MerguezMan wrote: »1) Accept ZoS is a commercial company.
MerguezMan wrote: »Accept development process is priorized.
MerguezMan wrote: »1) Accept ZoS is a commercial company.
Except that when a house proposes an MMORPG, this one, must have a minimum of respect to its community, it's not just about numbers !!!
Especially at the price where you pay TESO between game purchase, subscription and extension, you have to deserve more gratitude than that!
MerguezMan wrote: »Accept development process is priorized.
Since the release of the game, we've been waiting for this, for an unconvincing result...
MerguezMan wrote: »MerguezMan wrote: »1) Accept ZoS is a commercial company.
Except that when a house proposes an MMORPG, this one, must have a minimum of respect to its community, it's not just about numbers !!!
Especially at the price where you pay TESO between game purchase, subscription and extension, you have to deserve more gratitude than that!
What do you expect ? ZoS listing every single suggestion and answering each little comment from the forums ?
ZoS considering more your suggestions than others' because you pay for ESO+ subscription ?
Your baker to praise the eternal glory of your family in an epic song front of your door because you buy him some bread every morning ?
I did not say ZoS has the best communication with its playerbase in the gaming industry. I just said OP's expectations are probably higher than real life possibilities.MerguezMan wrote: »Accept development process is priorized.
Since the release of the game, we've been waiting for this, for an unconvincing result...
And since game release, ZoS directors send explanations to the community about next year(s) plans, which part they would focus on to improve, and what's coming up. Once again, ZoS might not be the best company for that, though it's not the worst.
Their previous choices are mostly explained over patch notes on version release and PTS iterations, their vision is mostly explained in their letters to the community. Check around, some companies have way less communication than that.
As unconvincing as their answers can be for you (and sometimes also for me), you can't honestly say ZoS totally ignores player feedback.
Donny_Vito wrote: »They didn't listen to all of it?
Similarly to when people use the word "always" or "never" in their argument to prove a point.
Canned_Apples wrote: »Donny_Vito wrote: »They didn't listen to all of it?
Similarly to when people use the word "always" or "never" in their argument to prove a point.
Aside from the murkmire Ward changes, zos has shown zero interest in player feedback.
... but that was back when we had different combat devs that weren’t breaking the game every patch.
Beautifully explained.MerguezMan wrote: »Conclusion:
ZoS probably listens to your feedback, but your expected result is probably way above realistic possible outcomes.
Canned_Apples wrote: »Donny_Vito wrote: »They didn't listen to all of it?
Similarly to when people use the word "always" or "never" in their argument to prove a point.
Aside from the murkmire Ward changes, zos has shown zero interest in player feedback.
... but that was back when we had different combat devs that weren’t breaking the game every patch.
And the light attack changes. Which had some good but then thrown out the good with the bad.
SmukkeHeks wrote: »Because it’s very hip to be inclusive. So the global corporations are so trying, but never succeeds.
Delete it. I did. Why would I scream into a void of indifference?
JamuThatsWho wrote: »Not getting exactly what you specifically want all the time =/= them not listening.
The Feedback you write here is very likely not read by Devs in the form you provide it. Its collected by the Community Managers and edited together. It is then send to the ppl in charge for the topics. Its then analysed and either used now or later (depending on available dev times) or its discarded. The reason for this is that the actual Developers simply dont have time to read all the Feedback themselves. This is also the typical way of doing it for Software in general.
You dont receive Dev responses because they are pointless and a waste of time for several reasons:
- Every player thinks that his feedback is important and expects a response. This would use time without end.
- Most players would end up in even heavier discussions when they find out that some idea revceived a positive feedback and theirs a negative on the same topic.
- Most players would likely never accept when their ideas a turned down. Its their idea after all.
Im a Software Dev myself. If a feedback/request reaches my team and is discussed it already went through many hands. Alot of the requests are turned down because they are to complicated to implement or offer little value. The remaining stuff ends on priority lists and some things stay there for years. There are 2 things that get a top priority: 1.) Things that increase sales 2.) Things that effect many customers. Its always more work than you can get manpower.
Whats also important in terms of Feedback and Suggestions. Most of them are garbage. Most stuff posted in the forums is not thought through and has many hidden side effects, is poorly designed or has alot of design flaws in general. The reason for this is that ppl love their ideas, but dont send them through an interative process. If you want something done you have to make a suggestion that is as complete as possible. No loopholes, well thought through with solutions for possible side effects. This saves Dev time. If this then gets the support of alot of players its easier to get it higher in priority.
