I've tested this already, does like 600-800 dmg a tick, definetly doesn't need nerfs.
universal_wrath wrote: »Niw, how good it is to be used with mealstrom axe in PvE? It is worth it?
By itself is not that broken, but if you put a vMA axe with double dot poision, you basically get 5 dots on a target by pressing 1 button: Axe bleed + vMA Dot + unleashed terror dot + double dot posions. This set allow some digusting combinations.
It's less damage than some other proc sets that I'm not going to mention and it requires slotting an ability (for most classes, I'll get to this) that most usually don't slot to get it to work. It's also from a vet dlc dungeon which makes it a little bit harder to get than an overland set, which is something.. I guess. In my opinion more dots in eso are a good thing, even if they are from proc sets.
I'm currently using two proc sets (thank ZOS) and I'm not using this set because I don't think it's good enough to use.
That said, I think this set is broken, but only on certain classes. Allowing it to work on teleports like streak was a major mistake. Streak is already an extremely overloaded ability and allowing it to land a 20k dot shouldn't have been implemented. It's an escape, gap closer, unblockable stun, also does damage, and now it's landing a 20k dot--unacceptable IMO. This is fine for something like crit charge because crit charge is a niche ability that most don't want to slot, as it's only a gap closer, not an escape, not a stun, and is clunky to use in melee range due to the short delay in using abilities after. I also think it's fine on Leap because Leap is an ult, so whatever. It makes streak way, way too overloaded though.
I might be forgetting some gap closers but that's really the only one that I think it shouldn't be on.universal_wrath wrote: »Niw, how good it is to be used with mealstrom axe in PvE? It is worth it?
I think this would be an interesting setup, but I wouldn't depend on the ground aoe from crit charge to do anything useful. Most targets will run out of it right away. This is why the pillar of nirn set is mostly worthless IMO. I thought it'd be good due to the high dot tooltip on the proc, but in reality with players always moving, they've already moved out of the proc after the "1 second" has gone by for it to spawn and apply the dot to them, meaning you only get the damage on like 1 in 3 procs if you're lucky.
universal_wrath wrote: »It's less damage than some other proc sets that I'm not going to mention and it requires slotting an ability (for most classes, I'll get to this) that most usually don't slot to get it to work. It's also from a vet dlc dungeon which makes it a little bit harder to get than an overland set, which is something.. I guess. In my opinion more dots in eso are a good thing, even if they are from proc sets.
I'm currently using two proc sets (thank ZOS) and I'm not using this set because I don't think it's good enough to use.
That said, I think this set is broken, but only on certain classes. Allowing it to work on teleports like streak was a major mistake. Streak is already an extremely overloaded ability and allowing it to land a 20k dot shouldn't have been implemented. It's an escape, gap closer, unblockable stun, also does damage, and now it's landing a 20k dot--unacceptable IMO. This is fine for something like crit charge because crit charge is a niche ability that most don't want to slot, as it's only a gap closer, not an escape, not a stun, and is clunky to use in melee range due to the short delay in using abilities after. I also think it's fine on Leap because Leap is an ult, so whatever. It makes streak way, way too overloaded though.
I might be forgetting some gap closers but that's really the only one that I think it shouldn't be on.universal_wrath wrote: »Niw, how good it is to be used with mealstrom axe in PvE? It is worth it?
I think this would be an interesting setup, but I wouldn't depend on the ground aoe from crit charge to do anything useful. Most targets will run out of it right away. This is why the pillar of nirn set is mostly worthless IMO. I thought it'd be good due to the high dot tooltip on the proc, but in reality with players always moving, they've already moved out of the proc after the "1 second" has gone by for it to spawn and apply the dot to them, meaning you only get the damage on like 1 in 3 procs if you're lucky.
this is for pillar of nirn
https://www.youtube.com/watch?v=dvCizyPa6Mo&list=PLjYv7AayCD-5XgvzuaNRXWqx7cUNrgrn9&index=14&t=0s
He ^^ also made a video about unleash terror and I believe he said it does not work on streak, I'm not sure about it though.
it would be great if someone can confirm if it really proc of streak or not.
5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
I've tested this already, does like 600-800 dmg a tick, definetly doesn't need nerfs.
Ekhem...You've tested with full gold gear & the mythic ring that buffs +25% ?
DOT metas are painful and cheesy af, I remember a few updates before DOTs were nerfed they were significantly buffed, getting a death recap of like 10 ticks of entropy for 12-13k, you seriously just need to run a cleanse, theres no way around it, especially with the healing taken nerfs. Just take comfort that recently ZOS usually gives things a solid buff before beating it in to an unusable state, hopefully thats about to happen to proc sets.
universal_wrath wrote: »It's less damage than some other proc sets that I'm not going to mention and it requires slotting an ability (for most classes, I'll get to this) that most usually don't slot to get it to work. It's also from a vet dlc dungeon which makes it a little bit harder to get than an overland set, which is something.. I guess. In my opinion more dots in eso are a good thing, even if they are from proc sets.
