Grianasteri wrote: »A lot of people seem to complain about not being able to just be a vampire for a passive buff to their regeneration... Except that was one of the main purposes of the vampire rework. Either you play as a vampire, or its not really worth it, thats the idea, so that its not just a passive buff that EVERYONE has.
That to me in principle is an excellent development.
I think Vampire is in the best state its been in. I use it extensively as an integral part of two of my pvp characters. Two of my pve characters are also vampires.
Personally I do not care for the ultimate, though I understand why they went for that kind of thing. Id have preferred a morph much similar to the old ulti, and the other morph for "vampire lord" which as a concept I do not care for. That said, it is very effective and a "good" ultimate.
Also to get the most out of being a vampire and utilise the skills, it is quite hard work in that you have to be very careful not to die! High risk high reward was the aim, but I am concerned that the skill cap is too high for a wide audience to enjoy. Certainly a lot of people do not seem to understand or like how you have to use the skills to be effective.
Apart from these observations, I got pretty much what I hoped for from the rework, great job Zos!
Where is this 'lot of people' talking about not getting a free passive?
Most of the complaints are about the design.
And do explain how you use these 'high skillcap' skills, oh wise one. Since the majority of people apparently don't understand. And don't you start to explain to me that Vampiric Drain is a good ability. Also wouldn't mind giving your build either and telling the class what content you do?
I genuinely cannot imagine someone thinking the new vampire rework is excellent game development. [snip]
I'd rather vampire skills be more like werewolf skills in that the whole skill line is viable instead of one or two skills and so far I'm not finding that.
ZaroktheImmortal wrote: »Vampires used to have at least some good benefits. Now it just seems like they're in the worst state they've ever been. They changed vampires added a skill line removed one of the best passives then only of the abilities was one people really used and it gets nerfed. I do like the pale look but there seems to be more downsides to upsides of being a vampire actually at this point I'd rather just have a skin like the vampire look.
Grianasteri wrote: »A lot of people seem to complain about not being able to just be a vampire for a passive buff to their regeneration... Except that was one of the main purposes of the vampire rework. Either you play as a vampire, or its not really worth it, thats the idea, so that its not just a passive buff that EVERYONE has.
That to me in principle is an excellent development.
I think Vampire is in the best state its been in. I use it extensively as an integral part of two of my pvp characters. Two of my pve characters are also vampires.
Personally I do not care for the ultimate, though I understand why they went for that kind of thing. Id have preferred a morph much similar to the old ulti, and the other morph for "vampire lord" which as a concept I do not care for. That said, it is very effective and a "good" ultimate.
Also to get the most out of being a vampire and utilise the skills, it is quite hard work in that you have to be very careful not to die! High risk high reward was the aim, but I am concerned that the skill cap is too high for a wide audience to enjoy. Certainly a lot of people do not seem to understand or like how you have to use the skills to be effective.
Apart from these observations, I got pretty much what I hoped for from the rework, great job Zos!
Grianasteri wrote: »A lot of people seem to complain about not being able to just be a vampire for a passive buff to their regeneration... Except that was one of the main purposes of the vampire rework. Either you play as a vampire, or its not really worth it, thats the idea, so that its not just a passive buff that EVERYONE has.
That to me in principle is an excellent development.
I think Vampire is in the best state its been in. I use it extensively as an integral part of two of my pvp characters. Two of my pve characters are also vampires.
Personally I do not care for the ultimate, though I understand why they went for that kind of thing. Id have preferred a morph much similar to the old ulti, and the other morph for "vampire lord" which as a concept I do not care for. That said, it is very effective and a "good" ultimate.
Also to get the most out of being a vampire and utilise the skills, it is quite hard work in that you have to be very careful not to die! High risk high reward was the aim, but I am concerned that the skill cap is too high for a wide audience to enjoy. Certainly a lot of people do not seem to understand or like how you have to use the skills to be effective.
Apart from these observations, I got pretty much what I hoped for from the rework, great job Zos!
I remain a Vampire for the following reasons:And last but certainly not least, RP.
- Unnatural Movement + Concealed Weapon = Stealthy-Speedy.
That coupled with Cowards, and I don't even need to mount anymore.
(Now if only ZOS would fix their terrain so that I'm not flying over a small dip in the road or catapulting over a small incline and being forced out of stealth...)- Dark Stalker + Concealed Weapon = 'scuse me while I slip right past you, kthxbai
- Undeath for Tank and Healer roles (Less damage is always a good thing)
- AoE Stun - Great for Tanking
There is nothing advantageous about being a Mortal.
You grow old, you get sick, you die against your will.
Vampirism at it's very least provides immortality and sufficient potential staying power to survive far longer than the poor mortal fools who are my food.
As for building to be a vampire...sure, you could build to be a vampire to take full advantage of the skills...but why WOULD you?
SilverBride wrote: »As for building to be a vampire...sure, you could build to be a vampire to take full advantage of the skills...but why WOULD you?
Because I love Vampire, and the idea of being one. And I hope that as they see how these changes are affecting gameplay, they will make future changes... good ones this time.
Grianasteri wrote: »The key is outhealing the debuff, so that the skill stays on longer