Most mag characters are not in melee range because of the light armor and range dps that they're intended to be. That immediately throws out just about all of what you suggested but thank you for the comments anyway. I heavy attack from far away and there are much better sets than Zaan for that. Even if I was going to stay close I'd probably use Grothdar instead. And I don't use a lot of the skills you mentioned.
This post is starting to go pretty far off topic so I'm going to abandon it and just hope that they reverse the horrible decision about changing the proc condition that used to be using a magic based skill for Undaunted Infiltrator to using a stam skill.
For now I'll just trap because I have no choice to otherwise play the way I want to and make it a viable play style. I really which this company would stop trying to force everyone into LA weaving and using just a few sets to be able to pass end game content. Oh well, I guess expecting intelligent and common sense decisions can't be expected these days.
RaptorRodeoGod wrote: »Personally, from a PvE DPS perspective, I would run Noble Duelist's Silk on the body, Undaunted Unweaver staff on the front bar, vMA staff backbar, and Zaan for the monster set. I would probably NOT run Infallible Mage because the proc damage is half of what Noble Duelist's Silk is, and Minor Vulnerability is better provided by other classes. I would only consider Infallible Mage because of the Minor Slayer it gives, or if there were no source of Minor Vulnerability in the group. If I did run that set, I would replace Undaunted Unweaver for it, because Undaunted Unweaver has a lower proc damage compared to Noble Duelist's Silk.
Front Bar:
Inner Light - Major Prophecy, Max Magicka
Twilight Tormentor - Passive Damage
Volatile Familiar - Passive Damage
Lightweight Beast Trap - To proc Undaunted Unweaver, Minor Force
Bound Aegis - Max Magicka
Ulti: Greater Storm Atronach
Back Bar:
Inner Light
Twilight Tormentor
Volatile Familiar
Unstable Wall - Procs vMA Staff
Degeneration - Major Sorcery
Ulti: Elemental Rage
Blue Max Magicka/Health food, because you won't need magicka recovery
Lover mundus without full penetration, Thief mundus with full penetration
*Note you'd have to stay in melee range to proc Noble Duelist's Silk. Not a big deal because you need to be in melee for Zaan anyways.
kathandira wrote: »RaptorRodeoGod wrote: »Personally, from a PvE DPS perspective, I would run Noble Duelist's Silk on the body, Undaunted Unweaver staff on the front bar, vMA staff backbar, and Zaan for the monster set. I would probably NOT run Infallible Mage because the proc damage is half of what Noble Duelist's Silk is, and Minor Vulnerability is better provided by other classes. I would only consider Infallible Mage because of the Minor Slayer it gives, or if there were no source of Minor Vulnerability in the group. If I did run that set, I would replace Undaunted Unweaver for it, because Undaunted Unweaver has a lower proc damage compared to Noble Duelist's Silk.
Front Bar:
Inner Light - Major Prophecy, Max Magicka
Twilight Tormentor - Passive Damage
Volatile Familiar - Passive Damage
Lightweight Beast Trap - To proc Undaunted Unweaver, Minor Force
Bound Aegis - Max Magicka
Ulti: Greater Storm Atronach
Back Bar:
Inner Light
Twilight Tormentor
Volatile Familiar
Unstable Wall - Procs vMA Staff
Degeneration - Major Sorcery
Ulti: Elemental Rage
Blue Max Magicka/Health food, because you won't need magicka recovery
Lover mundus without full penetration, Thief mundus with full penetration
*Note you'd have to stay in melee range to proc Noble Duelist's Silk. Not a big deal because you need to be in melee for Zaan anyways.
My view on the difference between Infallible and Noble Duelist.
Infallible Mage
(2 items) Adds 833 Spell Critical
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Spell Damage
(5 items) Adds 833 Spell Critical, Your Heavy Attacks deal an additional 900 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
Though the Heavy Attack damage is a bit lower, you also get an additional 13% additional damage to all of your attacks.