I'm currently using two proc sets (thank ZOS) and I'm not using this set because I don't think it's good enough to use.
That said, I think this set is broken, but only on certain classes. Allowing it to work on teleports like streak was a major mistake. Streak is already an extremely overloaded ability and allowing it to land a 20k dot shouldn't have been implemented. It's an escape, gap closer, unblockable stun, also does damage, and now it's landing a 20k dot--unacceptable IMO. This is fine for something like crit charge because crit charge is a niche ability that most don't want to slot, as it's only a gap closer, not an escape, not a stun, and is clunky to use in melee range due to the short delay in using abilities after. I also think it's fine on Leap because Leap is an ult, so whatever. It makes streak way, way too overloaded though.
I might be forgetting some gap closers but that's really the only one that I think it shouldn't be on.universal_wrath wrote: »Niw, how good it is to be used with mealstrom axe in PvE? It is worth it?
I think this would be an interesting setup, but I wouldn't depend on the ground aoe from crit charge to do anything useful. Most targets will run out of it right away. This is why the pillar of nirn set is mostly worthless IMO. I thought it'd be good due to the high dot tooltip on the proc, but in reality with players always moving, they've already moved out of the proc after the "1 second" has gone by for it to spawn and apply the dot to them, meaning you only get the damage on like 1 in 3 procs if you're lucky.
this is for pillar of nirn
https://www.youtube.com/watch?v=dvCizyPa6Mo&list=PLjYv7AayCD-5XgvzuaNRXWqx7cUNrgrn9&index=14&t=0s
He ^^ also made a video about unleash terror and I believe he said it does not work on streak, I'm not sure about it though.
it would be great if someone can confirm if it really proc of streak or not.
Tommy_The_Gun wrote: »5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.I've tested this already, does like 600-800 dmg a tick, definetly doesn't need nerfs.Ekhem...You've tested with full gold gear & the mythic ring that buffs +25% ?
https://eso-skillbook.com/skill/stampede
Launch across the earth and smash an enemy, dealing 565 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 84 Physical Damage to all enemies in the area every 1 second for 10 seconds.
https://eso-sets.com/set/perfected-merciless-charge
(2 items) Adds 1190 Physical Penetration, Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds.
Proc sets doing more damage than actual skills... Seems fair and balanced...
Tommy_The_Gun wrote: »5 – When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.I've tested this already, does like 600-800 dmg a tick, definetly doesn't need nerfs.Ekhem...You've tested with full gold gear & the mythic ring that buffs +25% ?
https://eso-skillbook.com/skill/stampede
Launch across the earth and smash an enemy, dealing 565 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 84 Physical Damage to all enemies in the area every 1 second for 10 seconds.
https://eso-sets.com/set/perfected-merciless-charge
(2 items) Adds 1190 Physical Penetration, Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds.
Proc sets doing more damage than actual skills... Seems fair and balanced...
I didn't want to give a knee jerk reaction. But I feel like I've now tested it enough.
It initially looked amazing on paper then after trying it with my first set up, it felt like high pressure but not enough to confirm kills compared with other gear options. I was playing it in BGs, Cyrodiil and IC - so a good spread of different playstyles. In IC and Cyrodiil it was decent for killing bad players but then so is any gear set so that proves almost nothing. In high MMR BGs, I just couldn't confirm kills so I ended up shelfing the set for a bit. For the record, this was on a StamSorc with Torc, Venomous Smite and Maelstrom 2h. So pretty cheesy stuff but it was thoroughly underwhelming.
That changed when I decided to throw in Malacath and Sheer Venom.
Genuinely, this is the most overtuned combo I've played. My burst combo goes something like: Stampede > Streak > LA > Poison Injection
With a double dot poison on the Maelstrom Battle axe and Foulness glyph for minor defile on the backbar, you can potentially stack up 7 dots. Before someone knows what hit them.
That alone is enough to kill less-than-optimally-built players. But the follow up pressure from the dots plus whatever else I'm doing is enough to put the opponent on the defense immediately. That gives you a huge advantage, even against good player.
Of course, this does get countered by cleanse. But, unlike Venomous Smite which has a 15 second cooldown, all of these sets only have proc limitations per target. So if you come across someone who cleanses in open world, you can just swap target.
I think the problem with these sets isn't the damage because other procs sets are comparable in damage. It's how lenient their cooldown conditions are. Sheer Venom and Unleashed need a harsher cooldown to be brought in line with other procs sets.
Cyrodil and BG's with all overperforming procsets has made NOCP into a miserable joke. Sheer venom, venomous smite and skills such as snipe needs serious adjustments ASAP, or there will be few reasons to continue playing nocp for the next months. Procsets should be a way to add some extra flavour to a build, not carrying it completely.