Think of it being added as an alternative ultimate to normal werewolf. But with several differences:
1. It keeps the long transformation animation because it serves as an ult warning.
2. It's much stronger and tougher than werewolf but slower. Your dash attack move would be your main mobility.
3. Because it's so slow it would be immune to roots and pulls completely. Stuns and other cc still apply.
4. And it's only useable after getting werewolf mastery completed. Showing it's supposed to be a mastered form.
https://www.youtube.com/watch?v=qxKoBd72yfs
Here's a video I found showing off it's moves. Numbers would be lowered obviously.
I asked this on pts before its release, but now I want to see what non-pts players think too.
https://forums.elderscrollsonline.com/en/discussion/537992/werewolf-behemoth-skills-pts-spoilers
Older pts thread.
Feels bad that it may just be left to rot in a dungeon when it's the coolest thing I've seen in this game since wolfhunter introduced them. I wanted them playable even way back then, but since they have a moveset it wouldnt be too hard to make them truly playable to players now.
Edited by Ryuvain on August 31, 2020 6:07PM That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
Should WW Behemoth be playable outside dungeons? 52 votes
Yes please, werewolf go bonk.
Other, let us introduce ourselves.
2 votes