UGotBenched91 wrote: »ESO lacks race diversity. Orcs sounds like humans when they talk and have the same hair styles as humans and they have no distinct identity of their own other than their appearance skin and teeth wise.
You are (mostly) talking about lore, he is talking about apperance.UGotBenched91 wrote: »ESO lacks race diversity. Orcs sounds like humans when they talk and have the same hair styles as humans and they have no distinct identity of their own other than their appearance skin and teeth wise.
They are mer, so they look like a subtype of mer. According to their myths, they had been ordinary Aldmer who were cursed when Boethia turned Trinimac to Malacath. Also, they have had contact to other mer and men since the 1st era, serving as mercenaries and smiths. So a cultural influence over the centuries isn't unlikely. You may think what you wish, but according to the TES lore isn't not unlogic that they aren't that different in appearance to other races.
As for "no distinct identity": You know about their clan system? Polygamy and how a stronghold is structured? Their religion? Creation myth? The Code of Malacath? Do you really think that's worthless because they speak normally instead of grunting, and have common hairstyles?
I love Dunmer culture, it's so alien and different, not really that much based on irl stuff as the others.
MerguezMan wrote: »Absolutely NOT. Aldmers shaped current civilization.
Altmers are Aldmers that remained in Summerset isles and imbued with magic.
Bosmers are Aldmers that compromised with Hircine while living in the woods.
Dunmers are Aldmers that got cursed on VVardenfell during the war with Dwemers and because of the current Tribunal.
RaddlemanNumber7 wrote: »Imperials are the main event, the centre of the world, god's anointed, the universal heroes, the peace makers, the home I always come back to. They give me a sense of mission. They want to make the whole world a better place for everyone to live in, and I know they will.
You are (mostly) talking about lore, he is talking about apperance.
tomofhyrule wrote: »UGotBenched91 wrote: »UGotBenched91 wrote: »I want and wish I could vote for Orcs but sadly IMO the elder scrolls series butchers Orc lore and Orcs themselves.
Who defines how Orcs should be? The Orc racial police?
The TES Orsimer are their own thing, and I think the lore about them is quite interesting. It's a different take than usual. Same goes for the Bosmer. I actually like that. It's better than if it was always the same story.
....yep you caught me. The orc racial police. Wow.
No bud I’m referring to interpretation of Orcs based off of other lore and games o have played. Hence the IMO before my statement. ESO lacks race diversity. Orcs sounds like humans when they talk and have the same hair styles as humans and they have no distinct identity of their own other than their appearance skin and teeth wise.
I actually think its interesting to not have Orcs be the 'default chaotic evil' race. It does set the TES universe apart. I think if you break it down, they have a more overlap with the standard fantasy Dwarven races as the mountain-dwelling craftsmen who keep to themselves and are thought of as barbarians instead of the standard fantasy goblin kin.
They were just enemies in Arena and Daggerfall, but even in Daggerfall they were a bit more developed with a language and Gortwog was one of the major players. By Morrowind they were a playable race.
Granted the other races see them as just monsters, but they've got a well developed society in lore.
But yeah, I do think the VAs should make them speak differently - after all, with those tusks we can't exactly close our mouths. But the same can be said for some of the other races as well - the Argonians (males especially) in Skyrim sounded way too humanoid.
UGotBenched91 wrote: »tomofhyrule wrote: »UGotBenched91 wrote: »UGotBenched91 wrote: »I want and wish I could vote for Orcs but sadly IMO the elder scrolls series butchers Orc lore and Orcs themselves.
Who defines how Orcs should be? The Orc racial police?
The TES Orsimer are their own thing, and I think the lore about them is quite interesting. It's a different take than usual. Same goes for the Bosmer. I actually like that. It's better than if it was always the same story.
....yep you caught me. The orc racial police. Wow.
No bud I’m referring to interpretation of Orcs based off of other lore and games o have played. Hence the IMO before my statement. ESO lacks race diversity. Orcs sounds like humans when they talk and have the same hair styles as humans and they have no distinct identity of their own other than their appearance skin and teeth wise.
