I'm fine with this.
I don't need to play this mini game over and over ad nauseum.
I just want to find the item and move on
RemanCyrodiil_I wrote: »Just as you can unlock passives to quickly unlock chests I think it's nice being able to eventually scry with minimal effort.
I'm fine with this.
I don't need to play this mini game over and over ad nauseum.
I just want to find the item and move onRemanCyrodiil_I wrote: »Just as you can unlock passives to quickly unlock chests I think it's nice being able to eventually scry with minimal effort.
Completely agree with both of you, I'd be fine with a one-click 'Auto-scry' function. But as it is, it just feels like pointlessly going through the motions. Like if instead of forcing a lock you had to click on each pin individually, every time you unlocked something.
I've just been doing a bunch of leads and it's starting to frustrate me
Enemy-of-Coldharbour wrote: »It's the power of progression. Things are supposed to be easier when you get leveled; not harder.
Not everyone has a surplus of skill points so there’s that.
Personally I’ more annoyed with how many skill points I spent between the two skill lines and that I have to level them on each toon. It’s not a fun grind for alts and even less fun if my alt picks up a lead they can’t use.
Also - my alts are short on skill points.
Enemy-of-Coldharbour wrote: »It's the power of progression. Things are supposed to be easier when you get leveled; not harder.
SpacemanSpiff1 wrote: »Not everyone has a surplus of skill points so there’s that.
Personally I’ more annoyed with how many skill points I spent between the two skill lines and that I have to level them on each toon. It’s not a fun grind for alts and even less fun if my alt picks up a lead they can’t use.
Also - my alts are short on skill points.
leads are account wide. you dont need to do scrying and excavation on every character. one exception is the seige items are bound to the alliance of the character you dig it up on
As above. Once you've levelled the line and invested into the passive that reveals six hexes in a row, you're able to scry for any lead in just six clicks.
I like the antiquarian system overall, but the scrying just feels like a pointless activity when you know you're ALWAYS going to get it first try.
Any thoughts?
As above. Once you've levelled the line and invested into the passive that reveals six hexes in a row, you're able to scry for any lead in just six clicks.
I like the antiquarian system overall, but the scrying just feels like a pointless activity when you know you're ALWAYS going to get it first try.
Any thoughts?
Yeah, I agree with you. Scrying really has no strategic depth to it. It's just mindless clicking once you reach max level... unlike excavation which still at least requires some basic problem solving skills.
I would have preferred the developers put a little more effort toward make it more interesting.
SpacemanSpiff1 wrote: »Not everyone has a surplus of skill points so there’s that.
Personally I’ more annoyed with how many skill points I spent between the two skill lines and that I have to level them on each toon. It’s not a fun grind for alts and even less fun if my alt picks up a lead they can’t use.
Also - my alts are short on skill points.
leads are account wide. you dont need to do scrying and excavation on every character. one exception is the seige items are bound to the alliance of the character you dig it up on
Dusk_Coven wrote: »
This is just another nonsense "we want harder overland" post.
You could remove your cp points, wear green dropped gear, unmorph your abilities, blindfold yourself, or..Oh sorry wrong post. I thought this was about overland being too easy...