Scrying is a no-brainer once levelled.

lozq
lozq
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As above. Once you've levelled the line and invested into the passive that reveals six hexes in a row, you're able to scry for any lead in just six clicks.

I like the antiquarian system overall, but the scrying just feels like a pointless activity when you know you're ALWAYS going to get it first try.

Any thoughts?
Quinnine | Tankblade | PC NA
  • r3turn2s3nd3r
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    Yeah, noticed the same. Only thing you could do is pull passives and gimp yourself to make it more challenging.
  • Katahdin
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    I'm fine with this.

    I don't need to play this mini game over and over ad nauseum.
    I just want to find the item and move on
    Beta tester November 2013
  • RemanCyrodiil_I
    RemanCyrodiil_I
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    -
    Edited by RemanCyrodiil_I on April 20, 2022 4:05PM
  • lozq
    lozq
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    Katahdin wrote: »
    I'm fine with this.

    I don't need to play this mini game over and over ad nauseum.
    I just want to find the item and move on
    Just as you can unlock passives to quickly unlock chests I think it's nice being able to eventually scry with minimal effort.

    Completely agree with both of you, I'd be fine with a one-click 'Auto-scry' function. But as it is, it just feels like pointlessly going through the motions. Like if instead of forcing a lock you had to click on each pin individually, every time you unlocked something.

    I've just been doing a bunch of leads and it's starting to frustrate me :)

    Quinnine | Tankblade | PC NA
  • Katahdin
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    lozq wrote: »
    Katahdin wrote: »
    I'm fine with this.

    I don't need to play this mini game over and over ad nauseum.
    I just want to find the item and move on
    Just as you can unlock passives to quickly unlock chests I think it's nice being able to eventually scry with minimal effort.

    Completely agree with both of you, I'd be fine with a one-click 'Auto-scry' function. But as it is, it just feels like pointlessly going through the motions. Like if instead of forcing a lock you had to click on each pin individually, every time you unlocked something.

    I've just been doing a bunch of leads and it's starting to frustrate me :)

    You want to more of a challenge? Remove some points from passives and it will make it harder for you. I dont want to have to redo scrying 20 times just to find the item
    Beta tester November 2013
  • Everest_Lionheart
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    Or if you could do it in less moves and gain extra inspiration to unlock the bonus items. Some thing to add a little strategy to the mini game at least.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    It's the power of progression. Things are supposed to be easier when you get leveled; not harder.

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  • PrimusNephilim
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    Its just another ridiculous grind, it bores me....still haven't attained level 10, currently at 9 for both Scrying & Excavation and having to run all over hell and creation to reach 10 doesn't appeal to me. As a matter of fact, with the constant problems with lag and slamming the nerf hammer at everything that works....its starting to get old

  • OmniDo
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    Same as mentioned above. I'm okay with this, given that excavation can be far more irritating if you have bad luck with the augur.
  • Atherakhia
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    Honestly, there's not enough content to warrant this being a challenging mechanic. Most people got everything there was to get in only a handful of days. Leveling Scrying and Excavating on an alt is already a hassle because they made it so the purple leads don't respawn. So no, I'm really not sure this needs to be made more difficult or anything.

    Now that this system is in place I can't for the life of me understand why every patch doesn't have a handful of new things to discover. Especially furniture items. I could see adding a new relic each patch being a hassle since the current ones were horribly implemented. But furniture is always a fan favorite and would be simple to add.

    Unfortunately, furniture scrying is counterproductive to ZOS' bottom line and we all know ZOS moves at a sloth's pace if it can't be put in the clown shop.
  • RefLiberty
    RefLiberty
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    You just "X" it with straight line skill, I did not spend any moves and completed it.

    XdnbI6v.jpg

    Once fully unlocked, you can just "x" any leads regardless of difficulty.
  • aaisoaho
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    It's the power of progression. Things are supposed to be easier when you get leveled; not harder.

