YandereGirlfriend wrote: »Why does it seem like the developers only give interviews to German sources (kudos to those sources, btw!).
did they ever teased about the new class after Necromancer?
YandereGirlfriend wrote: »Why does it seem like the developers only give interviews to German sources (kudos to those sources, btw!).
i find it really strange that even on the German eso website we don't get news about this, maybe its not that important? but we have the 2 main lead dev (even better than quakecon) yet no news about it and no event? WEIRD
Yes they will not tell about new classes before tease about the next chapter.
RemanCyrodiil_I wrote: »During Mike's Quakecon interview the questions/answers were in English then translated by the host into German afterwards
RemanCyrodiil_I wrote: »The event description says that the German Bethesda team is hosting the whole event and only mentions the German channel, so it's probably on the German stream
RemanCyrodiil_I wrote: »
Does anyone can write a recap of news if there was any?
Does anyone can write a recap of news if there was any?
Honestly... Unless I missed something: Nothing important so far. That stream this afternoon (my time) was actually more or less just chatting with Pete Hines. And the second one this evening was a run through Castle Thorn. No new information.
Does anyone can write a recap of news if there was any?
i'll focus more on the stream with the devs tomorrow!
RemanCyrodiil_I wrote: »Does anyone can write a recap of news if there was any?
Here is a summary of what I found most interesting from the Matt/Rich interview:
- Current ping issues are caused by a new issue relating to enemies aggroing to players
- Difficult to fix as they can't replicate stress on servers on internal servers
- They have identified some major problems and working on fixes
- They liked the above/below ground split of Greymoor but found that some people were not aware that Blackreach existed and were missing half the zone
- Next year's Q2 chapter will likely stick to above-ground, perhaps with most of the Q4 zone DLC then mostly being in a unique setting instead
- ZOS is working on a next-gen client for the new consoles for next year that will allow next-gen consoles to play ESO natively - this will look/play better than most high-end PCs
- They regret telling community about spell crafting as it never made the cut
- Lack of overland PvE difficulty due to balancing - veteran settings for overland/public dungeons were unpopular at launch and were barely used
- They are starting to do maintenance earlier to avoid opening servers in middle of EU primetime, which caused EU server to become overloaded
They also said something interesting about Group Finder for Trials & Arenas.RemanCyrodiil_I wrote: »Does anyone can write a recap of news if there was any?
Here is a summary of what I found most interesting from the Matt/Rich interview:
- Current ping issues are caused by a new issue relating to enemies aggroing to players
- Difficult to fix as they can't replicate stress on servers on internal servers
- They have identified some major problems and working on fixes
- They liked the above/below ground split of Greymoor but found that some people were not aware that Blackreach existed and were missing half the zone
- Next year's Q2 chapter will likely stick to above-ground, perhaps with most of the Q4 zone DLC then mostly being in a unique setting instead
- ZOS is working on a next-gen client for the new consoles for next year that will allow next-gen consoles to play ESO natively - this will look/play better than most high-end PCs
- They regret telling community about spell crafting as it never made the cut
- Lack of overland PvE difficulty due to balancing - veteran settings for overland/public dungeons were unpopular at launch and were barely used
- They are starting to do maintenance earlier to avoid opening servers in middle of EU primetime, which caused EU server to become overloaded