The Feedback you write here is very likely not read by Devs in the form you provide it. Its collected by the Community Managers and edited together. It is then send to the ppl in charge for the topics. Its then analysed and either used now or later (depending on available dev times) or its discarded. The reason for this is that the actual Developers simply dont have time to read all the Feedback themselves. This is also the typical way of doing it for Software in general.
You dont receive Dev responses because they are pointless and a waste of time for several reasons:
- Every player thinks that his feedback is important and expects a response. This would use time without end.
- Most players would end up in even heavier discussions when they find out that some idea revceived a positive feedback and theirs a negative on the same topic.
- Most players would likely never accept when their ideas a turned down. Its their idea after all.
Im a Software Dev myself. If a feedback/request reaches my team and is discussed it already went through many hands. Alot of the requests are turned down because they are to complicated to implement or offer little value. The remaining stuff ends on priority lists and some things stay there for years. There are 2 things that get a top priority: 1.) Things that increase sales 2.) Things that effect many customers. Its always more work than you can get manpower.
Whats also important in terms of Feedback and Suggestions. Most of them are garbage. Most stuff posted in the forums is not thought through and has many hidden side effects, is poorly designed or has alot of design flaws in general. The reason for this is that ppl love their ideas, but dont send them through an interative process. If you want something done you have to make a suggestion that is as complete as possible. No loopholes, well thought through with solutions for possible side effects. This saves Dev time. If this then gets the support of alot of players its easier to get it higher in priority.
There are tons of posts with those listed what you mention yet they are ignored.
Most of us would love to know what the devs are planning. After LA/HA changes didn't go through, they have been silent. All the sets made for those changes went through anyway so what is the plan? We only want to hear that. For example: plan for year x is to adjust class balance. That's all we need to hear.
What the topic says.
I cannot believe all the feedback, suggestions, nerfs, buffs, and whatever inbetweene went unanswered. Not even a comment from developers about why they didn't take in suggestions.
Would love to hear what direction you aim to take the game so we, the community, could decide should we continue to play or invest our time in other games.
In most games new content adds better gear, items and skills. In ESO we need to grind old content for random sets just because developers felt like it.
Why is it so hard to communicate with your players?
Really? Its pretty clear that the PTS is to test bugs, NOT develop the game according to player wishes. Ever since I started playing its been pretty clear that ZOS has a vision for how they want the game to play....they don't really care if players like it or not, which as well and good...its far better than listening to every suggestion that someone throws out there. Listening to players is what causes nerfs after all. PvP players come on forums, complain about dying to X build, next patch, X build is nerfed....this is BAD, it negatively affects the entire playerbase.
While a lot of the changes they make every patch negatively affect the entire playerbase, they do make more subtle changes that help as well. Obviously they do listen to some things...look at stranglers as an example. Some leaderboard group goes in wearing all stranglers and streams it...ZOS watches said video and says "oh look, the top .01% of the playerbase is able to use stranglers to do massive damage and still survive...lets nerf the set that was probably the biggest single floor-raising set we ever made". This hurts the low DPS people a lot more than the high DPS people...they will continue to steamroll vet trials...whereas lower DPS people who were just starting to pass DPS checks because of stranglers are now back under that threshold. It reminds me of the shield-tank setup from years ago where because of balance tanks were able to keep massive shields on the group making vet trials easier....ZOS couldn't have that, so they nerfed it into the ground.
Its really baffling to me honestly....if they don't want to make the game easier...why in the world do they allow power creep the way they do? Average DPS has quadrupled over the past few years....all because of the builds some of these sets enable...but, they keep adding them, knowing they will just nerf them next patch...and so power creep progresses, 2 steps forward, 1 step back.
At this point, I have given up really caring what they do....I just look at each new patch as a way to re-learn and adjust as needed. Let them buff whatever they want...let them nerf whatever they want, I just don't care....I will adjust as needed.
There are more feedback threads for balance changes than bugs.
And rest assured they ignored bug-feedback just as much as they did with balance
Charon_on_Vacation wrote: »ah yes, their vision..Really? Its pretty clear that the PTS is to test bugs, NOT develop the game according to player wishes. Ever since I started playing its been pretty clear that ZOS has a vision for how they want the game to play....
just like when they buffed dots by 60% and everybody told them it's a bad idea but they said "we have a vision, we know what we do! we have a plan!" and then nerfed them back to almost the same values 3 month after.
or when they nerfed the ult gain of bloodspawn and now brought it back!
or a dozen more examples that could fill this whole page.
that vision!
i see..
i mean, they can do what they want, but don't ever believe they actually have a plan or a clue.