I actually think its interesting to not have Orcs be the 'default chaotic evil' race. It does set the TES universe apart. I think if you break it down, they have a more overlap with the standard fantasy Dwarven races as the mountain-dwelling craftsmen who keep to themselves and are thought of as barbarians instead of the standard fantasy goblin kin.
They were just enemies in Arena and Daggerfall, but even in Daggerfall they were a bit more developed with a language and Gortwog was one of the major players. By Morrowind they were a playable race.
Granted the other races see them as just monsters, but they've got a well developed society in lore.
But yeah, I do think the VAs should make them speak differently - after all, with those tusks we can't exactly close our mouths. But the same can be said for some of the other races as well - the Argonians (males especially) in Skyrim sounded way too humanoid.
Oh yeah they don’t have to be evil or anything like that just ESO seems to lack a lot of race identity. It would be nice to see some of the races be able to have a sense of their own culture. One game I’ve played in the past each race wears the same armor differently. It’s a nice touch to show that cultures wouldn’t wear the same armors the same way.
Lol them tusks though.
RaddlemanNumber7 wrote: »Imperials are the main event, the centre of the world, god's anointed, the universal heroes, the peace makers, the home I always come back to. They give me a sense of mission. They want to make the whole world a better place for everyone to live in, and I know they will.
...under their rule. Which of course everyone will agree to, and there won't be any disagreements. Ever.
UGotBenched91 wrote: »tomofhyrule wrote: »UGotBenched91 wrote: »UGotBenched91 wrote: »I want and wish I could vote for Orcs but sadly IMO the elder scrolls series butchers Orc lore and Orcs themselves.
Who defines how Orcs should be? The Orc racial police?
The TES Orsimer are their own thing, and I think the lore about them is quite interesting. It's a different take than usual. Same goes for the Bosmer. I actually like that. It's better than if it was always the same story.
....yep you caught me. The orc racial police. Wow.
No bud I’m referring to interpretation of Orcs based off of other lore and games o have played. Hence the IMO before my statement. ESO lacks race diversity. Orcs sounds like humans when they talk and have the same hair styles as humans and they have no distinct identity of their own other than their appearance skin and teeth wise.
I actually think its interesting to not have Orcs be the 'default chaotic evil' race. It does set the TES universe apart. I think if you break it down, they have a more overlap with the standard fantasy Dwarven races as the mountain-dwelling craftsmen who keep to themselves and are thought of as barbarians instead of the standard fantasy goblin kin.
They were just enemies in Arena and Daggerfall, but even in Daggerfall they were a bit more developed with a language and Gortwog was one of the major players. By Morrowind they were a playable race.
Granted the other races see them as just monsters, but they've got a well developed society in lore.
But yeah, I do think the VAs should make them speak differently - after all, with those tusks we can't exactly close our mouths. But the same can be said for some of the other races as well - the Argonians (males especially) in Skyrim sounded way too humanoid.
Oh yeah they don’t have to be evil or anything like that just ESO seems to lack a lot of race identity. It would be nice to see some of the races be able to have a sense of their own culture. One game I’ve played in the past each race wears the same armor differently. It’s a nice touch to show that cultures wouldn’t wear the same armors the same way.
Lol them tusks though.
So unique belief systems, art, literature, cultural references, architecture, clothing, language, mythology, societal structure, craftsmanship... because when wearing the same armour, they put their legs in one at a time and don't put their shirts on back-to-front, all other aspects of their history, and identity means nothing?
Culture != wearing your underpants as a hat
RaddlemanNumber7 wrote: »RaddlemanNumber7 wrote: »Imperials are the main event, the centre of the world, god's anointed, the universal heroes, the peace makers, the home I always come back to. They give me a sense of mission. They want to make the whole world a better place for everyone to live in, and I know they will.
...under their rule. Which of course everyone will agree to, and there won't be any disagreements. Ever.
Did you not play Oblivion, or just forget?
High Chancellor Ocato, Grandmaster Jauffre, Count Andel Indarys of Cheydinhal, Lord Rugdumph gro-Shurgak - leaders but not Imperials. They all seemed to think the 3rd Empire had something good going for it. Perhaps it was the 433 years of relative peace that Tamriel had enjoyed during the 3rd Era.