Noble Duelist's Silks
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage with a Light or Heavy Attack in melee range, you cause your Light and Heavy Attacks to deal an additional 1811 damage for 5 seconds. This effect can occur once every 5 seconds.
Noble Duelist does give a larger bonus, but you must be in Melee Range to gain this effect, and it is only for 5 seconds. If you are out of Melee range when the effect expires, you will not receive it again until you re-enter melee range. Infallible Aether has 100% uptime no matter your range from the enemy.
Undaunted Unweaver
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 833 Spell Critical
(5 items) When you use an ability that costs Stamina, you increase the damage of your Light and Heavy Attacks by 1685 for 10 seconds.
Also, since Undaunted Unweaver does have a Set Bonus of Crit, i'd personally like to capitalize on that by adding the crit from Infallible rather than it feeling like a wasted set bonus, much like the Noble Duelist Stamina Recovery Set Bonus which is a wasted slot for a Set Bonus on a Magicka build.
Zodiarkslayer wrote: »Assuming the use of wall of elements, of course.
Most mag characters are not in melee range because of the light armor and range dps that they're intended to be. That immediately throws out just about all of what you suggested but thank you for the comments anyway. I heavy attack from far away and there are much better sets than Zaan for that. Even if I was going to stay close I'd probably use Grothdar instead. And I don't use a lot of the skills you mentioned.
This post is starting to go pretty far off topic so I'm going to abandon it and just hope that they reverse the horrible decision about changing the proc condition that used to be using a magic based skill for Undaunted Infiltrator to using a stam skill.
For now I'll just trap because I have no choice to otherwise play the way I want to and make it a viable play style. I really which this company would stop trying to force everyone into LA weaving and using just a few sets to be able to pass end game content. Oh well, I guess expecting intelligent and common sense decisions can't be expected these days.
Zodiarkslayer wrote: »Assuming the use of wall of elements, of course.
Wall doesn't proc minor vulnerability, vulnerability comes from concussion itself.
Xynode for example
"If you are utilizing the original Summerset setup (Undaunted Infiltrator+Aether) you actually got BUFFED! That’s right, people all over the community though it was gone forever but remember, you have ME in your corner, never panic and never say never… Undaunted infiltrator was infact, BUFFED! The light and heavy attack bonus (stacking with Aether+Maelstrom buffs) was increased by almost 50%! Your light and heavy attacks are now HIGHER!"
https://xynodegaming.com/easysorc/
Xynode for example
"If you are utilizing the original Summerset setup (Undaunted Infiltrator+Aether) you actually got BUFFED! That’s right, people all over the community though it was gone forever but remember, you have ME in your corner, never panic and never say never… Undaunted infiltrator was infact, BUFFED! The light and heavy attack bonus (stacking with Aether+Maelstrom buffs) was increased by almost 50%! Your light and heavy attacks are now HIGHER!"
https://xynodegaming.com/easysorc/
Zodiarkslayer wrote: »@kathandira While I understand your argument, it is still somewhat flawed.
First off: Infallible Mage doesn't add flat 13% damage. Minor Slayer is only active in Dungeon, Trials and Arena. It is useless outside of it. Kind of the same point you try to make about the stam recovery, isn't it?
And minor vulnerability procs after a fully charged heavy attack. So there is at least a 2 second channelled attack per rotation where it isn't active (estimated, I don't know how long a fully charged heavy attack takes, have to google it). Besides, it would at that point probably have procced anyway from shock damage and concussion. Assuming the use of wall of elements, of course.
And secoundly: The point of the combination of Unweaver/Duellist is to push heavy attack damage as far as possible. Plus these two sets synergize well with one another.
Thirdly: At the core, due to damage calculation formulae in ESO, the additional 911 attack damage far outweigh 13% flat damage. Of which only 5% can be honestly considered, due to the the easy access to minor vulnerability for this build.
Edit: removed quote due to length.