LeifErickson wrote: »I mean I would still play if they adjusted things a little but they already tried no cp tests and the lag was still unbearable. Does no one remember? They did double ap and tested it for like a week or something to see if cp really was the problem and the lag was atrocious, the worst I've ever experienced
They need to cap groups at 8 maybe 12, make any non damage aoe only work in a group, and if they still need to do more they need to add aoe cost increase or cooldowns for groups only.
In no-CP is far easy to make cheese builds. CP balance that.
ItsJustHashtag wrote: »
You would have hated the old days when people didn’t have as much cp and could do that still.
I’d quit playing pvp as it would mean they all the time and effort I put in the game for CP was rendered useless.
ItsJustHashtag wrote: »
You would have hated the old days when people didn’t have as much cp and could do that still.
I’d quit playing pvp as it would mean they all the time and effort I put in the game for CP was rendered useless.
I've been playing since launch, there have been plenty of really bad metas.
Anyway I switched to full on no cp about a year ago and I found it much better overall.
People actually die there.
Altougj the latest healing nerf definetly set no cp back.
Also I play pve too and not having to reset my point every time I want to go do a dungeon or vma etc is a huge plus.