MerguezMan wrote: »1) Accept ZoS is a commercial company.
Their first goal is to make money, not to deliver what you personnally expect.
By consequence, second goal is to keep players entertained.
2) Accept development process is priorized.
The potential effort that you get to experience every 3 month is limited.
Part of it is taken by quarterly DLC and crown store items, as it makes money.
Some effort might be planned over several versions, meaning what you test on PTS now is the result of a development started 6 or 9 months ago.
The remaining might be used for bugfix and/or improvement, though this remaining effort is marginal.
3) Consider the possible outcomes of your feedback.
- you report a bug on PTS: it might be fixed if delay is acceptable. If too much effort is required, it would be fixed in future patch, and/or the linked source might be disabled. (ie. group queue in BG)
- you suggest an adjustment on a modified thing: +/- 5% difference on same effect might be implemented. (ie. iterations on PTS v2, 3, 4)
- you suggest something wildly different: requires more development effort, and might be implemented in future patch.
And when I say "future patch", it's more likely the ones in 6+ months than the direct next.
4) Consider ongoing issues (biggests)
- performance is rather bad. Lag is annoying. Loading screens are killing people.
- CP system has been frozen for more than 2 years, the game lacks vertical progression system.
- Group finder is somewhat stable but still does not allow grouping before BG.
- Some of the best skilled ZoS team members have quit in a way or another, leaving a gap in internal knowledge.
Conclusion:
ZoS probably listens to your feedback, but your expected result is probably way above realistic possible outcomes.
Dark_Lord_Kuro wrote: »Really? Its pretty clear that the PTS is to test bugs, NOT develop the game according to player wishes. Ever since I started playing its been pretty clear that ZOS has a vision for how they want the game to play....they don't really care if players like it or not, which as well and good...its far better than listening to every suggestion that someone throws out there. Listening to players is what causes nerfs after all. PvP players come on forums, complain about dying to X build, next patch, X build is nerfed....this is BAD, it negatively affects the entire playerbase.
While a lot of the changes they make every patch negatively affect the entire playerbase, they do make more subtle changes that help as well. Obviously they do listen to some things...look at stranglers as an example. Some leaderboard group goes in wearing all stranglers and streams it...ZOS watches said video and says "oh look, the top .01% of the playerbase is able to use stranglers to do massive damage and still survive...lets nerf the set that was probably the biggest single floor-raising set we ever made". This hurts the low DPS people a lot more than the high DPS people...they will continue to steamroll vet trials...whereas lower DPS people who were just starting to pass DPS checks because of stranglers are now back under that threshold. It reminds me of the shield-tank setup from years ago where because of balance tanks were able to keep massive shields on the group making vet trials easier....ZOS couldn't have that, so they nerfed it into the ground.
Its really baffling to me honestly....if they don't want to make the game easier...why in the world do they allow power creep the way they do? Average DPS has quadrupled over the past few years....all because of the builds some of these sets enable...but, they keep adding them, knowing they will just nerf them next patch...and so power creep progresses, 2 steps forward, 1 step back.
At this point, I have given up really caring what they do....I just look at each new patch as a way to re-learn and adjust as needed. Let them buff whatever they want...let them nerf whatever they want, I just don't care....I will adjust as needed.
There are more feedback threads for balance changes than bugs.
And rest assured they ignored bug-feedback just as much as they did with balance
Bug change are harder to do as they actually need to find the origin of the bug and depending on how the code is done it could even be something not directly related this is the part that take time
I do think they keep some kind of list of known bug were they add the pts reported one
I know about nothing about coding but it what the guys of the I.T. departement told me when we spoke of some bugs in the company system(probably way less complicated than a mmo)
Dark_Lord_Kuro wrote: »Really? Its pretty clear that the PTS is to test bugs, NOT develop the game according to player wishes. Ever since I started playing its been pretty clear that ZOS has a vision for how they want the game to play....they don't really care if players like it or not, which as well and good...its far better than listening to every suggestion that someone throws out there. Listening to players is what causes nerfs after all. PvP players come on forums, complain about dying to X build, next patch, X build is nerfed....this is BAD, it negatively affects the entire playerbase.