    Well, the concept of flow disagrees with your statement. I mean, when you get more talented, you'd need harder content to keep yourself satisfied. Making content easier the more you play it would make it boring.
    Edited by aaisoaho on September 1, 2020 6:33PM
  • SpacemanSpiff1
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    im fine with it. i have plenty of things to do besides connect-the-dots.
  • Synnastix
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    Not everyone has a surplus of skill points so there’s that.

    Personally I’ more annoyed with how many skill points I spent between the two skill lines and that I have to level them on each toon. It’s not a fun grind for alts and even less fun if my alt picks up a lead they can’t use.

    Also - my alts are short on skill points.
    Edited by Synnastix on September 1, 2020 6:32PM
  • SpacemanSpiff1
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    Synnastix wrote: »
    Not everyone has a surplus of skill points so there’s that.

    Personally I’ more annoyed with how many skill points I spent between the two skill lines and that I have to level them on each toon. It’s not a fun grind for alts and even less fun if my alt picks up a lead they can’t use.

    Also - my alts are short on skill points.

    leads are account wide. you dont need to do scrying and excavation on every character. one exception is the seige items are bound to the alliance of the character you dig it up on
  • Taleof2Cities
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    I made another game out of scrying ... trying to clear all the scry areas on a purple (advanced) scry.

    Gotten pretty close a couple of times.
  • Grizzbeorn
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    I did the work to get there. I am more than fine with it.
    Especially considering that, to me, in MY opinion, leveling the Antiquarian skill-lines makes the Psijic skill-line feel like a joyous eye-blink, in comparison.

    And, also, it has become extremely apparent to me that they have altered the drop-rates on leads after the initial few weeks.
    I can't even remember now the last time I found a gold or purple lead. And that's just in general.
    Finding the high-level leads for items I'd still actually like to obtain is a whole other thing, and has become a fruitless slog.

    So when I find one now, I don't want to have to jump through hoops like a circus animal in order to just narrow down the location. Excavating gold leads hasn't become super easy; you can still screw those up if you're not careful.
    That's enough risk for me, given all of the other frustrations in the system.
    Edited by Grizzbeorn on September 1, 2020 7:06PM
      PC/NA Warden Main
    • SirAxen
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      It's the power of progression. Things are supposed to be easier when you get leveled; not harder.

      This.
    • Zardayne
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      You could remove your cp points, wear green dropped gear, unmorph your abilities, blindfold yourself, or..Oh sorry wrong post. I thought this was about overland being too easy...
    • heaven13
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      Synnastix wrote: »
      Not everyone has a surplus of skill points so there’s that.

      Personally I’ more annoyed with how many skill points I spent between the two skill lines and that I have to level them on each toon. It’s not a fun grind for alts and even less fun if my alt picks up a lead they can’t use.

      Also - my alts are short on skill points.

      leads are account wide. you dont need to do scrying and excavation on every character. one exception is the seige items are bound to the alliance of the character you dig it up on

      Yes, but if you want more than one character to level the skill line...for the treasure chest passive perhaps? (I have my main doing it for the achievement points, but another character "fits" being an antiquarian more for her backstory so she is also doing it, but it will take far longer since the purple guaranteed leads are once per account).
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    • Jeremy
      Jeremy
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      lozq wrote: »
      As above. Once you've levelled the line and invested into the passive that reveals six hexes in a row, you're able to scry for any lead in just six clicks.

      I like the antiquarian system overall, but the scrying just feels like a pointless activity when you know you're ALWAYS going to get it first try.

      Any thoughts?

      Yeah, I agree with you. Scrying really has no strategic depth to it. It's just mindless clicking once you reach max level... unlike excavation which still at least requires some basic problem solving skills.

      I would have preferred the developers put a little more effort toward make it more interesting.
      Edited by Jeremy on September 2, 2020 8:58PM
    • Jeremy
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      Zardayne wrote: »
      You could remove your cp points, wear green dropped gear, unmorph your abilities, blindfold yourself, or..Oh sorry wrong post. I thought this was about overland being too easy...