No Imperials are saying, "love me or you will get obliterated by that moonlet I left hanging over your heads"
RaddlemanNumber7 wrote: »High Chancellor Ocato
RaddlemanNumber7 wrote: »Count Andel Indarys of Cheydinhal
RaddlemanNumber7 wrote: »Lord Rugdumph gro-Shurgak
RaddlemanNumber7 wrote: »leaders but not Imperials.
RaddlemanNumber7 wrote: »They all seemed to think the 3rd Empire had something good going for it.
UGotBenched91 wrote: »You ESO players are very sensitive when any criticism is mentioned outside game balance.
UGotBenched91 wrote: »You ESO players are very sensitive when any criticism is mentioned outside game balance.
I don't mind criticism at all, but it should be fact based. Claiming there were no cultural differences between the ESO races is absurd. I don't know, maybe you've missed them somehow, but TES games have the most complex lore (generally and for each single race) of every game I've yet played.
UGotBenched91 wrote: »UGotBenched91 wrote: »You ESO players are very sensitive when any criticism is mentioned outside game balance.
I don't mind criticism at all, but it should be fact based. Claiming there were no cultural differences between the ESO races is absurd. I don't know, maybe you've missed them somehow, but TES games have the most complex lore (generally and for each single race) of every game I've yet played.
Ah my friend please don’t put words in my mouth. I said it lacks cultural diversity not that there is no cultural differences. A better way to write my opinion ( never claimed anything as fact again you me skipping the IMO) is that there feels like no cultural identity. This is my opinion. I’m glad you enjoy the lore I just wish there were more cultural representation in armor, speech, and mannerisms. Also, please don’t assume I’m referring to grunting Orcs (I’m guessing that was a jab at WOW.)
I'm not sure if those people are good arguments...RaddlemanNumber7 wrote: »High Chancellor Ocato
No one even knows how he suddenly became an Altmer while he was still clearly human in Daggerfall.RaddlemanNumber7 wrote: »Count Andel Indarys of Cheydinhal
Hlaalu scum with a rotten son and a wife who died "by accident". Actually even without that son and dead wife, Hlaalu already says it all.RaddlemanNumber7 wrote: »Lord Rugdumph gro-Shurgak
A typical upstart who embarrasses himself by pretending to be educated while he's not.RaddlemanNumber7 wrote: »leaders but not Imperials.
I wouldn't even call all of them leaders.RaddlemanNumber7 wrote: »They all seemed to think the 3rd Empire had something good going for it.
There are always immigrants, in every country. I don't see how that has anything to do with expansion politics or colonialism.
If everyone was happy with the Imperial reign, why would more and more countries try to break free from it? And many have successfully, what you should know if you've played Skyrim.
That's a valid opinion, of course, but other than the already existing differences in weapon and armour style, appearance, mythology, architecture, and the other points I mentioned (which are all quite apparent imo), how great a diversity do you think should exist? And how do you feel that should be made more apparent? I get that most of it in TES is perhaps under the surface and mostly picked up from lorebooks, dialogue or quest context, and exploration of the individual provinces, so I guess I'm asking in what way such additional racial diversity should manifest. To begin with, I'm assuming with mannerisms, you'd suggest animations that are unique to each race, or stances/poses, etc.
RaddlemanNumber7 wrote: »You favour the Thalmor and the Stormcloaks then. Now I see where you're coming from.
That's a valid opinion, of course, but other than the already existing differences in weapon and armour style, appearance, mythology, architecture, and the other points I mentioned (which are all quite apparent imo), how great a diversity do you think should exist? And how do you feel that should be made more apparent? I get that most of it in TES is perhaps under the surface and mostly picked up from lorebooks, dialogue or quest context, and exploration of the individual provinces, so I guess I'm asking in what way such additional racial diversity should manifest. To begin with, I'm assuming with mannerisms, you'd suggest animations that are unique to each race, or stances/poses, etc.