While a lot of the changes they make every patch negatively affect the entire playerbase, they do make more subtle changes that help as well. Obviously they do listen to some things...look at stranglers as an example. Some leaderboard group goes in wearing all stranglers and streams it...ZOS watches said video and says "oh look, the top .01% of the playerbase is able to use stranglers to do massive damage and still survive...lets nerf the set that was probably the biggest single floor-raising set we ever made". This hurts the low DPS people a lot more than the high DPS people...they will continue to steamroll vet trials...whereas lower DPS people who were just starting to pass DPS checks because of stranglers are now back under that threshold. It reminds me of the shield-tank setup from years ago where because of balance tanks were able to keep massive shields on the group making vet trials easier....ZOS couldn't have that, so they nerfed it into the ground.
Its really baffling to me honestly....if they don't want to make the game easier...why in the world do they allow power creep the way they do? Average DPS has quadrupled over the past few years....all because of the builds some of these sets enable...but, they keep adding them, knowing they will just nerf them next patch...and so power creep progresses, 2 steps forward, 1 step back.
At this point, I have given up really caring what they do....I just look at each new patch as a way to re-learn and adjust as needed. Let them buff whatever they want...let them nerf whatever they want, I just don't care....I will adjust as needed.
There are more feedback threads for balance changes than bugs.
And rest assured they ignored bug-feedback just as much as they did with balance
Bug change are harder to do as they actually need to find the origin of the bug and depending on how the code is done it could even be something not directly related this is the part that take time
I do think they keep some kind of list of known bug were they add the pts reported one
I know about nothing about coding but it what the guys of the I.T. departement told me when we spoke of some bugs in the company system(probably way less complicated than a mmo)
They often leave bugs in the game for years.
Case in point:undo.
Anyway, why ask for feedback on balance and bugs if they know they don't have the capacity to act on the information given.
Dark_Lord_Kuro wrote: »Really? Its pretty clear that the PTS is to test bugs, NOT develop the game according to player wishes. Ever since I started playing its been pretty clear that ZOS has a vision for how they want the game to play....they don't really care if players like it or not, which as well and good...its far better than listening to every suggestion that someone throws out there. Listening to players is what causes nerfs after all. PvP players come on forums, complain about dying to X build, next patch, X build is nerfed....this is BAD, it negatively affects the entire playerbase.
While a lot of the changes they make every patch negatively affect the entire playerbase, they do make more subtle changes that help as well. Obviously they do listen to some things...look at stranglers as an example. Some leaderboard group goes in wearing all stranglers and streams it...ZOS watches said video and says "oh look, the top .01% of the playerbase is able to use stranglers to do massive damage and still survive...lets nerf the set that was probably the biggest single floor-raising set we ever made". This hurts the low DPS people a lot more than the high DPS people...they will continue to steamroll vet trials...whereas lower DPS people who were just starting to pass DPS checks because of stranglers are now back under that threshold. It reminds me of the shield-tank setup from years ago where because of balance tanks were able to keep massive shields on the group making vet trials easier....ZOS couldn't have that, so they nerfed it into the ground.
Its really baffling to me honestly....if they don't want to make the game easier...why in the world do they allow power creep the way they do? Average DPS has quadrupled over the past few years....all because of the builds some of these sets enable...but, they keep adding them, knowing they will just nerf them next patch...and so power creep progresses, 2 steps forward, 1 step back.
At this point, I have given up really caring what they do....I just look at each new patch as a way to re-learn and adjust as needed. Let them buff whatever they want...let them nerf whatever they want, I just don't care....I will adjust as needed.
There are more feedback threads for balance changes than bugs.
And rest assured they ignored bug-feedback just as much as they did with balance
Bug change are harder to do as they actually need to find the origin of the bug and depending on how the code is done it could even be something not directly related this is the part that take time
I do think they keep some kind of list of known bug were they add the pts reported one
I know about nothing about coding but it what the guys of the I.T. departement told me when we spoke of some bugs in the company system(probably way less complicated than a mmo)
They often leave bugs in the game for years.
Case in point:undo.
Anyway, why ask for feedback on balance and bugs if they know they don't have the capacity to act on the information given.
Most bugs rarely appear or only effect a small number of players which means its hard to reproduce them. Reproducing them however is important to be able to do a fix. Many bug reports are usually in the fashion of "somethings not working" but lack any additional information that can be used to reproduce it. Only a few players actually go through the process of providing and testing for this information.