    My 2 cents:

    Destructive Reach has the same damage and range as Poison Arrow, yet no unique auxillary effect. It only gets a slight cost reduction. This skill desperately needs unique bonuses applied to each element available, the same way Clench works. Giving this morph 28m instead of 15m is NOT an auxillary effect, since that is the ranged dot standard.. 15m should be the kiss-curse for Clench with the base skill having 28m built in.

    Destructive Reach:
    • Shock = Deals up to 140% more damage to enemies with less than 50% health who have been recently concussed. (Same function as Poison Injection with destruction staff flavour for more damage potential)
    • Flame = Dot damage increases by 10% every tick.
      • 5 ticks at default 10s. 2s(+0%), 4s(+10%), 6s(+20%), 8s(+30%) and 10s(+40%)
      • +2 ticks at 15s with Elfbane. 12s (+50%), 14s (+60%)
    • Frost = Not sure. Something not CC related for once, since I'd prefer for Frost staves to move away from the current cc/tanking context.

    The other ability I'd like to receive similar treatment is Pulsar, in the same way Whirling Blades is handled, but also like my above idea. Only 1/3 elements would get the execute scaling and it's purposely NOT the same element as the above skill to allow better build variety, instead of 1 element beats all. This matches the other weapons where only 1 execute skill is available, since Destruction Staves are somewhat treated as multiple weapon types based on element picked providing unique effects, it's fine for the skill line to have 2 executes because you're forced to use 2 different weapon types.

    Pulsar:
    • Shock = Hitting concussed enemies causes your lightning damage to fork up to 3 times for x damage. This damage can fork from a nearby enemy to the same original target if no other target is available.
    • Flame = Continues to provide minor mangle for -10% max health, but also deals +20% increased damage to burning targets.
    • Frost = Deals up to 140% more damage to enemies with less than 50% health who have recently been chilled. (Same function as Whirling Blades with destruction staff flavour for more damage potential)

    Edit: I also noticed the chosen elements and effects I made up, actually match the classes that specialize in those damage types pretty well, although not the intention, I think it shows how certain elements in game should be handled as a whole.

    Shock being a ranged execute matches Sorc, seeing as their mostly mid-long range by design.

    Frost Pulsar matches Warden's pretty well that typically play in close-mid range given the 20m distance of Scorch, 10m range of Sleet Storm and 6m range of Artic Blast. A melee aoe execute is not hard to land when most of the function attached to the Ice element is snaring your targets.

    Fire in both scenarios is mostly damage related with 1 resulting in more damage the longer the dot lasts (like DK's being based on attrition) while Pulsar matches the extra damage earned from Wall of Elements against burning targets.
    Edited by MashmalloMan on September 5, 2020 1:49AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • zvavi
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    Sorc execute is too bad to call it one. When an execute is debatable and might be dps loss it is meh.
  • Thechuckage
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    I also agree magDK needs an execute.

    Those sniff lesser classes can suffer.

    In reality, yes the names classes could use some love, but not sorcs. Ya'll need to suffer.
  • CaffeinatedMayhem
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    Berchelous wrote: »
    Please.
    Stamina got 2H and DW execute skills.
    Magicka got nothing except some class executes.

    At least give execute ability to some vampire skill or soul magic skill.

    Isn't Blood for Blood an execute skill?

    On yourself.

    :D
  • YandereGirlfriend
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    Love those ideas, @MashmalloMan . From your keyboard to the next patch notes!

    For the Frost version of Destruction Reach you could perhaps have it lean into the enhanced Critical Damage direction that was introduced for the Warden? I guess the idea is that frozen things can also be quite brittle.
  • Berchelous
    Berchelous
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    Berchelous wrote: »
    Please.
    Stamina got 2H and DW execute skills.
    Magicka got nothing except some class executes.

    At least give execute ability to some vampire skill or soul magic skill.

    Isn't Blood for Blood an execute skill?

    On yourself.

    :D

    Yes good way to get executed lol
    Edited by Berchelous on September 5, 2020 7:52AM
  • Taleof2Cities
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    BigBragg wrote: »
    There are a lot of other factors in class and primary resource balance than executes. Having Warden, Necro, and Dragon Knight miss out on them is by design because they are stronger in other areas.

    ^This.^

    zvavi wrote: »
    Sorc execute is too bad to call it one. When an execute is debatable and might be dps loss it is meh.

    There are other playstyles besides parsing a dummy, @zvavi ... where the Sorc execute is effective.

  • MashmalloMan
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    zvavi wrote: »
    Sorc execute is too bad to call it one. When an execute is debatable and might be dps loss it is meh.

    There are other playstyles besides parsing a dummy, @zvavi ... where the Sorc execute is effective.

    Like kill stealing :D
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • zvavi
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    There are other playstyles besides parsing a dummy, ... where the Sorc execute is effective.

    Obviously, i rarely slot it, for sustain. Kill stealing not my thing
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