      Or go naked. Don't forget that one.
      Edited by Jeremy on September 2, 2020 9:05PM
    • RefLiberty
      RefLiberty
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      Jeremy wrote: »
      lozq wrote: »
      As above. Once you've levelled the line and invested into the passive that reveals six hexes in a row, you're able to scry for any lead in just six clicks.

      I like the antiquarian system overall, but the scrying just feels like a pointless activity when you know you're ALWAYS going to get it first try.

      Any thoughts?

      Yeah, I agree with you. Scrying really has no strategic depth to it. It's just mindless clicking once you reach max level... unlike excavation which still at least requires some basic problem solving skills.

      I would have preferred the developers put a little more effort toward make it more interesting.

      There was a stream with the guy that made it, the whole concept, and I'm pretty sure, based on the interview with him, that he could made it much, much harder, the guy is a genuine nerd, but then there would be too much whining from the challenged ones that it is too hard :#

    • ChaosWotan
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      It's a gimmick, like the thief guild and dark brotherhood, though the dailies of the last two can be challenging if not having a nb (alt).

      Scrying was a no-brainer after level 4 or 5 if I remember correctly.
    • Synnastix
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      Synnastix wrote: »
      Not everyone has a surplus of skill points so there’s that.

      Personally I’ more annoyed with how many skill points I spent between the two skill lines and that I have to level them on each toon. It’s not a fun grind for alts and even less fun if my alt picks up a lead they can’t use.

      Also - my alts are short on skill points.

      leads are account wide. you dont need to do scrying and excavation on every character. one exception is the seige items are bound to the alliance of the character you dig it up on

      Dude you just changed my life lmao
    • Dusk_Coven
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      "Things are easier when you put skills into it".
      DUH

      This is just another nonsense "we want harder overland" post.

      If the skills didn't make it easy enough once maxed, people will complain that they aren't worth levelling.
      Edited by Dusk_Coven on September 3, 2020 12:11AM
    • EmEm_Oh
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      Add unique housing items each quarter and maybe a 5-pc mythic set where only 1 piece is availabe per quarter (yeah, I know, one helluva wait time but special bonus for 2 pieces, 3, etc, so you could wear those few if necessary). If not, the entire scrying skill will accumulate dust.

    • lozq
      lozq
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      Dusk_Coven wrote: »

      This is just another nonsense "we want harder overland" post.

      No it's not. I'm not whinging about 'WhY iS thEr nO VeT OvaLand wiv bEtta l00tz 4 l33t plAyaZ??!??'

      As someone showed above, you can use the straight-line tool to hit every node, every time. I'm not saying make it harder (I'd enjoy the challenge, but I realise that most people wouldn't), I'm saying it seems like a waste making a whole new skill line and then having one passive that makes most of the others redundant.

      It'd be like if the excavation skill line had a passive unlocked at level 10 that 'Uncover the antiquity completely, costs 2 intuition'.

      But for daring to suggest that something is too easy or could be improved, I will accept my penance. When I log on this evening I will remove all champion points, don a white level 10 set of Sithis' Touch (in invigorating) and undertake an unarmed run of vSCP. When I'm sufficiently humbled I will write a five thousand word essay about how the change to Rapids has killed my nightblade.

      :)

      Quinnine | Tankblade | PC NA
    • EtTuBrutus
      EtTuBrutus
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      Thank God
    • Muizer
      Muizer
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      Zardayne wrote: »
      You could remove your cp points, wear green dropped gear, unmorph your abilities, blindfold yourself, or..Oh sorry wrong post. I thought this was about overland being too easy...

      No, no, it's quite appropriate. Here's my version

      [SARCASM]IMHO there should be a passive that allows me to do the hardest trials and dungeons and one-shot everything, and I mean nuke the whole lot in one go. I've no interest in fighting AI bosses. I just want to grab the drops and leave asap. People who want a challenge there should just not get the passive![/SARCASM]
      Please stop making requests for game features. ZOS have enough bad ideas as it is!
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