I'm somehow afraid this could lead more to cartoony stereotyping ("Look!!! It's so different!! So exotic!!!") than to a realistic representation of diversity.
ESO races have cultural differences, but they're not necessarily all worlds apart, based on their lore. Altmer, Bosmer and Dunmer (as well as Elven cultures that don't exist anymore, like Ayleid, Dwemer and Chimer) are descendants of the Aldmer, so they share some similarities. It's natural if they have the same origin (and actually they already differ a lot despite of this - but not too much, so it still feels plausible).
Also, you've got a lot of travelling through all countries since literally the beginning of Tamrielic historiography (some a bit more, some a bit less, with some restricted areas), so after centuries and millennia, some cultural aspects would have become more or less similar in different cultures.
Actually I'd even say it's the same in rl. Many "foreign" countries seem only exotic and completely different as long as you don't get to know them any closer. At some point, it's obvious that there are more similarities than differences in the core. It's all humans after all, with the same needs, wishes and dreams.RaddlemanNumber7 wrote: »You favour the Thalmor and the Stormcloaks then. Now I see where you're coming from.
There's more on Nirn than just tall elves and drunken hairy humans, Imperial.
MerguezMan wrote: »
Absolutely NOT. Aldmers shaped current civilization.
Altmers are Aldmers that remained in Summerset isles and imbued with magic.
Bosmers are Aldmers that compromised with Hircine while living in the woods.
Dunmers are Aldmers that got cursed on VVardenfell during the war with Dwemers and because of the current Tribunal.
Thalmor already existed during the 1st AD (as you can see in ESO), and its council always aimed at manipulations to destroy other cultures in a way or another (in ESO they also try to infiltrate Sanghuyne's ranks).
I guess there's 3 reasons what people make the characters they do:Thanks for the analysis, @ealdwin !
I guess my main question is... If you're playing a fantasy game with tons of races and magical creatures... why go plain? Why play a boring human, riding a boring horse, using a mundane sword and a shield? You can do this in literally any medieval video game. Human races are so boring and feel like copy/pasta - only Redguards stick out as more creative and fun but basically no-one uses them (just look at the poll). The Nedes (Nords, Imperials, Bretons), feel and look the same - if they're slim and short with white eyes you can't even tell them apart!
For me, the fun lies in playing as an elf, using magic, and doing things I can't do irl. I do try to stay lore-friendly and refrain from extravagant outfits/skins etc. But gotta spice it up a little!
Also how many people really care that much about lore? Sure I think it's interesting but it doesn't really influence my gameplay in any way. You don' t even start the game in the land of your race. The game mechanics don't make any distinction either (except racials), it's not that you are treated differently (except for a very occasional NPC's and then it's only in words). It's not even that your own people treat you nicer/better or give you discounts, it's very shallow.
For the rest I also wonder why so many people use helmets as it removes the last thing that makes your character distinguish itself from the others.
If you take away the lore there's not much difference between the races. ESO may have the most races but compared to other MMOs they all look and play very much the same. Length, pointy ears, pointy teeth .. a tail and animal head? They all have the same bodies and animations use the same weapons, armours, houses and mounts. I really wish there would be more race (and class) specific stuff. They are very hard to distinguish.
For the rest I also wonder why so many people use helmets as it removes the last thing that makes your character distinguish itself from the others.
I guess that's why people do it. Everyone likes anonymity. I would enjoy barring other players from knowing my race but my height gives it away!
Yea it's a bit weird with 3rd perspon view and zooming out that you never actually see people eye to eye.For the rest I also wonder why so many people use helmets as it removes the last thing that makes your character distinguish itself from the others.
I guess that's why people do it. Everyone likes anonymity. I would enjoy barring other players from knowing my race but my height gives it away!
As for being anonymous, my personal feeling is that most people in game are like people in real life. They go through the game with almost zero awareness of the players around them. Unless a player stands out with some fancy effect, outfit, pet, or mount, they might as well not even be there.
Also how many people really care that much about lore?
I guess that's why people do it. Everyone likes anonymity. I would enjoy barring other players from knowing my race but my height gives it away!