Yep. Spoken like a programmer. As one myself, I agree. However what may make a small difference are the 10 / 30 / 75 / 120 CP stars. Seeing as I've always found no CP Cyro performance marginally better at best, basically so close I couldn't really tell, I don't think CP pose a major performance issue. This thread is IMO barking up the wrong tree.For the life of me I don't see how CP can affect performance any more than other stats. They are static values. Your damage is increased by W. Damage reduced by X. Armor rating is Y. And so on. I can only image what sort of convoluted formula they came up with to make it impact performance in any material fashion.
NoCP does not offer better performance, in fact, many times I have gone and performance is sometimes worse than the main CP campaign.
There is a reason why they have not offered no-CP as a solution...
What they need is to take a look at simplified grouping and sets to solve the performance issue on the server checks side, reduce floating point (it may need to be even removed from the positioning system in some cases if they want to fix bugs and/or improve performance for certain area functions, otherwise they should take a cell-based approach, even though that means less accuracy for visuals the game ironically is inaccurate anyway because of extreme lag), etc.
What really needs to happen some won't like because it means things like speed jumping over a ballgroup's entire AoEs and cloaking won't be possible anymore if they "tweak" the physics or collision system as well, but it will be the price for performance...
NeillMcAttack wrote: »NoCP does not offer better performance, in fact, many times I have gone and performance is sometimes worse than the main CP campaign.
There is a reason why they have not offered no-CP as a solution...
What they need is to take a look at simplified grouping and sets to solve the performance issue on the server checks side, reduce floating point (it may need to be even removed from the positioning system in some cases if they want to fix bugs and/or improve performance for certain area functions, otherwise they should take a cell-based approach, even though that means less accuracy for visuals the game ironically is inaccurate anyway because of extreme lag), etc.
What really needs to happen some won't like because it means things like speed jumping over a ballgroup's entire AoEs and cloaking won't be possible anymore if they "tweak" the physics or collision system as well, but it will be the price for performance...
I remember the removal of CP, I made a video at the time, as I was blown away by the performance. No joke, this was the result of removing CP from Azura’s star on PS4 EU
https://youtu.be/D2k90y55Ru4
Note how I can break free instantly. Spells actually go off. Everyone on the map is that keep. Etc etc. 2 days later it returned to PowerPoint PvP after they re-implemented CP.
newtinmpls wrote: »I would not miss PvP at all, especially now that Battlegrounds has been broken into "no, you can't group with friends".
And the few times I have run into (in game) the player whose video you mention... well he's not someone I enjoy interacting with in-game.
ItsJustHashtag wrote: »
You would have hated the old days when people didn’t have as much cp and could do that still.
I’d quit playing pvp as it would mean they all the time and effort I put in the game for CP was rendered useless.
EtTuBrutus wrote: »NeillMcAttack wrote: »NoCP does not offer better performance, in fact, many times I have gone and performance is sometimes worse than the main CP campaign.
There is a reason why they have not offered no-CP as a solution...
What they need is to take a look at simplified grouping and sets to solve the performance issue on the server checks side, reduce floating point (it may need to be even removed from the positioning system in some cases if they want to fix bugs and/or improve performance for certain area functions, otherwise they should take a cell-based approach, even though that means less accuracy for visuals the game ironically is inaccurate anyway because of extreme lag), etc.
What really needs to happen some won't like because it means things like speed jumping over a ballgroup's entire AoEs and cloaking won't be possible anymore if they "tweak" the physics or collision system as well, but it will be the price for performance...
I remember the removal of CP, I made a video at the time, as I was blown away by the performance. No joke, this was the result of removing CP from Azura’s star on PS4 EU
https://youtu.be/D2k90y55Ru4
Note how I can break free instantly. Spells actually go off. Everyone on the map is that keep. Etc etc. 2 days later it returned to PowerPoint PvP after they re-implemented CP.
That was so long ago, prior to one tamriel.
TheTruestKing wrote: »In light of Fengrush newest video. I pondered what PvP life would be like with no cp. I play non cp only after testing it out myself. The game genuinely does run smoother it could be because of population but my theory is because all of the CP passive procs are not there and the server has less calculations per player.
CP should only be a PvE thing.
Of course, no-CP PvP would need some addressing in key areas, but CP PvP shouldn't be the standard.
TheTruestKing wrote: »In light of Fengrush newest video. I pondered what PvP life would be like with no cp. I play non cp only after testing it out myself. The game genuinely does run smoother it could be because of population but my theory is because all of the CP passive procs are not there and the server has less calculations per player.
No-cp is infinitely more fun imo. More noobs first of all lol, second of all i find it to be more skill based in my experiences.
TheTruestKing wrote: »In light of Fengrush newest video. I pondered what PvP life would be like with no cp. I play non cp only after testing it out myself. The game genuinely does run smoother it could be because of population but my theory is because all of the CP passive procs are not there and the server has less calculations per player.
No-cp is infinitely more fun imo. More noobs first of all lol, second of all i find it to be more skill based in my experiences.
What you want say is the are butter and with your stam nb you are able to kill them before they can even respond.
That is not skill.
NOCP is great for burst builds, thats it. They overperform there.